HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
(☞ ͡° ͜ʖ ͡°)☞ Mar 28, 2024 @ 9:35pm
2
2
2
9
To the people saying the Quasar is overpowered compared to the RR or EAT.
It's not. It may have the same damage output, but unlike the RR and EAT, it can't be shot immediately with a click and if you are hit by even the weakest attack while charging, the flinch will make you miss, which against bots, it very often.

It also can't be used if the enemy is close, again due to the charging time. It's large size and energy charge makes it so that your view is limited when firing it making you more vulnerable to being hit by a stray rocket.

As for ammo, EAT gets two shots per 1.5 minutes, the RR will needs a long reload animation between shots, and the Quasar has the cooldown. In a general engagement, you will likely only use any one of them 2 times before the fight is over because not only is it used for enemies that don't spawn in super high numbers, but also require getting appropriate space to charge, aim, or reload them.
< >
Showing 1-15 of 158 comments
Captain Furious Mar 28, 2024 @ 9:36pm 
Thank you

The nerf-crazy mob are seriously misguided
It doesn't have the same damage output, at least I don't believe it does. The EAT can one shot hulks as far as I am aware, same for the backpack variant, and two shot for the autocannon.

As far as I can tell, you cannot one shot a hulk with the Quasar, not even with back shots. It can however back shot cannons, maybe tanks as well. But there are also weapons that basically do that.

Every time I've tried to hit a Hulk in the eye, it hits, but just leaves a plasma mark as if I hit under the eye.
CommanderCody Mar 28, 2024 @ 9:40pm 
yes. the flinching is what makes me switch weapons to something to get the mob of automatrons off my back. good weapon though. Has its place for sure.
Babyfaced Beauty Mar 28, 2024 @ 9:49pm 
Originally posted by Three bugs in a trenchcoat:
It's not. It may have the same damage output, but unlike the RR and EAT, it can't be shot immediately with a click and if you are hit by even the weakest attack while charging, the flinch will make you miss, which against bots, it very often.

It also can't be used if the enemy is close, again due to the charging time. It's large size and energy charge makes it so that your view is limited when firing it making you more vulnerable to being hit by a stray rocket.

As for ammo, EAT gets two shots per 1.5 minutes, the RR will needs a long reload animation between shots, and the Quasar has the cooldown. In a general engagement, you will likely only use any one of them 2 times before the fight is over because not only is it used for enemies that don't spawn in super high numbers, but also require getting appropriate space to charge, aim, or reload them.

Man, the denial is next level with this one.
Babyfaced Beauty Mar 28, 2024 @ 9:50pm 
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
It doesn't have the same damage output, at least I don't believe it does. The EAT can one shot hulks as far as I am aware, same for the backpack variant, and two shot for the autocannon.

As far as I can tell, you cannot one shot a hulk with the Quasar, not even with back shots. It can however back shot cannons, maybe tanks as well. But there are also weapons that basically do that.

Every time I've tried to hit a Hulk in the eye, it hits, but just leaves a plasma mark as if I hit under the eye.

When you're finally sure, go back and test again, then realise that it does essentially the same as the EAT.
Tenebris Mar 28, 2024 @ 10:07pm 
People are literally incapable of intelligent thought. They just see "EAT with infinite ammo" and scream 'NERF IT NERF IT NERF IT NERF IT!" Head-splittingly moronic

The Quasar is honestly the perfect new weapon. And should be the standard for all future weapons. Not "perfect" in the sense that it's overpowered, but that it's balanced.

It has a few second charge up time, and a 10 second cooldown, that is more than enough of a downside to it.

It fills a role that existing weapons fill, but does so in a different way as to not overshadow and powercreep them. We SHOULDN'T be getting new weapons and stratagems that just completely invalidate older ones.
Lesurous Mar 28, 2024 @ 10:10pm 
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
It doesn't have the same damage output, at least I don't believe it does. The EAT can one shot hulks as far as I am aware, same for the backpack variant, and two shot for the autocannon.

As far as I can tell, you cannot one shot a hulk with the Quasar, not even with back shots. It can however back shot cannons, maybe tanks as well. But there are also weapons that basically do that.

Every time I've tried to hit a Hulk in the eye, it hits, but just leaves a plasma mark as if I hit under the eye.

You can one shot Hulks with the Quasar, it's just a very tight shot through their visor. It basically one shots tanks if you follow it up with a single scorcher shot.
Originally posted by BabyBeauty:
When you're finally sure, go back and test again, then realise that it does essentially the same as the EAT.

I can admit when I'm wrong, yeah, this guy is correct

Originally posted by Lesurous:
You can one shot Hulks with the Quasar, it's just a very tight shot through their visor. It basically one shots tanks if you follow it up with a single scorcher shot.

It is a very tight shot. Haven't been able to try out the EAT, I probably shouldn't have picked Hell Dive. I knew there'd be a lot of hulks, but I forgot to worry about the other units as well.

If it can one shot tanks, which I think it may (I'm not 100%), then it basically has to be a flat angle which is hard when the tank is actively rotating to get you, and has infantry supporting it. Though I hit two tanks with an EAT and the Quasar, and both seemed to just not care when it was at maybe a 45* angle.
MgCoyote Mar 28, 2024 @ 10:18pm 
Autocannon and Railgun are king at the moment vs bots. People are running Quasar on high difficulty and failing hard. Quasar just doesn't have the raw DPS other stratagems do. I constantly have to bail out everyone from the shield dudes because they just cant seem to kill them without an airstrike every time. To me Quasar is a stepping stone to the better railgun or RR if you want to take down dropships.
Kimbo Mar 28, 2024 @ 10:20pm 
Originally posted by Three bugs in a trenchcoat:
It's not. It may have the same damage output, but unlike the RR and EAT, it can't be shot immediately with a click and if you are hit by even the weakest attack while charging, the flinch will make you miss, which against bots, it very often.

It also can't be used if the enemy is close, again due to the charging time. It's large size and energy charge makes it so that your view is limited when firing it making you more vulnerable to being hit by a stray rocket.

As for ammo, EAT gets two shots per 1.5 minutes, the RR will needs a long reload animation between shots, and the Quasar has the cooldown. In a general engagement, you will likely only use any one of them 2 times before the fight is over because not only is it used for enemies that don't spawn in super high numbers, but also require getting appropriate space to charge, aim, or reload them.
Unlimited ammo/range/one hits most things AND it does not take a backpack slot. What is not broken about this again?
ShatteredPumpkin Mar 28, 2024 @ 10:28pm 
yeah some people really lack the intelligence to even think for 5 seconds to compare the up and downsides of the weapon like dude you have to charge it for a few seconds and while doing so you have to keep your aim still at the target you wanna shot which can ofcurse ruin the shot which is a huge downside but on the other hand it has unlimited ammo which is its balance factor otherwise there would be no reason to use it
Ethanol Mar 28, 2024 @ 10:28pm 
Calling for nerf is just a major meme for this community as they love to see folks getting upset for fun.

But on serious note, Quasar is really out shining Recoilless Rifle because you do not stay still to reload, while it suffer less performance attrition on cold planets, and will be very tricky to use on hot planets.
Bill Waggoner Mar 28, 2024 @ 10:31pm 
Originally posted by Three bugs in a trenchcoat:
It's not. It may have the same damage output, but unlike the RR and EAT, it can't be shot immediately with a click and if you are hit by even the weakest attack while charging, the flinch will make you miss, which against bots, it very often.

It also can't be used if the enemy is close, again due to the charging time. It's large size and energy charge makes it so that your view is limited when firing it making you more vulnerable to being hit by a stray rocket.

As for ammo, EAT gets two shots per 1.5 minutes, the RR will needs a long reload animation between shots, and the Quasar has the cooldown. In a general engagement, you will likely only use any one of them 2 times before the fight is over because not only is it used for enemies that don't spawn in super high numbers, but also require getting appropriate space to charge, aim, or reload them.

It's OP when you're not in BotNam getting shot from every side with 4 dropships giving you 3 rocket devastators and 2 Hulks + an army of marauders. That 10 second cooldown may as well be 10 minutes cause you're not getting 2 shots off at your own leisure.

So yeah, just stop with the nerf calls. You're seriously misguided.
Captain Furious Mar 28, 2024 @ 10:33pm 
Originally posted by Kimbo:
Originally posted by Three bugs in a trenchcoat:
It's not. It may have the same damage output, but unlike the RR and EAT, it can't be shot immediately with a click and if you are hit by even the weakest attack while charging, the flinch will make you miss, which against bots, it very often.

It also can't be used if the enemy is close, again due to the charging time. It's large size and energy charge makes it so that your view is limited when firing it making you more vulnerable to being hit by a stray rocket.

As for ammo, EAT gets two shots per 1.5 minutes, the RR will needs a long reload animation between shots, and the Quasar has the cooldown. In a general engagement, you will likely only use any one of them 2 times before the fight is over because not only is it used for enemies that don't spawn in super high numbers, but also require getting appropriate space to charge, aim, or reload them.
Unlimited ammo/range/one hits most things AND it does not take a backpack slot. What is not broken about this again?

Imagine being this disingenuous
Bill Waggoner Mar 28, 2024 @ 10:54pm 
Originally posted by Captain Furious:
Originally posted by Kimbo:
Unlimited ammo/range/one hits most things AND it does not take a backpack slot. What is not broken about this again?

Imagine being this disingenuous

I'm starting to believe these people are the same ones that start the lgb capes discussions to get a rise out of others.

The good thing is, devs don't read these forums so....we're really only arguing with ourselves.
< >
Showing 1-15 of 158 comments
Per page: 1530 50

Date Posted: Mar 28, 2024 @ 9:35pm
Posts: 158