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I don't know whether or not it's intended, but I've learned not to let them get close to me, and always run away at an angle so I never get hit while I am perpendicular to them.
head armor is stuck at 100 and doesn't benefits from armor perks
flammer hits head, count as headshot and deal critical damage resulting in a one shot
That is not a joke.
"Crits to the ankles" passive aggressive armor fix having a hand in turbo damage would not be surprising. stepping one toe in your own flamethrower puddles can kill you REAL fast sometimes just because you are on fire.
I can walk off a rocket launcher shot with fortified medium shop armor with more consistency, than not being reduced from full to 5% health please stop fake 'heal sound only' healing already from 0.0001 seconds of terrain fire igniting me.
I've suspected that perhaps it may sometimes count as a headshot and does extra damage even though that probably isn't very reasonable and certainly doesn't seem to benefit players with flame throwers.
Poor quality I guess. Same reason as why we can drown in 5ft of water in a sealed environmental suit.
Hahaha I still find that stupid and funny, But is probably because later we will get swimming gear like the jump pack to jump.
I doubt we'd survive on the "extreme" cold and hot planets without it.
At launch the flame damage is not THIS bad.
Having a flame touch your pinky toe shouldn't instant gib you that for sure.