HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
EidolonBae Mar 28, 2024 @ 4:00pm
17
2
3
2
7
The Quasar cannon invalidates the Recoilless Rifle and needs to be nerfed
Problem=The Quasar cannon having unlimited ammo pending a recharge period, hitting the same damage breakpoints as the Recoilless Rifle and not requiring a backpack to be worn just to reload makes the Quasar cannon the obvious choice in every situation and I dislike it immensely. Solution=Allow anyone to help the Recoilless Cannon user reload faster without them being forced to give up their backpack to do so. Thoughts?
< >
Showing 16-30 of 481 comments
DredSilent Mar 28, 2024 @ 4:10pm 
Originally posted by adobo:
It invalidates solo RR. Still can't beat the sheer firepower of a RR team.

Except when it runs out of ammo after 5 shots. Quasar can also pen multiple targets in a line, so sometimes you can take out multiple big baddies with 1 shot.
Last edited by DredSilent; Mar 28, 2024 @ 4:10pm
EidolonBae Mar 28, 2024 @ 4:10pm 
Originally posted by (:):
Originally posted by EidolonBae:
Try reading what I actually wrote before unsheathing your salt shaker, Thanks.

then stop trying to destroy the game all the time thanks

Try reading what I actually wrote before accusing me of trying to destroy the game lmao.
Last edited by EidolonBae; Mar 28, 2024 @ 4:10pm
The recoilless is superior if you play around a team reload when things start getting heated. It puts the Quasar to shame and it's not even close. I think that's the point.

This entire game is kind of encouraging players to stay and work together (with the crew served weapons and the way spawns work). The only people not doing that is parts of the community because, and trust me I get it, interacting with people can be a hassle these days. Because you never know if they'll be chill or the diseased lemmings who infest social media and take an issue with everything.

All that being said, it needs to stay the way it is, simply because it's a HUGE advantage if people take the time to work together. There should be a substantial benefit for static groups who take the time to work together.
Kormit the Frag Mar 28, 2024 @ 4:11pm 
nerfing in a pve game xD
yeah why not remove fun as a whole concept while you're at it.
god forbid you're allowed to have a weapon that isnt horsecock with a backpack rather than one or the other.
EidolonBae Mar 28, 2024 @ 4:11pm 
Originally posted by adobo:
It invalidates solo RR. Still can't beat the sheer firepower of a RR team.

I don't disagree, but outside of that edge case, it beats out the RR by a mile in terms of usability as it doesn't require a backpack slot or an ally to reach it's full potential with no downsides for that power.
Evono Mar 28, 2024 @ 4:11pm 
i dont know , the new quassar needs a long charge which gets me often killed , recoilles can be shot and then hide instantly.
adobo Mar 28, 2024 @ 4:12pm 
Originally posted by DredSilent:
Originally posted by adobo:
It invalidates solo RR. Still can't beat the sheer firepower of a RR team.

Except when it runs out of ammo after 5 shots. Quasar can also pen multiple targets in a line, so sometimes you can take out multiple big baddies with 1 shot.
If you still need to shoot something that needs an AT after 5 rapid shots, the quasar isn't going to save you in that situation.
DredSilent Mar 28, 2024 @ 4:12pm 
Originally posted by DT_RicoRaynn:
The recoilless is superior if you play around a team reload when things start getting heated. It puts the Quasar to shame and it's not even close. I think that's the point.

This entire game is kind of encouraging players to stay and work together (with the crew served weapons and the way spawns work). The only people not doing that is parts of the community because, and trust me I get it, interacting with people can be a hassle these days. Because you never know if they'll be chill or the diseased lemmings who infest social media and take an issue with everything.

All that being said, it needs to stay the way it is, simply because it's a HUGE advantage if people take the time to work together. There should be a substantial benefit for static groups who take the time to work together.

Except again, when you run out of ammo. Also having to have 2 people to make the weapon effective means you lose 25% of your firepower immediately, so its a waste.
Last edited by DredSilent; Mar 28, 2024 @ 4:13pm
EidolonBae Mar 28, 2024 @ 4:12pm 
Originally posted by DT_RicoRaynn:
The recoilless is superior if you play around a team reload when things start getting heated. It puts the Quasar to shame and it's not even close. I think that's the point.

This entire game is kind of encouraging players to stay and work together (with the crew served weapons and the way spawns work). The only people not doing that is parts of the community because, and trust me I get it, interacting with people can be a hassle these days. Because you never know if they'll be chill or the diseased lemmings who infest social media and take an issue with everything.

All that being said, it needs to stay the way it is, simply because it's a HUGE advantage if people take the time to work together. There should be a substantial benefit for static groups who take the time to work together.

I agree, which Is why my proposed solution was to allow anyone to help an RR user reload faster without having to sacrifice their backpack slot and follow them around constantly just to do so.
EidolonBae Mar 28, 2024 @ 4:15pm 
Originally posted by adobo:
Originally posted by DredSilent:

Except when it runs out of ammo after 5 shots. Quasar can also pen multiple targets in a line, so sometimes you can take out multiple big baddies with 1 shot.
If you still need to shoot something that needs an AT after 5 rapid shots, the quasar isn't going to save you in that situation.

Nothing in this game requires 5 AT shots from the same person unless they aren't aiming for the weakspots which makes weapon balance a moot point as they aren't using the weapon as it should be used, which means that when used properly, the quasar meets the RR's power with much fewer downsides which makes it the default option in 90% of cases, which is what I dislike about it.
ShatteredPumpkin Mar 28, 2024 @ 4:17pm 
yes lets nerf everything you dislike nice logic xD
Originally posted by EidolonBae:
Originally posted by DT_RicoRaynn:
The recoilless is superior if you play around a team reload when things start getting heated. It puts the Quasar to shame and it's not even close. I think that's the point.

This entire game is kind of encouraging players to stay and work together (with the crew served weapons and the way spawns work). The only people not doing that is parts of the community because, and trust me I get it, interacting with people can be a hassle these days. Because you never know if they'll be chill or the diseased lemmings who infest social media and take an issue with everything.

All that being said, it needs to stay the way it is, simply because it's a HUGE advantage if people take the time to work together. There should be a substantial benefit for static groups who take the time to work together.

I agree, which Is why my proposed solution was to allow anyone to help an RR user reload faster without having to sacrifice their backpack slot and follow them around constantly just to do so.
I think the gunner should still be required to use the backpack. Because that's the trade off.

You could probably tweak the ammo gain when you pick up supplies or boxes to give more rockets (I think it gives 2 per box right now) and that would solve the fact you can burn through the things faster than Lizzo eating a cheeseburger. But I definitely think their needs to be a drawback, and the backpack slot for the gunner would be it, for the fast reloads.
DredSilent Mar 28, 2024 @ 4:17pm 
Originally posted by EidolonBae:
Originally posted by adobo:
If you still need to shoot something that needs an AT after 5 rapid shots, the quasar isn't going to save you in that situation.

Nothing in this game requires 5 AT shots from the same person unless they aren't aiming for the weakspots which makes weapon balance a moot point as they aren't using the weapon as it should be used, which means that when used properly, the quasar meets the RR's power with much fewer downsides which makes it the default option in 90% of cases, which is what I dislike about it.

It really should require a backpack, it makes the other laser stratagem utterly pointless.

As I said before, when you can drop a 2nd one, you can just swap between them and have almost no cooldown, making it OP at certain points. You can also just trade with others and do the same.
Last edited by DredSilent; Mar 28, 2024 @ 4:19pm
EidolonBae Mar 28, 2024 @ 4:18pm 
Originally posted by Evono:
i dont know , the new quassar needs a long charge which gets me often killed , recoilles can be shot and then hide instantly.

For every moment you experience like that, the average RR user will have experienced twice the amount if not more of moments wherein they just straight up cannot reload because their being chased.
Daddy Warbucks Mar 28, 2024 @ 4:18pm 
I would like POI where there be a fixed pile of rockets you could use to reload
< >
Showing 16-30 of 481 comments
Per page: 1530 50

Date Posted: Mar 28, 2024 @ 4:00pm
Posts: 481