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Except when it runs out of ammo after 5 shots. Quasar can also pen multiple targets in a line, so sometimes you can take out multiple big baddies with 1 shot.
Try reading what I actually wrote before accusing me of trying to destroy the game lmao.
This entire game is kind of encouraging players to stay and work together (with the crew served weapons and the way spawns work). The only people not doing that is parts of the community because, and trust me I get it, interacting with people can be a hassle these days. Because you never know if they'll be chill or the diseased lemmings who infest social media and take an issue with everything.
All that being said, it needs to stay the way it is, simply because it's a HUGE advantage if people take the time to work together. There should be a substantial benefit for static groups who take the time to work together.
yeah why not remove fun as a whole concept while you're at it.
god forbid you're allowed to have a weapon that isnt horsecock with a backpack rather than one or the other.
I don't disagree, but outside of that edge case, it beats out the RR by a mile in terms of usability as it doesn't require a backpack slot or an ally to reach it's full potential with no downsides for that power.
Except again, when you run out of ammo. Also having to have 2 people to make the weapon effective means you lose 25% of your firepower immediately, so its a waste.
I agree, which Is why my proposed solution was to allow anyone to help an RR user reload faster without having to sacrifice their backpack slot and follow them around constantly just to do so.
Nothing in this game requires 5 AT shots from the same person unless they aren't aiming for the weakspots which makes weapon balance a moot point as they aren't using the weapon as it should be used, which means that when used properly, the quasar meets the RR's power with much fewer downsides which makes it the default option in 90% of cases, which is what I dislike about it.
You could probably tweak the ammo gain when you pick up supplies or boxes to give more rockets (I think it gives 2 per box right now) and that would solve the fact you can burn through the things faster than Lizzo eating a cheeseburger. But I definitely think their needs to be a drawback, and the backpack slot for the gunner would be it, for the fast reloads.
It really should require a backpack, it makes the other laser stratagem utterly pointless.
As I said before, when you can drop a 2nd one, you can just swap between them and have almost no cooldown, making it OP at certain points. You can also just trade with others and do the same.
For every moment you experience like that, the average RR user will have experienced twice the amount if not more of moments wherein they just straight up cannot reload because their being chased.