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The issue with bots is really devastator spam along side other bots if I were to boil it down. Maybe tanks and hulks wouldn't be so bad if you didn't have every type of devastator charging or shooting you down ontop of that. The general advice I would say is stay in cover, if you need to run, run very far and try to break sight lines. If you can't aim for the head, aim for their back or their weapons. So for rocket devs, aim for the rockets. For gatling, aim for their gatling gun. You get the idea.
No, I don't think so, in my experience the auto cannon bounces off and the laser cannon just can't do enough dps fast enough. I understand shooting down bot drops, but I don't feel like it is consistent enough to be worth it.
I don't mean the launcher, I meant bot drops killing their dropped bots. I've had plenty of times where they just walk through the rubble or shoot me through it.
Also a good time to take the personal or team shield.
Spear used to be great at at taking out their spawn locations from distance but tried it today and it wouldnt lock onto more than half of them :/
Pretty much this, lol
Punisher is the solid slug variant, very handy to get rid of bot death machines. Railgun in unsafe mode is good too if youre good at getting headshots 'at a moments notice'
With regards to the base turrets, they have vents on the back of them (orangey red glowy thing) that you can use to damage them with AP weps (im not 100% sure on if they take dmg from all weps or just AP) Turrets annoy me because if i havent spotted it, it will kill me lol, unlike the bot artillery where the PA wont shut up about me being in range of it.
Also, armour with Fortified passive is handy to have; not sure if heavy armour is the way to go, but medium with Fortified, if you can find any (i know theres the B24 Enforcer) is probably a good bet to help, but thats a personal preference in the end.
And, if you have a Primary that can 'spray' ala Liberator/Sickle, i do think the tooltip regarding their decreased accuracy when shot at is true, so pump out a few shots prior to lining up the kill shot or to help a pinned squaddie.
Oh and Smoke, block their LoS fullstop, lol - just be aware that randoms might not appreciate you blocking THEIR line of sight to kill the bots though /shrug
This is good advice too. I stopped using mortars because I kept getting killed by them or killing others, but with so many ranged bots they may be useful. How good is the EMP Mortar against the bots? Since I’ve had my eye on that, and am thinking about unlocking it next
The biggest shift in tactics is always fire from cover, if you can help it. If you're assaulting a bot fabricator, try to take out the tanks/hulks defending the position out with orbital rail cannon/500kg bomb/Eagle airstrike/EAT/Recoiless rifle.
The Las-5 Scythe, even though it's absolute sh*t on the bugs, it works on the bots, really does. You can ping their heads on the devastators real good with no recoil.
Stun grenades to keep stuff in place for your bombs. Anti-Materiel rifle can two shot Hulks.
Yeah mortars rock against bots, so I am sure EMP would as well though I never really use those to confirm. That is when I take rocket sentries sometimes as well since they do well at taking them out from a good range and have plenty of ammo. Autocannon is a good one too but you want to take a team shield with that since they wont have a backpack.
Problem with either of the mortars on bug missions is they have to lead their targets to hit, so even if you are doing a good job at keeping bugs at a distance, those bugs are heading straight towards you so that is where the mortars target their shots. You have to just constantly be falling back and watching them to avoid them.
Plas 1
Stun grenades
Ammo pack
Rail gun
Eagle strike not the 500kg bomb thats a trap weapon on bots
Free space.
Plas 1 will deal with 90% of the enemies in the game, including tanks, just dump like 10 shots into the back of them and they are dead.
Use stun grenades to stun hulks and then one shot them with the rail gun, rail gun also is there for devastators as well.
Strategy is hit hard and hit fast. focus on the little dudes first to prevent bot call ins, when you are going up to a base, crawl up to it, throw in a eagle air strike and as soon as it hits, run in and clear out anything else.
Also 500kg bomb is a trap weapon dont use it on bots, the eagle air strike will kill tanks just as easy as a 500kg bomb will and you get a wider area of coverage.
User cover like a lot, peak out pop a few rounds go back in.
Bots are about playing slow and steady not fast like you do against bugs.
Don't go with the counter-sniper though, too floaty.
Range, Cover, and mobility will be your friends.
At least I'm not alone in finding that the counter snipe feels way too heavy in third person when aiming.
And thanks for letting me know where the weakness is on those turrets. Probably would’ve been obvious if I’d ever seen the back of one, but now I know I should probably circle around a base until I can before moving in. Don’t have the railgun unlocked yet, but hopefully the Autocannon can still do good damage against the weak point