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Gas, area based, doesn't stick, DOT in the area, fast damaging, still slower than fire, short cool down, direct impact, not random diagnol line based on direction of destroyer.
The gas I like because it has a quick cool down, but I do feel it could be a bit stronger for having such a small area of effect.
Gas also lingers longer than napalm fire does and can affect things that aren't normally affected by fire damage on the ground. (Tanks, bile titans, shriekers, gunships)
Its basically a trade off of power vs utility/range of coverage in the end.
Just saying.
Gas has the much greater potential for accidentals :)
wait, that's not a + ...
Gas blocks vision for those of your team who aren't dieing in it.
Jokes aside, Gas is easier to use, but medium enemies will frequently walk out of it.
Only when you're not the host. Playing Solo I have found GAS THE BUGS to be a good way to spawn camp a bug breach keeping anything smaller than a charger from making it out.