HELLDIVERS™ 2

HELLDIVERS™ 2

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Is Solo play against Bugs even possible anymore?
I'm sure I just suck something awful, but I can't even complete challenge rating 7 anymore solo. The sheer volume of bugs being thrown my way makes it nearly impossible to hold any ground, which is hilarious since they added the flag raising mission that requires you to HOLD YOUR GROUND. I'm pretty much dropping every stratagem I have on breeches in order to barely scrap by, only to be stuck on cooldowns when the inevitable scavenger behind a rock calls in another breech in .01 seconds.

Every mission feels like an Eradicate mission now, and its really not fun. It doesn't make any sense to me that having LESS people in a world means MORE patrols. It should be the opposite.

Mostly here to vent, but some tips I guess would be nice, but I'm sure the only real solution to this is to suck it up and actually play with people.
Last edited by SaltPoweredRobot; May 3, 2024 @ 9:47pm
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Showing 1-15 of 23 comments
LoveTruffle May 3, 2024 @ 9:57pm 
I found it took me about the entire mission time to complete Flag missions for this reason. I got pushed around by a lot of bugs, but managed to power through. I wouldn't call it fun though.
Sleepy May 3, 2024 @ 10:11pm 
No, it isn't just you. :) Things definitely feel off imo.

I want to know who was playing and thought hmmm, I think maybe...yes definitely more patrols. I want to be swimming in enemies. I don't even want to see ground. I need MORE!
Sin May 3, 2024 @ 10:21pm 
There were a couple threads discussing this before the psn flood. But it's not just you.
ArgonLain May 3, 2024 @ 10:29pm 
yeah, the amount of bugs is astonishingly high. Lost an evacuate personnel mission because of this. Even lvl6 is too hard
Paper Rival May 3, 2024 @ 10:32pm 
Originally posted by SaltPoweredRobot:
It doesn't make any sense to me that having LESS people in a world means MORE patrols. It should be the opposite.

It is the opposite.

4 players 100% spawn rate
3 players 75% spawn rate
2 players 50% spawn rate
1 player 25% spawn rate

Solo just got bumped up to 25% from 16% to correct the spawn rates incorrectly scaling.
Last edited by Paper Rival; May 3, 2024 @ 10:33pm
Midas May 3, 2024 @ 10:34pm 
It's doable, but it's certainly rougher than before. I feel like it's most noticeable on the lowest difficulties.
Sin May 3, 2024 @ 10:38pm 
Originally posted by Disaster Tourist:
Originally posted by SaltPoweredRobot:
It doesn't make any sense to me that having LESS people in a world means MORE patrols. It should be the opposite.

It is the opposite.

4 players 100% spawn rate
3 players 75% spawn rate
2 players 50% spawn rate
1 player 25% spawn rate

Solo just got bumped up to 25% from 16% due to an issue with scaling.


There was also a change to the way scaling works. So solo players are seeing about a 50% increase.
Husk[BE] May 3, 2024 @ 10:40pm 
I prefer playing solo but this makes obtaining super samples extremely difficult.
People that have their whole armory unlocked and stocked up on these samples will be less impacted but to newer players this is now more work than ever before.

It's not that it is impossible, but it makes the game less fun because playing games is meant to be relaxing for some people.
Playing on lower difficulty still will give the dopamine response but it won't make you be able to progress to the full potential of the upgrade tree.

If there were other options for obtaining these samples, like as a reward for daily missions or something, that would be a step in the right direction.

It's possible to obtain super credits on even the lowest of mission difficulties, why not have a route for obtaining super samples on other levels than 7-9?
Saurdaukar May 3, 2024 @ 10:44pm 
Best way to get super samples solo is to do defense missions and just wait out the mandatory timer until the shuttle arrives on diff 9. Grab a supply pack and a grenade launcher so you can reload on the run. Rail gun orbital cannon and airstrike are great for killing Bile titans.
Sokaku May 3, 2024 @ 10:46pm 
Originally posted by Disaster Tourist:
Originally posted by SaltPoweredRobot:
It doesn't make any sense to me that having LESS people in a world means MORE patrols. It should be the opposite.

It is the opposite.

4 players 100% spawn rate
3 players 75% spawn rate
2 players 50% spawn rate
1 player 25% spawn rate

Solo just got bumped up to 25% from 16% due to an issue with scaling.

Which is a 56% increase in spawns for solo players to deal with. Prior to the change solo runs could have been argued to be too easy. However, the difficulty faced playing with a team of 4 does not scale linearly. Spawns don't always come from a single direction and one at a time. A 4-diver team can cover all angles or concentrate on a singular threat. Concentrated fire to remove priority threats is a highly effective tactic in any game, especially when the opposing force is distributing their attacks across multiple targets. This is an option that a single player doesn't have while to make things worse, all threats are concentrating on them.

So I do not agree with balancing that a solo Diver should be fairly facing 1/4 of the threat as a team of 4. More than 16%, sure, but less than 25%.

An interesting metric to look at would be to look at kill counts for solo vs. 4-diver games. Number of kills is not all that indicative as a Bile Titan counts the same as a Scavenger. Still, looking at average kills per diver, & total kills across the team vs. kills in a solo game, as well as the average comparable mission length might give some indication of how "fair" the adjustments have been. All things being equal, mission time and kills per diver should be comparable between solo and 4-diver games. (Mission time can be considerably shortened in 4-diver missions where teams split up, but doing so leaves both teams encountering more patrols)
Sokaku May 3, 2024 @ 10:51pm 
Originally posted by Saurdaukar:
Best way to get super samples solo is to do defense missions and just wait out the mandatory timer until the shuttle arrives on diff 9. Grab a supply pack and a grenade launcher so you can reload on the run. Rail gun orbital cannon and airstrike are great for killing Bile titans.

Which is a very anti-Democracy way of going about it. Achieving something "reasonably" in a game should not involve purposefully failing a mission. Yes, some people can solo Difficulty 7-9, and a few of those can do it without all of the bells and whistles they have already unlocked, but where does that leave 80-90% of the player-base? At one point it was 50% easier for players to solo run to get samples, *completing* missions and gaining Medal rewards.
Paper Rival May 3, 2024 @ 10:52pm 
Originally posted by Sokaku:
Originally posted by Disaster Tourist:

It is the opposite.

4 players 100% spawn rate
3 players 75% spawn rate
2 players 50% spawn rate
1 player 25% spawn rate

Solo just got bumped up to 25% from 16% due to an issue with scaling.

Which is a 56% increase in spawns for solo players to deal with. Prior to the change solo runs could have been argued to be too easy. However, the difficulty faced playing with a team of 4 does not scale linearly. Spawns don't always come from a single direction and one at a time. A 4-diver team can cover all angles or concentrate on a singular threat. Concentrated fire to remove priority threats is a highly effective tactic in any game, especially when the opposing force is distributing their attacks across multiple targets. This is an option that a single player doesn't have while to make things worse, all threats are concentrating on them.

So I do not agree with balancing that a solo Diver should be fairly facing 1/4 of the threat as a team of 4. More than 16%, sure, but less than 25%.

An interesting metric to look at would be to look at kill counts for solo vs. 4-diver games. Number of kills is not all that indicative as a Bile Titan counts the same as a Scavenger. Still, looking at average kills per diver, & total kills across the team vs. kills in a solo game, as well as the average comparable mission length might give some indication of how "fair" the adjustments have been. All things being equal, mission time and kills per diver should be comparable between solo and 4-diver games. (Mission time can be considerably shortened in 4-diver missions where teams split up, but doing so leaves both teams encountering more patrols)

It's completely fair to have it scale linearly, why over complicate it? Why should they incentive solo play by making it easier then team play? This game is primarily designed around team play.

Sure, you don't have a team to cover you on solo. That is one of the many disadvantages of playing solo. If you can't handle it, play with a team or play a lower difficulty.
Last edited by Paper Rival; May 3, 2024 @ 10:59pm
Darren Daulton May 3, 2024 @ 10:54pm 
Yeah , I joined a friend in a mission last night, helldive. I joined as he was headed back to ship completing the first of 3. We did the insecticide mission with just 2 of us, then finished off the 3rd , I think eggs with just the two of us.

I was honestly amazed he did the first one solo. Even more amazed with did the other 2 duo.
Midas May 3, 2024 @ 11:10pm 
Originally posted by Sin:
Originally posted by Disaster Tourist:

It is the opposite.

4 players 100% spawn rate
3 players 75% spawn rate
2 players 50% spawn rate
1 player 25% spawn rate

Solo just got bumped up to 25% from 16% due to an issue with scaling.


There was also a change to the way scaling works. So solo players are seeing about a 50% increase.

That's what he's talking about. It went from 1/6 to 1/4, which is about 50% for one player.
Husk[BE] May 4, 2024 @ 12:12am 
Originally posted by Saurdaukar:
Best way to get super samples solo is to do defense missions and just wait out the mandatory timer until the shuttle arrives on diff 9. Grab a supply pack and a grenade launcher so you can reload on the run. Rail gun orbital cannon and airstrike are great for killing Bile titans.

Thanks for the tip! I'll try the defense mission then. I usually stick to ICBM, prospecting, 710 or data missions, not defense or eradication.

I just did a prospecting mission solo, got all objectives but had to run around untill the timer dropped to 0. Was killed for the first time 15 seconds before the timer was out so it was stressy coming back with no help.

It was a map where stratagems took 50% longer so pelican one would also take 3 minutes to arrive.

Even with all stratagems, surviving 3 minutes waiting for the pelican and not being able to run far while having all patrols and bug breaches homing in on your position even when they cannot see you is not fun. It used to be ok but now with the increased spawn rate getting 4 chargers and 2 bile titans spawn in during the first 20 seconds it's tedious to say the least.
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Date Posted: May 3, 2024 @ 9:47pm
Posts: 23