HELLDIVERSā„¢ 2

HELLDIVERSā„¢ 2

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Daddy Kaneki May 2, 2024 @ 5:56am
šŸŒ™ The Quasar wasn't the problem. Nerfing it was wrong.
Most high level D9 players agree that the Quaso acutally **wasn't all that crazy strong** in the higher difficulties. You're paying a lot for it.

1. Charge-up time

2. Requires precision/skill

3. Cooldown time

4. Misses are heavily punished (staggers are less likely with Quaso cannon whereas Recoilless/Spear have much higher poise damage on top of higher actual damage)

On top of that, a common problem in high level difficulties is that if you see two or more croissants, it's actually a bad sign. Taking down one Charger every 10 seconds with the 🄐 wasn't even good enough before the nerf, now it's even worse. It's good to have only one or *maybe* two Quasars in the party, in a premade 4-man cooperative team, because those other stratagem slots can be used for more anti-Titan or anti-Walker stratagems. 4 people with the ability to oneshot a Charger/Hulk just really wasn't all that great, so seeing more than one or two Quasar Cannons was just a bad sign at d9.

Most people are disagreeing with the Quasar nerf **not because they want to protecc their precious baby gun** but because you don't nerf scissors when you need it to cut paper. There's a more systemic issue at hand here.

Like, if it was possible to disable Bugs in similar ways that you can cripple or debuff Bots, it wouldn't be as much of a problem. Currently as it stands, you either have stuff that CAN kill the Bile Titan, or you just don't.

You just don't.

You can't cripple it. You can't slow it down. You can't shoot part of it to debuff it in some kind of meaningful way (oftentimes destroying the bile sac is actually a bad idea because it will keep chasing to try to melee you instead.)

Same with Chargers. You can't just use a decent, hard-punching, penetrating gun to maybe cripple one or two of his legs and go about your merry way. You either KILL it, or you DON'T, and this binary design is what we all have a systemic issue with. That's the real problem with the Quasar nerf.
Originally posted by Explodium:
All the quasar nerf really accomplishes is force the player to wait more. Which is lame.

Like you said, the biggest issue is that bug heavies are significantly more "AT or bust" than the bots are. No AT? Good luck.

Make charger rear legs medium. Reduce the damage reduction on their rears a reasonable amount. One you pop a titan's bile sacks, their underside becomes medium. Stuff like that would allow a lot more flexibility.

On another note, I'd rather they tuned up its competition. Reduced the cooldown on EATs further. Modified team reloads so the RR is far more convenient to use. Finally fix the spear's fricken' lock-on.
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Showing 31-40 of 40 comments
Midas May 2, 2024 @ 9:25am 
Originally posted by Elmdor:
OP has it right 100%. If you disagree you probably don't understand game balance.

The irony of making this claim and ignoring most of what factors into the Quasar's balance.
Elmdor May 2, 2024 @ 9:26am 
Originally posted by Midas:
Originally posted by Elmdor:
OP has it right 100%. If you disagree you probably don't understand game balance.

The irony of making this claim and ignoring most of what factors into the Quasar's balance.

Alright I'll bite. What am I missing regarding Quasar balance? It's oddly missing from your reply.
gachi is manly May 2, 2024 @ 9:28am 
Originally posted by Dexxadude:
Its takes over 5 shots of a QC to take down a titan, I've been chased around the map for over 5 minutes once trying to take down 1 titan because the reload time is now absolutely ridiculous and the weapon is weak as p*ss

2-3 shots. 5 you're just not doing it right. Aim for head, not mouth. Don't hit it while it's spewing, it takes less damage.

Originally posted by Sanglaine:
I'm willing to bet the nerf doesn't stop the vast majority of people using QC. Devs don't understand player mentality.

Infinite use, no backpack > single use, no backpack > backpack required, reload required > Unreliable lockon

It's just about how a player thinks and most are gonna wanna bring QC for convenience. They could've hit it with a 10 second nerf and it would still get used, potentially most of all.

It's the same reason a lot of the nerfs to weapons are just bad nerfs. Devs don't understand the reason behind the usage. They just see the usage stats and assume. Key example why statistics are useless when attempting to quantify 'fun'.

Agreed. It's the quality of life with the quasar that keeps players coming back. EAT is also very good, but calling it in all the time can be a hassle, especially when you're in a tense situation trying to take out 2 chargers and a bile while a bunch of smaller bugs are around as well. And god forbid you don't take the Bile out in 2 EAT shots, because then you're waiting even longer than just taking it out with a quasar.

Diff 9 spams so many heavies that you can take a dedicated anti-tank like quasar or EAT and still feel like you need 500kg, EAT, and/or Precision Strike as well for the amount of bile titans the game throws at you. I don't trust randoms to take them out in a timely fashion.
Cipher Esteria May 2, 2024 @ 9:37am 
Originally posted by Bill Waggonerā„¢:


Yes, because god forbid people would have fun in a PvE only game.

Yes, because it is fun to carry Meta Slaves all the time.
You have 3 guys with Quasars and they can't kill a single Titan.

- I don't like the Quasar, nerf it. It's too strong.
- Don't use it then?
- No, I don't want you to use it either.

I play Vermintide and Darktide.
Believe me, I have seen this entitelt dumb argument in all of these games.

People get attached to their crutch and once it gets hit, they cry and whine while looking for the next one.

Hasn't changed one bit, won't change now.

Your "fun" matters little in this.

I play this game for fun as I'm capped, and have been capped for a long time and have everything. I play on 8 and 9 and the prevalence of bile titans that now refuse to die even on direct 500kg bomb hits(it hit him in the forehead and he continued to exist after it detonated) turns the game into some dumb Benny Hill joke.

Ah you are exactly the type of people this change was made for.
You remove a Bile Titan with 2 Headshots from either EAT,RR or QC.
Railcannon Strike + 1 Headshot also does the trick.
I gave up trying to 500kg them after they kept surviving them. And that was 3 Updates ago.

I don't know what you think this nerf will do other than piss people off. It won't stop people from getting samples, it won't stop people from gaining xp and it won't stop people from farming SC. It sure as ♄♄♄♄ doesn't make the game more fun.

Judging by the Pugs I had.
I certainly made people forget how to fight armor in it's entirety.
The amount of Titans and Charger I had to take care of because 3 Quasar Monkey couldn't kill them to save their lifes (which they didn't save, cause they wasted all reinforces), is staggering.

So, what is the point of it?

Have you tried something other than a Croissant to fight things?
There are 2 other AT Weapons, that have been neglected because everyone just runs around while screaming "Pick the Quasar! Pick the Quasar! Every other AT sucks! Pick the Quasar or I kick you!"
Midas May 2, 2024 @ 9:37am 
Originally posted by Elmdor:
Originally posted by Midas:

The irony of making this claim and ignoring most of what factors into the Quasar's balance.

Alright I'll bite. What am I missing regarding Quasar balance? It's oddly missing from your reply.

-No backpack
-unlimited ammo
-No ballistic arc

It's incredibly convenient to take and use for whatever you need a long-range explosive weapon for. All of that has to be balanced, because if it got all those perks for free, there'd be no reason to take any other anti-tank weapon. It has to have a drawback significant enough to actually notice and weigh against other choices, and its previous cooldown was not significant enough to do this.
Elmdor May 2, 2024 @ 10:03am 
Originally posted by Midas:
Originally posted by Elmdor:

Alright I'll bite. What am I missing regarding Quasar balance? It's oddly missing from your reply.

-No backpack
-unlimited ammo
-No ballistic arc

It's incredibly convenient to take and use for whatever you need a long-range explosive weapon for. All of that has to be balanced, because if it got all those perks for free, there'd be no reason to take any other anti-tank weapon. It has to have a drawback significant enough to actually notice and weigh against other choices, and its previous cooldown was not significant enough to do this.
I think you misunderstood the point of my post. I'm not writing a full comprehensive review about the balance of the Quasar. I'm just addressing some of the often over look or missed downsides of the weapon that don't get discussed when balance is brought up. Just because I didn't directly mention them doesn't mean I'm missing them or not taking them into account. Those specific things weren't relevant to helping others understand some of the downsides of the weapon. I think you took my comment too broadly and are trying to expand it to area's I didn't discuss.

But to address your comment yes having it not take a backpack slot or ammo is definitely a positive contributor to the weapon, but in the big picture comparing the weapon as a whole IE regarding what's been mentioned by me and other's already it's not THAT overpowered of a weapon. Other people have said it already, but the main reason for the weapons use is that there is a large gap of effective anti heavy armor weapons in the game.

As for the it having no arc I directly addressed the aiming mechanics of the weapon. Yes again it not having bullet drop is a benefit to the weapon, but you have to look at it as a whole and if the Quasar had bullet drop in addition to all the other aiming/shooting mechanics it would be terrible and probably no one would use it. It's hard to say because it would depend on how much drop it theoretically would have.

Lastly I did briefly indirectly mention all these points, but didn't dive too deeply because they are commonly known and talked about all the time when the Quasar get's brought up.
Last edited by Elmdor; May 2, 2024 @ 10:06am
Midas May 2, 2024 @ 10:18am 
Originally posted by Elmdor:
Originally posted by Midas:

-No backpack
-unlimited ammo
-No ballistic arc

It's incredibly convenient to take and use for whatever you need a long-range explosive weapon for. All of that has to be balanced, because if it got all those perks for free, there'd be no reason to take any other anti-tank weapon. It has to have a drawback significant enough to actually notice and weigh against other choices, and its previous cooldown was not significant enough to do this.
I think you misunderstood the point of my post. I'm not writing a full comprehensive review about the balance of the Quasar. I'm just addressing some of the often over look or missed downsides of the weapon that don't get discussed when balance is brought up. Just because I didn't directly mention them doesn't mean I'm missing them or not taking them into account. Those specific things weren't relevant to helping others understand some of the downsides of the weapon. I think you took my comment too broadly and are trying to expand it to area's I didn't discuss.

But to address your comment yes having it not take a backpack slot or ammo is definitely a positive contributor to the weapon, but in the big picture comparing the weapon as a whole IE regarding what's been mentioned by me and other's already it's not THAT overpowered of a weapon.

As for the it having no arc I directly addressed the aiming mechanics of the weapon. Yes again it not having bullet drop is a benefit to the weapon, but you have to look at it as a whole and if the Quasar had bullet drop in addition to all the other aiming/shooting mechanics it would be terrible and probably no one would use it. It's hard to say because it would depend on how much drop it theoretically would have.

Lastly I did briefly indirectly mention all these points, but didn't dive too deeply because they are commonly known and talked about all the time when the Quasar get's brought up.

And yet people assess its balance wrong all the time by not factoring those advantages. They expect it to be a fully-functional solo anti-tank weapon that can carry a player's contribution to an anti-tank role ON TOP of all the other stuff it can do. A versatile weapon shouldn't be as good as a specialized weapon at the specialized weapon's job, otherwise there's never a reason to take the specialized weapon.
Originally posted by Bill Waggonerā„¢:
I don't know what you think this nerf will do other than piss people off. It won't stop people from getting samples, it won't stop people from gaining xp and it won't stop people from farming SC. It sure as ♄♄♄♄ doesn't make the game more fun.

So, what is the point of it?

It pushes people to use other weapons so that >half the community has to consider doing something else instead of running around with the bubble shield and QC against every enemy in every mission type.

I think that this problem could've been easy to avoid if the EAT and QC were never in the game to begin with and if enemy armor actually degraded from regular small arms fire so that a Charger could be dealt with (in a reasonable time frame) using coordinated fire to the back instead of doing a binary decision between having a weapon that can kill it or running away until the next bomb drop is ready to be thrown.
Daddy Kaneki May 2, 2024 @ 6:52pm 
Originally posted by Midas:
And yet people assess its balance wrong all the time by not factoring those advantages. They expect it to be a fully-functional solo anti-tank weapon that can carry a player's contribution to an anti-tank role ON TOP of all the other stuff it can do. A versatile weapon shouldn't be as good as a specialized weapon at the specialized weapon's job, otherwise there's never a reason to take the specialized weapon.

The Quasar isn't supposed to be a giga anti-tank weapon. It's supposed to be anti-tank fire support that you can put on the field every once in a while. You don't take a Quasar to be the premier anti-tank threat on the team *even before the nerf.* That's another reason why the nerf is misguided (on top of what I mentioned earlier regarding the lack of an ability to cripple the heavy armored bugs being part of the issue, meaning you either kill them or you don't with no meaningful in-between)

You're not going to use a Quasar to kill a Bile Titan. You CAN but it's going to take a while and be hard because that's not its main job. The Quasar exists so that a teammate downfield can pop a shot off at the Titan while the rest of you are in the thick of it. It's supposed to be anti-tank support, not anti-tank premier like the Recoilless Rifle and the Spear. In fact, the Quasar is actually similar to the EAT in its supplementary anti-tank role. It's not the main thing to use against them. So nerfing the Quasar instead of buffing outliers was wrong.
Midas May 2, 2024 @ 7:04pm 
Originally posted by šŸŒ™ZandikšŸŒ™:
Originally posted by Midas:
And yet people assess its balance wrong all the time by not factoring those advantages. They expect it to be a fully-functional solo anti-tank weapon that can carry a player's contribution to an anti-tank role ON TOP of all the other stuff it can do. A versatile weapon shouldn't be as good as a specialized weapon at the specialized weapon's job, otherwise there's never a reason to take the specialized weapon.

The Quasar isn't supposed to be a giga anti-tank weapon. It's supposed to be anti-tank fire support that you can put on the field every once in a while. You don't take a Quasar to be the premier anti-tank threat on the team *even before the nerf.* That's another reason why the nerf is misguided (on top of what I mentioned earlier regarding the lack of an ability to cripple the heavy armored bugs being part of the issue, meaning you either kill them or you don't with no meaningful in-between)

You're not going to use a Quasar to kill a Bile Titan. You CAN but it's going to take a while and be hard because that's not its main job. The Quasar exists so that a teammate downfield can pop a shot off at the Titan while the rest of you are in the thick of it. It's supposed to be anti-tank support, not anti-tank premier like the Recoilless Rifle and the Spear. In fact, the Quasar is actually similar to the EAT in its supplementary anti-tank role. It's not the main thing to use against them. So nerfing the Quasar instead of buffing outliers was wrong.

That's what it's SUPPOSED to be, but that's not how people were using it, because there wasn't a big enough gap between them. 10sec to not have to stand still and reload was an easy choice, now it's not so easy.
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Date Posted: May 2, 2024 @ 5:56am
Posts: 40