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The irony of making this claim and ignoring most of what factors into the Quasar's balance.
Alright I'll bite. What am I missing regarding Quasar balance? It's oddly missing from your reply.
2-3 shots. 5 you're just not doing it right. Aim for head, not mouth. Don't hit it while it's spewing, it takes less damage.
Agreed. It's the quality of life with the quasar that keeps players coming back. EAT is also very good, but calling it in all the time can be a hassle, especially when you're in a tense situation trying to take out 2 chargers and a bile while a bunch of smaller bugs are around as well. And god forbid you don't take the Bile out in 2 EAT shots, because then you're waiting even longer than just taking it out with a quasar.
Diff 9 spams so many heavies that you can take a dedicated anti-tank like quasar or EAT and still feel like you need 500kg, EAT, and/or Precision Strike as well for the amount of bile titans the game throws at you. I don't trust randoms to take them out in a timely fashion.
Yes, because it is fun to carry Meta Slaves all the time.
You have 3 guys with Quasars and they can't kill a single Titan.
I play Vermintide and Darktide.
Believe me, I have seen this entitelt dumb argument in all of these games.
People get attached to their crutch and once it gets hit, they cry and whine while looking for the next one.
Hasn't changed one bit, won't change now.
Your "fun" matters little in this.
Ah you are exactly the type of people this change was made for.
You remove a Bile Titan with 2 Headshots from either EAT,RR or QC.
Railcannon Strike + 1 Headshot also does the trick.
I gave up trying to 500kg them after they kept surviving them. And that was 3 Updates ago.
Judging by the Pugs I had.
I certainly made people forget how to fight armor in it's entirety.
The amount of Titans and Charger I had to take care of because 3 Quasar Monkey couldn't kill them to save their lifes (which they didn't save, cause they wasted all reinforces), is staggering.
Have you tried something other than a Croissant to fight things?
There are 2 other AT Weapons, that have been neglected because everyone just runs around while screaming "Pick the Quasar! Pick the Quasar! Every other AT sucks! Pick the Quasar or I kick you!"
-No backpack
-unlimited ammo
-No ballistic arc
It's incredibly convenient to take and use for whatever you need a long-range explosive weapon for. All of that has to be balanced, because if it got all those perks for free, there'd be no reason to take any other anti-tank weapon. It has to have a drawback significant enough to actually notice and weigh against other choices, and its previous cooldown was not significant enough to do this.
But to address your comment yes having it not take a backpack slot or ammo is definitely a positive contributor to the weapon, but in the big picture comparing the weapon as a whole IE regarding what's been mentioned by me and other's already it's not THAT overpowered of a weapon. Other people have said it already, but the main reason for the weapons use is that there is a large gap of effective anti heavy armor weapons in the game.
As for the it having no arc I directly addressed the aiming mechanics of the weapon. Yes again it not having bullet drop is a benefit to the weapon, but you have to look at it as a whole and if the Quasar had bullet drop in addition to all the other aiming/shooting mechanics it would be terrible and probably no one would use it. It's hard to say because it would depend on how much drop it theoretically would have.
Lastly I did briefly indirectly mention all these points, but didn't dive too deeply because they are commonly known and talked about all the time when the Quasar get's brought up.
And yet people assess its balance wrong all the time by not factoring those advantages. They expect it to be a fully-functional solo anti-tank weapon that can carry a player's contribution to an anti-tank role ON TOP of all the other stuff it can do. A versatile weapon shouldn't be as good as a specialized weapon at the specialized weapon's job, otherwise there's never a reason to take the specialized weapon.
It pushes people to use other weapons so that >half the community has to consider doing something else instead of running around with the bubble shield and QC against every enemy in every mission type.
I think that this problem could've been easy to avoid if the EAT and QC were never in the game to begin with and if enemy armor actually degraded from regular small arms fire so that a Charger could be dealt with (in a reasonable time frame) using coordinated fire to the back instead of doing a binary decision between having a weapon that can kill it or running away until the next bomb drop is ready to be thrown.
The Quasar isn't supposed to be a giga anti-tank weapon. It's supposed to be anti-tank fire support that you can put on the field every once in a while. You don't take a Quasar to be the premier anti-tank threat on the team *even before the nerf.* That's another reason why the nerf is misguided (on top of what I mentioned earlier regarding the lack of an ability to cripple the heavy armored bugs being part of the issue, meaning you either kill them or you don't with no meaningful in-between)
You're not going to use a Quasar to kill a Bile Titan. You CAN but it's going to take a while and be hard because that's not its main job. The Quasar exists so that a teammate downfield can pop a shot off at the Titan while the rest of you are in the thick of it. It's supposed to be anti-tank support, not anti-tank premier like the Recoilless Rifle and the Spear. In fact, the Quasar is actually similar to the EAT in its supplementary anti-tank role. It's not the main thing to use against them. So nerfing the Quasar instead of buffing outliers was wrong.
That's what it's SUPPOSED to be, but that's not how people were using it, because there wasn't a big enough gap between them. 10sec to not have to stand still and reload was an easy choice, now it's not so easy.