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Some terrain collisions are wonky as hell, this is not fun or unfun, it's bug, they must refine them. Agree.
Balance?, sorry, they are doing a good work in this (with some mistakes), the last patch moved lot of weapons from trash tier to abecedary tier and we are here in a soap opera about 5 seconds.
they are not doing good work with balancing their balancing method is look at whats popular and being used the most and Nerf it into the ground. wow great job arrowhead way to go.. you fixed nothing
"Nerf to the ground" is an obvious overdramatization...and wrong in most cases, people still says the arc thrower was nerfed.
It gets tiring seeing thr same uninspired loadouts, even worse when there's people out there berating and kicking players for not running ""the meta"" like this is some ranked cod game with bragging rights at stake.
What happens when all the guns do more or less the same DPS? how is that fun? how is it going to be fun to pick up a dead lvl 50 something's gun at lvl 7 and realize his end game gun that he grinded 1500 metals for is just the same as your beginner gun just with a fancier model and damage effect vfx. its going to be a turn off for that grind to the top of whatever war-bond that gun is from that's for sure.
ALSO why is thermate still useless for anything other than a circus pyrotechnic for the ArrowHead balancing act clown show.
The game would look like and play like something from the 90's.
Guys:
Don't worry about super samples until you have the skill for it. Build up that skill, don't troll high level players please. Had a level 21 join and not look where he threw the clusters... highest tk count I've ever seen, and we ended up winning but cluster killed us when extraction was called. (mission timer was out) It doesn't even take that many to upgrade everything, once you play on 7-9 casually they will fill in.
The game will provide plenty of bs that we can do nothing about, playing on 7 is still rather easy though for me, at 200 hours. Loadouts should be picked strategically. And yes some of the balance changes were questionable at best, the "slightly reduced" explosion of the crossbow gave it the aeo of the scorcher, very small. Weapon is useless now.
I'm sure you(Veridian) already know this, but hopefully others reading will find it useful.
Why does everything in the game have to be negative? Why can't we have positive modifiers like increased speed or a MO that comes with a free random stratagem that will actually be useful to the mission? More than half the weapons don't get used because they suck - I'll never use the flamethrower because constantly dying from fire is ridiculous. Same for the arc thrower. The whole armor setup needs a complete rework. And I refuse to purchase several of the new ship modules simply because one of them only affects 3 weapons while the other is only 2! Once you've aquired everything in the game, there is no reason to play other than fun. And every warbond and patch since launch has been one disappointment after another. Half my squad has already stopped playing. The rest are about there as well...