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Then make it so it does not go away until you extract out of a mission. This way it gives us the ability to use requisition and samples for something. Also lets them put the -1 strat modifier back in.
The idea of paying Req for an additional temporary slot seems like a great idea as well, because I'm pretty much always capped on Req. That and samples, and soon I'm capped on medals again as well.
And even still, it's a co-op game. Not pvp. And if someone is capped out on Requisition, why not let them buy a temporary perk to help the squad? It's not "pay to win" when you're helping your teammates.
In another thread, someone suggested adding multiple Destroyer types for players to choose from. This can be used to give players a free Strategem slot of their choice. You could have a Bombardment Destroyer which gives you a free Orbital Bombardment Strategem of your choice, a Strike Craft Destroyer for a free Eagle Strategem, an Engineering Destroyer for a free backpack, etc.
Overall, though, I agree - right now, a lot of our Strategem choices are based more on what we "need" - like Support Weapons and/or Backpacks. Free dedicated slots would help a great deal.
I didn't think of it in terms of a "class system", but that's not a bad way of looking at it :) Different destroyers could come with a suite of benefits beyond just a free Strategem slot, leaving players to choose the one which either matches their preferred playstyle or has the benefits they want for a build. That's actually pretty cool, thank you.
In general such a design chance will have some ramifications. Currently the game works in that you just build whatever stratagem loadout you want; inherently there's a principle to follow then that all of these are to be competing equally. This kinda of idea can have the implication that currently the non-lethals don't cut it yet. However, if they do cut it, this just increases our general power via having a well-competing non-lethal stratagem along with our lethal ones.
On the other hand it is also a "reduced" version of the general idea of a 5th stratagem being given to us wholesale, which I'm also ambivalent on. Part of me does feel like it really would help enhance variety more, but on the other hand it's also a wholesale power boost when there's always a continued feud regarding difficulty (and we're still to get more incoming content too that'll affect this). The other thing is it removes how we're currently to make deliberate choice on the stratagems we pick as well.
This is along with how on occasion we're also getting "experimental" stratagems which just wholesale give everyone a stratagem to use on top of what we already have. So randomly we're already getting a nice 5th stratagem, maybe this system needs looking into a tad since it overlaps.
A long time ago, I suggested doing part of what Sanctum does for solo players. Give solo players an extra 2 Strategem slots, an extra Booster slot and some more reinforcements. A solo player is at a DRASTIC disadvantage relative to even a team of 2.