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its been tested and the melee literally has no stat differences at all
and the sway reduce is so minor is practically unnoticible.
this is truly the first armor in the game that is PURELY cosmetic. basically running zero passive abilities.
whats even worse is that if it DID work. it would still be the most useless passive in the game. idk how they manage to mess up the lowest tier armor passive in history. but they did.
I think it does make the HMG move a bit quicker, but the melee boost doesn't hit any break points so it still takes 2 hits for the weakest enemies. Lame.
I've noticed no difference with any of these weapons, or any other medium weapons. I assume it's broken since others testing it have seen same exact times in and out of the armor.
Was wondering the same thing today, I felt like I was faster than usual in that stuff as well.
Trading off between armors and using MG and other slow moving weapons like eruptor and I just couldnt tell any difference at all.
i am sure there is some, but they really need to buff that effect to make it obvious and noticeably better or why take it over the other better options.
Glad it isnt just me. .
If there is a difference, its so minor that its just not worth using. They need pump that effect up so its noticeable to make it worth taking over other armors.
I was using MG43 and it was a lot easier to get a targeting solution on flanking hunters compared to not having the passive. It made the MG feel a lot better in close quarters and more like a primary. Same deal with certain primary weapons, but I am not sure there is much benefit for weapons which are already very responsive (% change to a maximum value perhaps?)
Melee doesn't seem like it does much, but I noticed a change when punching hunters and trooper bots. Doesn't seem like much of a benefit past that, unless moving forward while punching adds damage (sometimes the body of scavengers/spitters would pop with a single melee and other times they did not). I would test if the increase in damage also increases stagger range (say to stagger a stalker), but I am not suicidal.
Didn't think much of it before, but now I think it pairs really well with machine guns and any primaries which need a bit more speed for close quarters combat. (probably explains why I thought Breaker S&P was more responsive than I remembered when I tested it yesterday).
The melee doesn't work as well as you'd like vs larger things but lets be honest us punching a ♥♥♥♥♥♥♥ brood mother wouldn't do anything even if we were strong as ♥♥♥♥. It DOES however mean you can just punch all the small ♥♥♥♥ and it either just dies or you punch it again. I love beat all the bugs away from me with my bare hands in between sprays of gunfire.
Also the armor looks rad.
bet you're still not gonna learn from this though, and just keep stating things as fact when you're absolutely clueless and factually wrong.
same thing goes for you.
and you. it factually did not work. you were/are actually delusional. and i mean delusional in the textbook definition of the word.
people like you make feedback much worse and the world a dumber place.
you should stop giving feedback, ever, because obviously you can't ever be trusted with the things you say, claiming so fervently that something totally works when it 100% did not.
your input is useless and you should be embarrassed.
Rambo would be disappointed.
lol. lmao. Did you have to go THIS hard bro?
scavengers were popping in one hit for you cos youre hitting weakspots. I have over 6000 melee kills on this game playing just a month and a half i do more testing in one game than people did for a week after this patch, the peak physique passive feels like it doesnt work because it doesnt hit breakpoints. they need to test their game more, sigh.
When they jump in front of me and I hold Eruptor the quickest way to get rid of them is brawl. I'm throwing hands you commie bugs.
Massive fail on Arrowhead's part.
With the armour you should be 100% be one shotting scavengers, jumping bugs, and most of the basic bots. The one bot with the spiky backpack thing should take 2 melee hits, hunters should be 2-3, etc...
I guess it will take a little longer in waiting for QUALITY of Warbonds to actually occur. Like... it feels like they don't even test the bloody game before they release new content. How the f can you fail like that with releasing a new Warbond? Don't they have a checklist of what to look out for?