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My gripe is they didn't move onto a new engine when the engine died in 2018. You know. When no one knew the game existed and therefore no one could not care about it? Unless they get some massive dedicated team to do so in parallel to what they're doing normally, moving it now would of course be a monumental task depending on what Stingray is like.
Too long didnt read, probably skill issue.
We don't know how much work would have been thrown into the bin if they decided to change engines.
Plus, I did read the post. I guess I just missed the part when you said that it was to be made work on a new engine all the way back then... Which who knows how long this game has been in development.
And maybe they just thought they could manage. Quite arrogant of them.
I know very little about development, but having talked with some programmers knowing when to backtrack and start something again is very important and in the long run saves much time and money to the company.
That being said, I don't know if that is true, I don't even know what engine this game runs on and I suppose doing both things has it's pros and cons
Maybe that's what this is.
Tbh, Helldivers 2 is good. If they can fix the bugs and crashes, and add more content on top of it. And make this ♥♥♥♥ work, it would be a really good game. In fact I did enjoy it for more than a 100 hours, so I can't lie. It is a good game...
It's just that it chose to be live service. And live service always backfires one way or another.
Also aren't From Soft games generally dated as hell but carried hard through the design team knowing and being familiar with what they're creating, as well as phenomenal art direction and such? And Bethesda, though in the toilet now, have been slumming it with the same dated engine for years now I think? I dunno.
I'm just saying anyway, so long as the game feels good to play and is functional an old engine might not always be a problem. Plus the older it is, the more documentation there should be for common bugs, and reference materials for the devs to fall back on, I dunno.
I don't really understand anything to do with game engines honestly, but yeah, just my take on it. I reckon its more of a problem with the development team than the actual engine, personally. Either a work ethic thing, or they left B Team behind to work on Helldivers 2 while they send A team to work on a new game, or something.
I recall something where an OG coder game developer who's name escapes me, possibly from Black Isle or something, talking about how coding is a mess these days anyway. Like he could fix something in a day back in the day, but now when you ask people to do it they ask for a month...and he said it was unacceptable and they went away and came back and offered it to be done in two weeks. Something that could be done in a day apparently. I dunno.
Sad state of affairs?
Well, soon we'll have AI to do it all for us, probably