Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's not mentioning most operations have 1 mission where they just can't spawn at all, like the missle launch on bugs or eliminations mission in general. Playing this game the intended way of starting an operation start to finish is not optimal or even ok to get SC which im pretty sure is very intentional from arrowhead because at the end of the day, it is a premium currency you can pay real money for. They fully intend you to spend money on it otherwise something like that wouldn't exist.
1. The higher the difficulty the less SC you get
2. Some missions have no SC or too little time limit to search.
3. Bunkers dont always contain SC.
If they fix those idiotic design decidiond it would be better
You get enough without farming, if you play regularly. If you want it even easier, spend money.
No one needs to farm them
Stop passing POIs or being broke
If you want an easy way to get SCs, without farming, buy them. That's the quick and easy way to get them.
Yet people go out of their way to clear outposts why? For a garbage amount of req slips and XP? POIs are the better route on your way to the next objective. People are just playing themselves by avoiding them.
Each map has the same amount of SC.(despite more POIs)
= You're just pushing yourself so hard you're missing out a lot of POIs.
= (something which is a walking simulator in lower levels)
I called this at the start locking weapons behind paywall/grindwall is bad for the game. Locking it into a pay money for fake currency is the worst garbage store design as well.
If they wanted to go the dlc route they should have done it like payday or vermintide 2, direct purchase from steam for a set price. They can leave the SC coins for in game purchases without money
But company's always put whales first so I don't think anything will change about the bonds just a loss of player base with only whales staying, then the base game price will drop to get more turnover or become a free 2 play game with their current live service model
That's the point of exploring.
- did they want it all sitting in a pile at extraction?
Imagine the derision if it was an end of mission reward like Medals.
- "just drop move from marker to marker in a straight line - shooting, helldive in 6 mins including cutscene LOL."
Then they would have to make SC MUCH RARER.
Verminitide with it's 2K player pop isn't a great advert for a blueprint.
I dunno what monetization scheme you're comparing it to - but everyone in the industry agrees HD2 is the 'nicest and cheapest one' lately.
Just like the OP you give no reason why it should be easier. You just want it that way but give no compelling argument why.
Also: Why?
If i can get enough SC every month to buy the warbonds for free, playing maybe 2 hours per day (no farm, not even going out of my way to grab all MPOI), then why is this needed?