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If you look at the Eagle 500kg Bomb, its notes look more like it is a single use stratagem while actually requiring just rearming to be used again.
The problem is that "uses" with Eagles means different than "uses" with orbitals. Same with the "cooldown time". For orbitals it means the time between another use while with Eagles it means the short time before the aircraft can attack again as long as it has still ammo left. But Eagles on the other hand have no notes about having rearm time.
No way? Then how come i understand the difference between armament of a plane and orbital support?
I mean you said there is no way this is possible.
That is because the game never says what an Eagle is. Unless you see it in action, there is no way to figure out that Eagle is a strike craft you call in.
There is also no indication that Eagle operates on loadout system, where it can strike X amount but after that all Eagle strategems go on cooldown.
Where as Orbitals you can figure as you like, each one has a separate cooldown.
Only way to learn these is through experience or checking a guide.
So the word Airstrike never clued you in that it is an Airstrike?
You mean aside from the stratagem menu that has a number of uses on it?
Oh, so there is a way to know after all?
Edit:
It's almost like your an untrained cadet, that went through a farce of a bootcamp and is so unimportant that they are loaded into tiny metal tubes like sardines in a can.
Hey, you are right, why don't we cut out entire strategem training off too. All descriptions too. People can learn them from trying, right?
There is difference "lore says we are expendable chaff" and "what makes game fun"
You not paying attention is not the games fault. It is very hard to miss that Orbital and Eagle are different and that Eagle is plane based. Even the icon is an airplane.
Maybe don't go brain afk and assume the game needs to baby you. The rearm thing you'll realize the first time you use more than one eagle strat.
The game uses the same words ("uses" and "cooldown time") to mean different things. That is the problem. Yes, you can learn them by trial and error but that is a terrible way to learn when they could just make the descriptions of the stratagems more clear. Now it just looks as if they came up with few descriptive words and threw them in haphazardly, having them mean different things for different stratagems.
If you first unlock the Eagle Airstrike and see that the uses are "2" and then you play the game and see that "oh, you can have 2 bombing runs and then it goes to rearm itself and then I have more and more bombing runs as much as I can call down".
Then you unlock the Orbital laser and you see the exact same descriptions in the stratagem info panel: uses "3". So, your brain will go "oh, so it's the same as the Eagle: can call it down three times and then it goes to recharge/reload". Or, even better: you've already used the other orbitals and combine the knowledge of the Eagles' functionality with the orbitals and expect it to be "3 shots and recharge". And then you use it and surprise, surprise, the 3 uses were actually just 3 uses per mission. No rearming, recharging or actual cooldown.
TL;DR:
You can't write descriptions of gameplay elements, use the same words but have them mean different things. It's just bad UI/UX design.
those words dont mean different things, only difference is that you cant rearm the orbital