HELLDIVERS™ 2

HELLDIVERS™ 2

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LordoftheRobe Feb 27, 2024 @ 1:55pm
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I warned you all... and here we are today.
-rocket pods
-railgun
-orbital laser
-orbital railcannon (this one is fine actually, i tested it again and i think its more affected by server status than most other stradegems so chalking it up to that)
-500 kg bomb

so ill just say that these devs are honestly worse than bungie now, they've done nothing but slow player progression at an alarming rate instead of fixing the multiple of issues in game. now i want to state i absolutely love the game but the devs have proved their just money grubby bums trying to make quick cash on an unreleased product.

now how did i come to this conclusion? well last week when automatons were the new weekly mission we had a planet with 2 annihilation missions and 1 evacuation (which was impossible and still is for the most part). So people where using the duplicate bug and running through the missions then skipping evacuation (which people still do as no one does that mission in game at helldive). THE NEXT DAY the devs "fixed" the duplicate bug that was hurting no ones experience and removed 1 annihilation mission. THEN THEY REMOVED THE ENTIRE SECTOR TO HIDE THEIR ACTIONS.

so instead of fixing:
-the spear (lock on is broken and more than half the time it de-locks from a target)
-armor
-the server connections (theyre still run by potatoes)
-frame rate drop bug
-buffing most weapons (most are useless)
-stradegem weapons (most are also useless at helldive)
-fix stradegems (they sometimes just wont trigger)
-rewards (now super credits are bugged)
-balance enemies (the most basic automatron can one shot)
-physics (a fart will cause you to rag doll)
-or multiple gameplay bugs

they CHOSE to slow player progression instead of fixing the game, and continue to do so all in the hopes that casual players will buy the premium battle pass.

id say press F but we might get banned here as well

edit: whinge all you want, it wont change the facts they stealth nerfed multiple things. I saw this all happen with vanilla D2 and outriders. Ya'll will cry in about 2 weeks when the devs show their true colors. you wanna know why AAA games are so bad now? you all are, cause you have no standards nor hold developers to standards also

edit2* I literally came on to warn people about said nerfs as the dev's have not said anything on it or posted anything. meanwhile ya'll are acting like deranged lunatics trying to defend said actions or do personal attacks to justify why YOU like the game. guess what? i dont care about your opinions but just the facts. stop ruining gaming please and thank you

edit3* for those saying i don't own the game
https://youtu.be/_hXdslDKWis?si=rmk0IS6fKFztY_VT

edit4* stop giving me badges, im not some insecure like the rest of you seeking validation from some stupid format that steam has.

edit5* im trying to upload the video of my last stream where it shows how each of said items hit far less than they should. but the ps5 sucks at uploading videos and sony sucks in general

edit6* i went back to test said weapons and record it, and it finally uploaded the last streams video. ill wait for the nit picking to begin.

https://www.youtube.com/watch?v=3BZHCy5gyxE

heres the inconsistent eagle pods videos, they used to track real well even with a charger running and now they not only lost some tracking (which is dumb, the whole "an eagle never misses" just annoys me as they do miss now):

https://www.youtube.com/watch?v=6DPvgHG84lk

https://www.youtube.com/watch?v=4LjxG5y6hA0

https://www.youtube.com/watch?v=pBOOmtY-hmc

https://www.youtube.com/watch?v=knyAp6cY_pg

https://www.youtube.com/watch?v=0pdBjypy-Z8

orbital laser taking the entire duration when before it would easily kill them with time to spare to burn up other enemies:

https://www.youtube.com/watch?v=-RbE_4rqzyI

edit cuz im slow* here the video showing the kill time before;

https://www.tiktok.com/@al215gaming/video/7336860649089223978

Railgun now takes 3 shots to kill a charger, up from 2. it takes 2 full charged shots to strip the armor now and 1 to kill it when one full charged shot would strip armor.

https://www.youtube.com/watch?v=DQIkki3TnyQ

final edit* idgaf about views, clout, validation, I'm far too secure with myself to be bothered by such petty conceptions. what i do care about is ya'll getting smarter and having standards and holding said greedy companies to higher standards as well. or just keep being a problem of AAA games which ya'll cry about.

btw you low born no standard souls, they just dropped a patch focusing on expoits instead of the many bugs in the game. I swear you're all the same glue eating trods who thought outriders was great then cried a month later.

https://www.ign.com/articles/helldivers-2-patch-100013-fixes-super-credits-unlimited-stratagem-use-glitch-and-more

edit finale: yeah this info is old because i was mass reported by the very same people crying about their hate posts being take down. the irony is not lost on me.
Last edited by LordoftheRobe; Apr 8, 2024 @ 10:23am
Originally posted by retroquark:
Gods.. the responses XD The stupidity is almost as bad as on the playstation forums back in the long-long-ago.

So for those who don't know: the company assisting with community feedback and embettering for this game are the same people who have destroyed several Sony-published games before.

It will go like this:
step 1: remove all bandwidth requirements, and remove ping preferences, so that everyone can play with everyone else. A majority of people who are instantly booted because their internet is horrible, or they are trying to connect with friends on Mars, think this will improve their "issues". So they will do this to "please players", is what the suggestion to the developer will be. It's really done to save pennies on server space by moving it all to Singapore, of course.
step 2: they discover that the gameplay is affected by late syncs, along with causing visual glitching. Who knew, right?
step 3: incrementally patch in number-tweaks on damage to compensate for the fact that the server sync compensation, never meant for 500ms pings, will semi-randomly make shots miss(or hit between where things are on the screen, and where they end up a second later). These number tweaks are not always nerfs, but they can be,
step 5: The rest of the tweaks are done by averaging out scores from players and looking at trends, in the belief that the amount of effort people put into a mission is a static variable.
step 6: And then comes the "community suggestions", usually of the kind that has to do with terrible escort missions, vehicles on rails, and melee weapons. In short, it typically has nothing to do with the core of the game, but it's where the effort will be put in anyway. This is thanks to where the special feedback is actually coming from.
step 7: the game's active player base decreases hilariously, amidst community managers insisting that it's not because the game has transformed into a grinding tresherfest both during the gameplay (gone are aiming, skills, strategy and team setups - present are sustained fire and whittling down a health-bar), as well as in the overworld-game (all levels are given an extra zero or two on the exp-requirement, and the last fifty levels are basically pointless. Although the pay packets are going to be giving the paying players an advantage and unlocks that mere full game price peasants will not get.
step 8: blame the developer. This is when the game, which could be pretty good, is not something players enjoy playing, unless they like to grind numbers. At this point, one shall not mention the previous steps towards destroying the game, you should instead blame the developer. Because obviously: the community team and the embetterment packages were only making the game better all along!
step 9: move on to a new game and ruin that one as well.

That Sony keeps paying for this is beyond me - but I guess they like throwing money in the toilet.
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Showing 1-15 of 640 comments
Kashra Fall Feb 27, 2024 @ 1:58pm 
Still wondering where the proof of this "Stealth nerf." is for any of the spoken stratagems, but I will say that basic enemies can't one shot you. A standard automaton uses a rifle, a raider rocket isn't a standard enemy lol.
zmanbuilder Feb 27, 2024 @ 2:06pm 
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Originally posted by sirsnoozel:
Originally posted by Kashra Fall:
Still wondering where the proof of this "Stealth nerf." is for any of the spoken stratagems, but I will say that basic enemies can't one shot you. A standard automaton uses a rifle, a raider rocket isn't a standard enemy lol.

orbital railcannon: takes 2 of them to kill a titan which is up from 1. even chargers survive
rocket pods: no longer even one shots chargers
500kg bomb: its range was reduced
railgun: used to oneshot biles if they charged their vomit, no longer the case and takes the whole ammo supply now
orbital laser: took 10 seconds to kill a titan, now it takes the whole duration.

go play helldive and test it yourself as i don't have the resources or skills to edit all the nerfed items and post it online. but what do i know? im just level 50 with everything unlocked right?

Played since launch, orbital rail cannon strikes would almost never 1 shot a bile titan, unless it hits the head or it is already weak.
Skoppter Feb 27, 2024 @ 2:07pm 
2
orbital rail was never a guaranteed one shot. Rocket pods still one shot but nothing is 100%, 500kg is the same.
Nihil Feb 27, 2024 @ 2:08pm 
They didn't stealth nerf anything.
Damages and hit regs are simply off the chart and messed up in generel. And blaming the devs? Really? Uncool dude.
Did you miss the memo about how much work they had to do just so you can play the damn game in the past weeks?
Speaking of which...you don't even own the game.



Originally posted by sirsnoozel:
Originally posted by Kashra Fall:
Still wondering where the proof of this "Stealth nerf." is for any of the spoken stratagems, but I will say that basic enemies can't one shot you. A standard automaton uses a rifle, a raider rocket isn't a standard enemy lol.

orbital railcannon: takes 2 of them to kill a titan which is up from 1. even chargers survive
rocket pods: no longer even one shots chargers
500kg bomb: its range was reduced
railgun: used to oneshot biles if they charged their vomit, no longer the case and takes the whole ammo supply now
orbital laser: took 10 seconds to kill a titan, now it takes the whole duration.

go play helldive and test it yourself as i don't have the resources or skills to edit all the nerfed items and post it online. but what do i know? im just level 50 with everything unlocked right?
Orbital: it never one shot a titan for me unless prev. damaged already
Rocket pod: Never oneshot a charger. Dunno where you getting that from
500K bomb: No it hasn't been. But it is crap since launch.
Railgun: Can still oneshot it. YOu just have to know when and where to shoot.
Orbital: Was never an instakill.

No offense but all you writing here sounds like you just pulled out of your ......
CapitalTeeth Feb 27, 2024 @ 2:09pm 
2
>You don't have the game
>Statement disregarded.
Kashra Fall Feb 27, 2024 @ 2:10pm 
Originally posted by sirsnoozel:
Originally posted by Kashra Fall:
Still wondering where the proof of this "Stealth nerf." is for any of the spoken stratagems, but I will say that basic enemies can't one shot you. A standard automaton uses a rifle, a raider rocket isn't a standard enemy lol.

orbital railcannon: takes 2 of them to kill a titan which is up from 1. even chargers survive
rocket pods: no longer even one shots chargers
500kg bomb: its range was reduced
railgun: used to oneshot biles if they charged their vomit, no longer the case and takes the whole ammo supply now
orbital laser: took 10 seconds to kill a titan, now it takes the whole duration.

go play helldive and test it yourself as i don't have the resources or skills to edit all the nerfed items and post it online. but what do i know? im just level 50 with everything unlocked right?

Lol...

The rail cannon CAN one shot, but it has a lot to do with positioning. Orbital call downs are determined by where you throw them+how close you are to what edge of the map, as it plays an effect on the call in (Look at the tip screens.)

Rocket pods can infact one shot a charger still, but if it is mobile, it will likely miss.

500KG bomb has incorrect vertical range, it's horizontal range is fine, basically, it's exploding in the ground, so only the direct zone is being affected, it's a known bug.

Railgun NEVER one shot biles, it at most 2 shot them. You have to break the armor on the face and the next shot can kill them, but likely won't, it's always been 2-5 shots to down a titan.

Orbital laser was never a good titan killer, but it worked, but it normally took the entirety of the time it was deployed to kill a titan.

I think what is happening here is you are being a bit surprised that solo actions aren't that effective, your team was likely playing a role in doing damage you just didn't know was happening.
Yagger Feb 27, 2024 @ 2:10pm 
misinformation for days
Nihil Feb 27, 2024 @ 2:12pm 
2
Originally posted by Yagger:
misinformation for days
The entire thread and how OP formulated it made it pretty clear he was simply searching for any kind of made up stuff just so he can complain about the devs.
Kashra Fall Feb 27, 2024 @ 2:13pm 
Originally posted by sirsnoozel:
Originally posted by Nihil:
They didn't stealth nerf anything.
Damages and hit regs are simply off the chart and messed up in generel. And blaming the devs? Really? Uncool dude.
Did you miss the memo about how much work they had to do just so you can play the damn game in the past weeks?
Speaking of which...you don't even own the game.




Orbital: it never one shot a titan for me unless prev. damaged already
Rocket pod: Never oneshot a charger. Dunno where you getting that from
500K bomb: No it hasn't been. But it is crap since launch.
Railgun: Can still oneshot it. YOu just have to know when and where to shoot.
Orbital: Was never an instakill.

No offense but all you writing here sounds like you just pulled out of your ......

I own it on ps5. and you must look up where someone even states pods still one shot titans. cause they used to... not anymore. and i will blame the devs as they're the ones who chose to slow player progression. get some standards and stop whinging to protect a studio who treats you like a wallet

Once more, incorrect, a rocketpod can infact one shot a titan, as I do it all the time, but it is RNG with how the titan is moving+where the rockets land. The side? No, not a one shot, the back? Again not a one shot, from the front in the face? Bye bye head.
Edit Profile Name Feb 27, 2024 @ 2:13pm 
Originally posted by CapitalTeeth:
>You don't have the game
>Statement disregarded.

this
Reny Daret Feb 27, 2024 @ 2:13pm 
WELL SAID BROTHER, PREACH
LET THEM KNOW
Wyvern Feb 27, 2024 @ 2:14pm 
Originally posted by sirsnoozel:
Originally posted by zmanbuilder:

Played since launch, orbital rail cannon strikes would almost never 1 shot a bile titan, unless it hits the head or it is already weak.

I played since launch also and they very much did one shot bile titans even on helldive difficulty
citation needed, evidence required.
Nihil Feb 27, 2024 @ 2:15pm 
Originally posted by sirsnoozel:
Originally posted by Nihil:
They didn't stealth nerf anything.
Damages and hit regs are simply off the chart and messed up in generel. And blaming the devs? Really? Uncool dude.
Did you miss the memo about how much work they had to do just so you can play the damn game in the past weeks?
Speaking of which...you don't even own the game.




Orbital: it never one shot a titan for me unless prev. damaged already
Rocket pod: Never oneshot a charger. Dunno where you getting that from
500K bomb: No it hasn't been. But it is crap since launch.
Railgun: Can still oneshot it. YOu just have to know when and where to shoot.
Orbital: Was never an instakill.

No offense but all you writing here sounds like you just pulled out of your ......

I own it on ps5. and you must look up where someone even states pods still one shot titans. cause they used to... not anymore. and i will blame the devs as they're the ones who chose to slow player progression. get some standards and stop whinging to protect a studio who treats you like a wallet
If you or anyone saw rocket pods oneshoting chargers you can bet your head that that charger was already taken care of prior the rocket shot.
And how is slowing player progression now come into play? Man put down that tinfoil hat. The devs are literally bothered only with making the game playable right now and fixing bugs. They don't care (currently) about any kind of balancing. :D Did they hurt you in any way? Or what is this crusade against them?
Lucky Cat Feb 27, 2024 @ 2:16pm 
Originally posted by sirsnoozel:

orbital railcannon: takes 2 of them to kill a titan which is up from 1. even chargers survive
rocket pods: no longer even one shots chargers
500kg bomb: its range was reduced
railgun: used to oneshot biles if they charged their vomit, no longer the case and takes the whole ammo supply now
orbital laser: took 10 seconds to kill a titan, now it takes the whole duration.

Just about all of these aren't true. You may have extreme luck and didn't realize it.

Orbital Railcannon was always 2 shots to the BODY of the Bile TItan, if you were to look up where your ship is, that's where it will fire from. Depending how the Bile Titan is oriented, you can actually oneshot it in the head, it is pretty easy once you realize this.
Eagle Rocket Pods are unpredictable in terms of how it works despite it being a focused fire on the largest target from the Strategem Beacon, its primarily explosive and explosion damage is already unpredictable (Especially chargers where their exposed thorax is 110% more damage from said explosive damage), so it won't always guarantee that OHK.
500kg Bomb always never had a big blast radius, it fails to even clear a small bug nest. The only thing that I found to be nerfed was when we weren't provided with the Hellbombs when we should've had for the Rogue Stations or destroying Automaton Silos when the 500kg Bomb was able to but it never had its range reduced.
Railgun is more or less 2-4 headshots but needs unsafe and charged for three seconds, just be VERY sure it is the head because they are kind of hard to see from a distance.
The Orbital Laser? I never bother with it after realizing its limited use per mission, so I wouldn't know.
Last edited by Lucky Cat; Feb 27, 2024 @ 2:21pm
Bregastor Feb 27, 2024 @ 2:16pm 
Originally posted by sirsnoozel:
Originally posted by zmanbuilder:

Played since launch, orbital rail cannon strikes would almost never 1 shot a bile titan, unless it hits the head or it is already weak.

I played since launch also and they very much did one shot bile titans even on helldive difficulty

No they did not.
Was really dependant on positioning of the laser.
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Date Posted: Feb 27, 2024 @ 1:55pm
Posts: 640