HELLDIVERS™ 2

HELLDIVERS™ 2

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pRogz Feb 26, 2024 @ 7:13am
Helldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…'
https://www.pcgamer.com/helldivers-2-ceo-talks-dlss-and-fsr-when-you-are-in-a-prio-meeting-and-its-more-awesome-content-vs-more-tech-the-decision-is-easy/

My opinion on all this is that, isn't there different teams for tech side of things and content? Can't we get both? If there isn't a separate team can we slow down on the game content to have better performance. I never once thought I would rather have "much" more content over lower frame rate.
Last edited by pRogz; Feb 26, 2024 @ 10:13am
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Showing 61-75 of 81 comments
sel Mar 3, 2024 @ 12:00pm 
Originally posted by Wizas:
"Helldivers 2 isn't an especially graphically-demanding game, compared to the likes of Alan Wake 2. The PC hardware requirements are very modest and it will run perfectly fine on systems that are quite a few years old or even mid-range gaming laptops, as used to test it in our review. In short, the game doesn't specifically need upscaling"

"Do you guys not have good PCs"?
RTX TITAN and ryzen 9 7900, getting 30-40 fps on highest difficulty bug missions, on medium everything except texture quality ultra

having a good PC doesnt work
Ive seen people with worse PCs than mine and they are getting 100+ FPS. Actually, I consistently see people with pretty weak PCs saying they have no performance issues, but constantly see people with nvidia 30's saying the game is unoptimized.
very odd
BEEP! Mar 3, 2024 @ 12:01pm 
Originally posted by Smokey the Bear:
I run the game maxed out on a 4080 at 4k around 70-90 fps. Thats fine. But dlss would net me 120+ with improved antialiasing. Thats better.
Yep the in game TAA is rather bad.
Bob Mar 3, 2024 @ 12:09pm 
Originally posted by Druark:
Originally posted by Bob:
Well i kinda get ur point but.... This game looks worse than most ps 4 games, screen is covered in mud and ♥♥♥♥♥♥♥ half the time , maps are small graphic detail doesn't really exist, everything looks low poly and muddy. Honestly this game should run on everything yet game has problems to pull 60frames on modern hardware. It is a good looking game indeed but it's just volumetric fog and some lights without it game looks... welp dodo
There is not reason for this game to run this bad
The game has more effects going on that you'd think at a glance. The literal muddying/blood and such effects actually hide a lot of the detail which is still being rendered underneath though which whilst cool and 'dynamic' does hide a lot of the cool models and textures sadly.

I think saying it looks like a PS4 game is a bit of an exaggeration though, plus remember that horde games always have to sacrifice some graphical performance because of the number of enemies running around, all of which have high res models.

Volumetric fog and lights are some of the heaviest hitting effects on performance in any game; I think someone mentioned you could disable them using some kind of config edit but you'd need to check the guide section for that and obviously it would significantly affect the visuals.
Yep, i played without it for some time and it looses all the magic without even giving significant fps boost, And horde shooters ain't really that demanding, look at warframe, l4d killing floor or deep rock, ale of these run on literal potato. And the effects ur talking about dont even exist at low settings anyway but it also doesnt improve fps in a meaningfull way. By the looks of it enemy AI is run buy playerSSSS cpu's which is (i assume) the reason for all the ♥♥♥♥♥♥♥ with CPU usage. My PC isn't the beefies beast it's just rx 6600 with i5 10500 but having to play 720 upscaled to 1080p vasseline dipped mess just to get stable framerate.. hell ♥♥♥♥♥♥♥ starfield runs better than this abomination, bruh even darktide ran better and these games are considered utter ♥♥♥♥♥♥♥ in terms of optimization. Helldiver just get to much of a leeway and ppl are scared to talk about the issues, imagine if any other game lunched with armor bonuses not working for entire month kekew.
Druark Mar 3, 2024 @ 12:18pm 
Originally posted by Bob:
Yep, i played without it for some time and it looses all the magic without even giving significant fps boost, And horde shooters ain't really that demanding, look at warframe, l4d killing floor or deep rock, ale of these run on literal potato. And the effects ur talking about dont even exist at low settings anyway but it also doesnt improve fps in a meaningfull way. By the looks of it enemy AI is run buy playerSSSS cpu's which is (i assume) the reason for all the ♥♥♥♥♥♥♥ with CPU usage. My PC isn't the beefies beast it's just rx 6600 with i5 10500 but having to play 720 upscaled to 1080p vasseline dipped mess just to get stable framerate.. hell ♥♥♥♥♥♥♥ starfield runs better than this abomination, bruh even darktide ran better and these games are considered utter ♥♥♥♥♥♥♥ in terms of optimization. Helldiver just get to much of a leeway and ppl are scared to talk about the issues, imagine if any other game lunched with armor bonuses not working for entire month kekew.

Warframe is over a decade old, L4D and Killing Floor are even older and Deep Rock enemies literally have less than 1k polygons each. (Most game models are in the 10s of 1000s) so that comparison is irrelevant.

AI in pretty much every game made, is ran by the CPU. Only certain things can be ran on a GPU, the reasoning is far too technically complex to get in to here on a forum but interesting if you look in to it.

As I said earlier we should have a better upscaler so people with weaker PCs can actually play the game but that isn't an excuse for the poor performance either. I agree with you, I just want to make sure we're complaining about the right things fairly so that they can get fixed.

Darktide also did not run better at launch, it had many many issues as did Starfield. Starfield some people with 4080-90s were struggling to keep 60fps. Helldivers is currently in it's release-hype phase though, like all game it'll wear off within 1-3 months and we'll get somewhat more reasonable discourse by the people who actually care about the game and aren't just following the latest popular thing.
J_Cato Mar 3, 2024 @ 12:21pm 
Originally posted by tompianta:
considering the game has been developed on a retired engine i doubt DLSS will ever land on Helldivers 2

Darktide uses the same engine and has DLSS. Though personally I prefer more content over tech upgrades, that's why I bought a powerful PC to not have performance issues, I totally welcome tech upgrades as long as it does not cut content updates.
Wulfen Mar 3, 2024 @ 12:21pm 
Originally posted by The Greg Machine:
2. you dont need >60FPS

You don't NEED anything, but there is a notable difference in smoothness when running above 60fps. I'll take 1440p @ 120 fps over 4k @ 60 fps any day.
Smokey the Bear Mar 3, 2024 @ 12:22pm 
Originally posted by J_Cato:
Originally posted by tompianta:
considering the game has been developed on a retired engine i doubt DLSS will ever land on Helldivers 2

Darktide uses the same engine and has DLSS. Though personally I prefer more content over tech upgrades, that's why I bought a powerful PC to not have performance issues, I totally welcome tech upgrades as long as it does not cut content updates.

I prefer having both and a dev saying they only have one arm isn’t great to hear.
BEEP! Mar 3, 2024 @ 12:26pm 
Originally posted by Smokey the Bear:
Originally posted by J_Cato:

Darktide uses the same engine and has DLSS. Though personally I prefer more content over tech upgrades, that's why I bought a powerful PC to not have performance issues, I totally welcome tech upgrades as long as it does not cut content updates.

I prefer having both and a dev saying they only have one arm isn’t great to hear.
The crazy thing is FSR2-3 takes a single dev around 3 hr's to implement DLSS takes a single dev 5hrs to implement and the game already has what's required for them to work TAA so hopefully after the first content patch they get to adding them.
Idouts Mar 3, 2024 @ 12:27pm 
Originally posted by Dootslayer:
Originally posted by SHOKK⁧⁧⁧♡:
Darktide same engine.
FSR3 Planned.
FSR2
DLSS
DLSS FG
XESS
All on it. So it's mostly them not wanting to do the work. Plain and simple.

Sad but true
I would take more content over fancy code any day. Sure it would be nice to have but we need content first.
Bob Mar 3, 2024 @ 12:29pm 
Originally posted by Druark:
Originally posted by Bob:
Yep, i played without it for some time and it looses all the magic without even giving significant fps boost, And horde shooters ain't really that demanding, look at warframe, l4d killing floor or deep rock, ale of these run on literal potato. And the effects ur talking about dont even exist at low settings anyway but it also doesnt improve fps in a meaningfull way. By the looks of it enemy AI is run buy playerSSSS cpu's which is (i assume) the reason for all the ♥♥♥♥♥♥♥ with CPU usage. My PC isn't the beefies beast it's just rx 6600 with i5 10500 but having to play 720 upscaled to 1080p vasseline dipped mess just to get stable framerate.. hell ♥♥♥♥♥♥♥ starfield runs better than this abomination, bruh even darktide ran better and these games are considered utter ♥♥♥♥♥♥♥ in terms of optimization. Helldiver just get to much of a leeway and ppl are scared to talk about the issues, imagine if any other game lunched with armor bonuses not working for entire month kekew.

Warframe is over a decade old, L4D and Killing Floor are even older and Deep Rock enemies literally have less than 1k polygons each. (Most game models are in the 10s of 1000s) so that comparison is irrelevant.

AI in pretty much every game made, is ran by the CPU. Only certain things can be ran on a GPU, the reasoning is far too technically complex to get in to here on a forum but interesting if you look in to it.

As I said earlier we should have a better upscaler so people with weaker PCs can actually play the game but that isn't an excuse for the poor performance either. I agree with you, I just want to make sure we're complaining about the right things fairly so that they can get fixed.

Darktide also did not run better at launch, it had many many issues as did Starfield. Starfield some people with 4080-90s were struggling to keep 60fps. Helldivers is currently in it's release-hype phase though, like all game it'll wear off within 1-3 months and we'll get somewhat more reasonable discourse by the people who actually care about the game and aren't just following the latest popular thing.

Huhuh? I could be mega dumb but i don't think that the way enemies looks should affect resources used to calculated path to player xD. Welp at least in starfield/darktide i didnt have to go upscale from 720p to 1080p just to mantain stable framerate. The fact that no1 is really complaining is a nail in the coffin for me. Like ppl can't comprehend that games performs much different in single player 3 diff game and 4 player helldiver game. And are saying ♥♥♥♥♥♥♥♥ like 2060p runs the game on ultra 1440p stable 60 frames which is actually true when you are just roaming on an empty map. But total ♥♥♥♥♥♥♥♥ when you play da ,,real" game. And ofc they will fix it, from what i have read the game ran fine on lunch but performance went downhil as they started increasing CCU cap but that also could be schizo rambling
Wizas Mar 3, 2024 @ 12:30pm 
Originally posted by sel:
Originally posted by Wizas:
"Helldivers 2 isn't an especially graphically-demanding game, compared to the likes of Alan Wake 2. The PC hardware requirements are very modest and it will run perfectly fine on systems that are quite a few years old or even mid-range gaming laptops, as used to test it in our review. In short, the game doesn't specifically need upscaling"

"Do you guys not have good PCs"?
RTX TITAN and ryzen 9 7900, getting 30-40 fps on highest difficulty bug missions, on medium everything except texture quality ultra

having a good PC doesnt work
Ive seen people with worse PCs than mine and they are getting 100+ FPS. Actually, I consistently see people with pretty weak PCs saying they have no performance issues, but constantly see people with nvidia 30's saying the game is unoptimized.
very odd

Was being sarcastic mate
Ex Mar 3, 2024 @ 12:31pm 
omfg he replied to it saying 'I NEVER SAID THAT'
https://twitter.com/Pilestedt/status/1761776720963621091

When he basically just reiterated the same thing he just said.
Originally posted by The Greg Machine:
1. why do you need an upscaler?

2. you dont need >60FPS

3. skill issue
you don't need more than 2 fps , 144p and skill issue
IndianaJones Mar 3, 2024 @ 12:34pm 
I really hope they would reconsider adding DLSS 2.x to the game.
Druark Mar 3, 2024 @ 12:35pm 
Originally posted by Bob:
Huhuh? I could be mega dumb but i don't think that the way enemies looks should affect resources used to calculated path to player xD. Welp at least in starfield/darktide i didnt have to go upscale from 720p to 1080p just to mantain stable framerate. The fact that no1 is really complaining is a nail in the coffin for me. Like ppl can't comprehend that games performs much different in single player 3 diff game and 4 player helldiver game. And are saying ♥♥♥♥♥♥♥♥ like 2060p runs the game on ultra 1440p stable 60 frames which is actually true when you are just roaming on an empty map. But total ♥♥♥♥♥♥♥♥ when you play da ,,real" game. And ofc they will fix it, from what i have read the game ran fine on lunch but performance went downhil as they started increasing CCU cap but that also could be schizo rambling

That's not what I said, hence the separate paragraphs.

The way enemies look partly affects your CPU usage but mostly GPU usage. Pathing and AI tasks are fully handled by the CPU though, as they are in almost every game.

Many people are bad at reporting on performance accurately though like you say, they report when playing solo, or after only just loading in rather than during a Difficulty 6+ mission duriing combat where everyone's frames would be lower no matter what.

Not sure why raising the CCU cap would affect individual players, the game doesn't run on servers only the Galactic War does. Individual missions are peer-to-peer, meaning one player hosts the mission for the team and when you finish the mission the results are uploaded to the Galactic War server.
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Date Posted: Feb 26, 2024 @ 7:13am
Posts: 81