HELLDIVERS™ 2

HELLDIVERS™ 2

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Euphamia Feb 25, 2024 @ 11:38pm
daily missions?
Were the daily missions just a temp thing? because i havent seen them in the past 3 days... If thats not normal then thats pretty sad. They were fun and rewarding.
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Showing 1-15 of 17 comments
Ghost from warp Feb 25, 2024 @ 11:40pm 
Daily missions? What? Never heard about it.
Shining_Darkness Feb 25, 2024 @ 11:41pm 
Originally posted by Ghost from warp:
Daily missions? What? Never heard about it.
You know, like the "kill 60 things with anti-material rifle"
Yak Feb 25, 2024 @ 11:42pm 
Originally posted by Euphamia:
Were the daily missions just a temp thing? because i havent seen them in the past 3 days... If thats not normal then thats pretty sad. They were fun and rewarding.
devs mentioned a few hours ago that its been broken since they implemented the server fixes. working on a fix
Shmew699 Feb 25, 2024 @ 11:46pm 
The game definitely needs more curated content, the standard missions are getting old no disrespect
Euphamia Feb 26, 2024 @ 2:27am 
I dont really find them getting old... But then you might play 60 hours 12 hours a day sense release. Im only level 24 and i still find the game fun. Differently repetitive but fun none the less.
Cryptic Feb 26, 2024 @ 2:45am 
Originally posted by Shmew699:
The game definitely needs more curated content, the standard missions are getting old no disrespect
Completely agree. And the timers need to be extended a bit so we don't have to be in such a hurry. I usually finish matches with plenty of time but it gets kinda old needing to be on the move literally all the time. I wish it wasn't so speed play oriented.
Friedrich Nix Feb 26, 2024 @ 2:55am 
I like the timer just the way it is. In some missions you have to rush (12 min. decimate forces missions), the 40 min. missions leave you enough time to look for stuff. And the defend missions (kill xx enemy units) are usually over pretty quick. The way the timer is at the moment, it does give you plenty time, but you cannot wander around too much. You have to focus on getting your mission done and I think this is perfectly good.
Last edited by Friedrich Nix; Feb 26, 2024 @ 2:55am
Cryptic Feb 26, 2024 @ 2:56am 
nah, add at least 5-10 more minutes for the timers so i dont feel like i cant go take a leak if i have to.
Euphamia Feb 26, 2024 @ 4:16am 
I think you guys are wrong... Take all the fun and need to finish a missions and each one will just trun in to a check list slog of slowly moving throw a map to max out drops.
P33t Feb 26, 2024 @ 4:18am 
The 10-day-mission (or more, idk) counter isn't counting anymore, I'm stuck at 5/8 but doing robot defense missions. Any idea why?
Sacred)(Rhaine Feb 26, 2024 @ 4:22am 
Originally posted by P33t:
The 10-day-mission (or more, idk) counter isn't counting anymore, I'm stuck at 5/8 but doing robot defense missions. Any idea why?

Read it more carefully and you will know why, its a community goal not a person one.
MaddRave Feb 26, 2024 @ 4:23am 
Originally posted by P33t:
The 10-day-mission (or more, idk) counter isn't counting anymore, I'm stuck at 5/8 but doing robot defense missions. Any idea why?

It's a community mission. We as a community need to win planetary defense missions.
PistolPrincess Feb 26, 2024 @ 4:34am 
Originally posted by P33t:
The 10-day-mission (or more, idk) counter isn't counting anymore, I'm stuck at 5/8 but doing robot defense missions. Any idea why?

Its not just the missions we need to win, we actually need to hold the planet.
Shining_Darkness Feb 26, 2024 @ 12:02pm 
Originally posted by PistolPrincess:
Originally posted by P33t:
The 10-day-mission (or more, idk) counter isn't counting anymore, I'm stuck at 5/8 but doing robot defense missions. Any idea why?

Its not just the missions we need to win, we actually need to hold the planet.
Which is a terrible design decision in the long-term when you think about it. No matter what, the game's population will drop, especially on the console side of things. Less players means those missions just will never get done. Heck we managed to lose the last two missions despite people clearly being quite active in them (based on how easily I was able to find matches on those worlds). Fact the enemy progress bar moves too fast and frankly makes no sense how we can be winning missions but the enemy makes progress... little arse-backwards and needs to be adjusted sooner rather than later.
Ghost from warp Feb 26, 2024 @ 2:05pm 
Originally posted by Shining_Darkness:
Originally posted by PistolPrincess:

Its not just the missions we need to win, we actually need to hold the planet.
Which is a terrible design decision in the long-term when you think about it. No matter what, the game's population will drop, especially on the console side of things. Less players means those missions just will never get done. Heck we managed to lose the last two missions despite people clearly being quite active in them (based on how easily I was able to find matches on those worlds). Fact the enemy progress bar moves too fast and frankly makes no sense how we can be winning missions but the enemy makes progress... little arse-backwards and needs to be adjusted sooner rather than later.
Most of the issue was in horrible scientist rescue mission, until they rebalance it, automatons defence campaign will struggle.

Most people playing liberation since it's way funnier right now.
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Date Posted: Feb 25, 2024 @ 11:38pm
Posts: 17