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It's the community taking "shortcuts" for medals/samples that are screwing over the %.
Other bugs planets do not progress because there is no focussed war effort. Just like there wasn't no focussed war effort on Erata before it was the last planet of the sector. (because it sucks !) and it never progressed beyond 0%
purely speculatives numbers here, but this is basically how it works.
> 10K players on a planet can do about 0.2% capture per hour by their combined efforts.
> meanwhile, the bugs recover 1% per hour.
> Sum is negative, so all missions on the planet are pointless
> 120K players on a planet will do 2.4% per hour
> meanwhile, the bugs recapture 1% per hour
> That means capture increase by 1.4% per hour
Also, take in account that when player population decrease (when east/west Time zones superpose work/sleep time), War effort get reduced, meaning that bugs can actually recover a part of what they lost because war effort temporarily gets lower than passive recovery.
> besides defences of planets, It is not know if losing a mission makes war effort lowered or not, but not finishing an operation definitely do not contribute to war effort. So the guys farming for medals in horde extermination missions and not doing the rest of operation activelly hurt the war effort.
This is partially why we keep losing planets to robot ( beside the absurd difficulty of the rescue mission). Because lots of players just do the horde mission then change operation, so it count as defeat.
TLDR : If you want to contribute to war effort, play on planets with High player count and when host an operation, finish it completely before hosting on another planet/operation
You can quickplay/join friends freely as it keeps your operation progress in memory.
The Terminid front has moved multiple times before. You have been playing only for a week.
Erata and Turing weren't even accessible the first week after release.
The Galactic War moves slowly. But not even that slowly. It's appropriate. Liberating a planet in half a day would make the front relocate way too fast.
Not to mention it would remove a lot of the charm from any offensive. Victories and losses are meaningful when they are hard-fought. Just the hilarious emergent narrative that sprung from Malevelon Creek wouldn't exist if it only took half a day to conquer.
Not to mention that war-progress is only awarded at Operation completion.
All the newbies out there mortar farming, spamming defense missions, are literally contributing nothing.