HELLDIVERS™ 2

HELLDIVERS™ 2

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ANCsemi Feb 24, 2024 @ 11:22pm
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Balance in this game is terrible.
Let's talk about weapons and enemies for a minute.

Recoil-less Rifle used to be best AT in HD1. Could kill anything - ANYTHING in one-shot if you hit it right. I shot a Devastator in the back with one today, and it LAUGHED at me. You fight Devastators on what, diff 3? 4? Sometimes Six at a time?

Thermal vents on tanks & towers are supposed to be 'weak-spots' but take two shots to kill? With a weapon that's supposed to be armor piercing in and of itself?? REALLY? Why in God's name would you use a RR on thermal vents when it's significantly faster to do the same thing with a grenade? Or a grenade launcher? or an Autocannon? RR should never need to hit a 'weak' spot, on ANY enemy, twice for a kill.

EATs were a close second, killing ALMOST anything in one shot. Now it takes 2, IF you aim both at the same exact spot. Chargers can be two-shot if you blow a single leg off, but God-forbid you remove three tons of their flesh from multiple impacts around their carapace... They walk that ♥♥♥♥ off like it's Tuesday.

Both EATs and RR used to wipe enemy structures too. Shot a factory with RR today, and it just deflected the rocket straight into the ground. I should be able to hit a building with an AT missile from any angle, and level the damn thing. Maybe two missiles if it's that big of a deal.

Autocannon just bounces off Chargers and Titans, unless you shoot the vulnerable underbits. But on Titans, once that's gone, you can't even hurt them anymore. So, have fun with that one. I've blown the carapace off the side of so many chargers with an AT, and still watched my shells ricochet. It's a CANNON. I don't care if it takes 20 shells, MAKE IT HURT ARMOR.

Laser cannon is hilariously useless. Worse than most primaries, for real.

__________

What's the deal with difficulty scaling? It seems like you fight every single enemy in the game starting at diff 5. That's ridiculous. From 2-3, you go from basic bots to walkers, devastators, and heavies. In my world, automatons should be scaled much more linearly, kinda like this:

1: Basic bots & machine guns
2: Rocket Raiders, jetpacks
3: Chainsaws
4: Walkers
5: Devastators
6: Heavy Devs
7: Rocket Devs
8: Hulks
9: Tanks / increased spawn rates

__________

Now stratagems.... So many different angles on these, but I feel like everyone can agree that most of the ship upgrades feel pointless.

10% faster sentries and deploys? For real?? Yeah, 18 seconds is SOOO life-changing on a three minute cooldown. Glad I invested in that! /s

120 / 380 never hit anything but my teammates. Repeatedly.

500kg is my favorite by far, but it can't kill towers in one hit??? wtf?? And basically useless on bug holes unless you sink it. I've seen so many Hulks / Tanks / Chargers walk outta that blast with a minor skin tan. Either increase the effective blast radius (PLEASE), or decrease the graphical effect to more accurately represent the actual AOE.

Fix the damn aiming priority on sentries. Why do my turrets waste 78% of their ammo shooting at nearby dropships that they can't hurt? And while I'm on dropships, WHAT'S THE POINT OF SHOOTING THEM DOWN IF THE ENEMIES SURVIVE UNHARMED??


I'm sure there's more, but that's what came to mind. Curious what everyone else thinks about all this.
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Showing 1-15 of 168 comments
nahimmadomyownthing Feb 24, 2024 @ 11:41pm 
10
quit whining and just enjoy the game bro
ThatSage114 Feb 24, 2024 @ 11:46pm 
ur only half right :D

1. there is called a ricochet mechanic where over certain degrees your bullets including autocannon will bounce off.

2. you are correct why on earth would you use a RR or EAT on thermal vents when you can throw a grenade in? thats not what you supposed to do anyway.

3. what about RR and EAT are supposed to break armor and not one shot anything with heavy armor instead?

4. 500 is bugged

5. sentries target dropships because theyre only target in range lol but they didnt add re-targeting priority sadly
ANCsemi Feb 25, 2024 @ 12:07am 
3
1
Originally posted by usnpeepoo:
quit whining and just enjoy the game bro

You're right, I'm sorry! I shouldn't have come to the discussion board to attempt to discuss the game with others :muted:
ANCsemi Feb 25, 2024 @ 12:15am 
Originally posted by ThatSage114:
2. you are correct why on earth would you use a RR or EAT on thermal vents when you can throw a grenade in? thats not what you supposed to do anyway.

Because

1. you can shoot the vents from much further with a rocket than with a grenade.

2. by the very nature of 'weak spots,' it's reasonable to expect a quicker kill with targeted attacks from an AT weapon.

Originally posted by ThatSage114:
3. what about RR and EAT are supposed to break armor and not one shot anything with heavy armor instead?

I dont understand your question. Are you suggesting RR and EATs should one-shot anything with heavy armor? In that case, I agree - as it was in the first game.

Or are you saying that RR and EATs are supposed to break armor instead? In which case I still agree, only if you shoot at a disadvantageous spot like treads, which would not normally cause a one-hit kill.
Fingeris Feb 25, 2024 @ 12:18am 
3
Balance is fcked, but your post is unbearable to read.
SeR!ous2k Feb 25, 2024 @ 12:28am 
well hes not wrong
making a rocket do less damage then a grenadelauncher is just not right

I didn't even play the first game
but seeing rockets bouncing off buildings is just stupid
same goes for the autocannon it basically shoots 50cal rounds
a bullet which is designed to penetrate armor.
ricochet mechanics are nice idea
but why do they only effect more heavy weapons with long reloads
never seen medium-pen rounds ricochet off of anything.

500kg... yee we all know
some things just feel off
UnreasonablySaucyConcrete Feb 25, 2024 @ 12:31am 
I wish they buffed the disposable launchers and the recoilless too. They're still useful but it takes teamwork for them to be so. Have a recoilless being manned by two people makes it possible to take out those chargers in 3 hits in my experience, and it can probably take out the devastators with well placed shots too but I need to convince the guys I play with to stop relying on the light autocannon for every problem.

Enemy appearance and scaling I think does need some tweaking. I've gone into difficulty 8 bug extermination missions and have been met by 3-4 bile titans, sometimes even seconds after I drop in and if me and my friends do manage to take them out they spawn in again within 2-3 minutes. I heard they'll be adding even tougher enemies to each faction though so that'll screw with the difficulty even more until they buff existing tools or add better, newer ones.

The 500kg definitely needs to be fixed, IRL the blast radius of an explosives-only one would be roughly a kilometre, definitely enough for any buildings or nests.

I think the ship upgrades are fine but I do hope they either add new tiers (like up to 6 or 8 instead of 3 perhaps?) or somewhat buff the existing ones. 10% is helpful but not groundbreaking, if it were 25% or more it'd feel significant and like I've made proper progress.
Zeridias Feb 25, 2024 @ 12:45am 
there is also some problem with the campagns. I do some in 3 step. the 2 first are ok to do but the third one is always insanly hard as hell. And inpossible to finish it. (bots defense)
Last edited by Zeridias; Feb 25, 2024 @ 12:46am
Polar Test 53 Feb 25, 2024 @ 12:48am 
do ship upgrades not stack with the team? idk why i thought thats just how it was why else would they make it only shave off 18 seconds on average?
10% is ♥♥♥♥ all but 40% would be pretty huge tho i guess.
ANCsemi Feb 25, 2024 @ 12:53am 
Originally posted by Polar Test 53:
do ship upgrades not stack with the team? idk why i thought thats just how it was why else would they make it only shave off 18 seconds on average?
10% is ♥♥♥♥ all but 40% would be pretty huge tho i guess.
Honestly, I don't have the answer to that.

However, considering that things like Eagle rearm almost certainly only affect the user, I think it's a safe bet that the rest of the upgrades do not stack. Maybe someone else here knows.
Last edited by ANCsemi; Feb 25, 2024 @ 3:01pm
Sneaky⸸Blunders Feb 25, 2024 @ 1:04am 
Originally posted by ANCsemi:
Originally posted by Polar Test 53:
do ship upgrades not stack with the team? idk why i thought thats just how it was why else would they make it only shave off 18 seconds on average?
10% is ♥♥♥♥ all but 40% would be pretty huge tho i guess.
Honestly, I don't have the answer to that.

However, considering that things like Eagle rearm almost certainly only effect the user, I think it's a safe bet that the rest of the upgrades do not stack. Maybe someone else here knows.
ship upgrades are user specific. they only affect you, and some work no matter who's hosting, but some i do believe only work if you are on your own ship. like cooldowns etc.
Snobby Hobo Feb 25, 2024 @ 1:06am 
The balance is indeed extremely poor right now, but I think the developers will be preoccupied with other things for a while.
eisen Feb 25, 2024 @ 1:21am 
I played HD1 quite a bit back on PS4 and a little on PC and I think they tried to port the angular hit mechanic straight from the top down perspective to 3D and it probably needs some tweaking still.
Since a lot of features of HD1 are still missing, I think this game is very far from being finished.
Nemoh Feb 25, 2024 @ 1:22am 
2
Originally posted by ANCsemi:
Let's talk about weapons and enemies for a minute.

Recoil-less Rifle used to be best AT in HD1. Could kill anything - ANYTHING in one-shot if you hit it right. I shot a Devastator in the back with one today, and it LAUGHED at me. You fight Devastators on what, diff 3? 4? Sometimes Six at a time?

Thermal vents on tanks & towers are supposed to be 'weak-spots' but take two shots to kill? With a weapon that's supposed to be armor piercing in and of itself?? REALLY? Why in God's name would you use a RR on thermal vents when it's significantly faster to do the same thing with a grenade? Or a grenade launcher? or an Autocannon? RR should never need to hit a 'weak' spot, on ANY enemy, twice for a kill.

EATs were a close second, killing ALMOST anything in one shot. Now it takes 2, IF you aim both at the same exact spot. Chargers can be two-shot if you blow a single leg off, but God-forbid you remove three tons of their flesh from multiple impacts around their carapace... They walk that ♥♥♥♥ off like it's Tuesday.

Both EATs and RR used to wipe enemy structures too. Shot a factory with RR today, and it just deflected the rocket straight into the ground. I should be able to hit a building with an AT missile from any angle, and level the damn thing. Maybe two missiles if it's that big of a deal.

Autocannon just bounces off Chargers and Titans, unless you shoot the vulnerable underbits. But on Titans, once that's gone, you can't even hurt them anymore. So, have fun with that one. I've blown the carapace off the side of so many chargers with an AT, and still watched my shells ricochet. It's a CANNON. I don't care if it takes 20 shells, MAKE IT HURT ARMOR.

Laser cannon is hilariously useless. Worse than most primaries, for real.

__________

What's the deal with difficulty scaling? It seems like you fight every single enemy in the game starting at diff 5. That's ridiculous. From 2-3, you go from basic bots to walkers, devastators, and heavies. In my world, automatons should be scaled much more linearly, kinda like this:

1: Basic bots & machine guns
2: Rocket Raiders, jetpacks
3: Chainsaws
4: Walkers
5: Devastators
6: Heavy Devs
7: Rocket Devs
8: Hulks
9: Tanks / increased spawn rates

__________

Now stratagems.... So many different angles on these, but I feel like everyone can agree that most of the ship upgrades feel pointless.

10% faster sentries and deploys? For real?? Yeah, 18 seconds is SOOO life-changing on a three minute cooldown. Glad I invested in that! /s

120 / 380 never hit anything but my teammates. Repeatedly.

500kg is my favorite by far, but it can't kill towers in one hit??? wtf?? And basically useless on bug holes unless you sink it. I've seen so many Hulks / Tanks / Chargers walk outta that blast with a minor skin tan. Either increase the effective blast radius (PLEASE), or decrease the graphical effect to more accurately represent the actual AOE.

Fix the damn aiming priority on sentries. Why do my turrets waste 78% of their ammo shooting at nearby dropships that they can't hurt? And while I'm on dropships, WHAT'S THE POINT OF SHOOTING THEM DOWN IF THE ENEMIES SURVIVE UNHARMED??


I'm sure there's more, but that's what came to mind. Curious what everyone else thinks about all this.


Skill issue.
bondKI Feb 25, 2024 @ 1:22am 
dude, if you have a weapon that can kill everything in 1 shot, then thats the definition of being unbalanced lmao
Last edited by bondKI; Feb 25, 2024 @ 1:22am
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Date Posted: Feb 24, 2024 @ 11:22pm
Posts: 168