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1. there is called a ricochet mechanic where over certain degrees your bullets including autocannon will bounce off.
2. you are correct why on earth would you use a RR or EAT on thermal vents when you can throw a grenade in? thats not what you supposed to do anyway.
3. what about RR and EAT are supposed to break armor and not one shot anything with heavy armor instead?
4. 500 is bugged
5. sentries target dropships because theyre only target in range lol but they didnt add re-targeting priority sadly
You're right, I'm sorry! I shouldn't have come to the discussion board to attempt to discuss the game with others
Because
1. you can shoot the vents from much further with a rocket than with a grenade.
2. by the very nature of 'weak spots,' it's reasonable to expect a quicker kill with targeted attacks from an AT weapon.
I dont understand your question. Are you suggesting RR and EATs should one-shot anything with heavy armor? In that case, I agree - as it was in the first game.
Or are you saying that RR and EATs are supposed to break armor instead? In which case I still agree, only if you shoot at a disadvantageous spot like treads, which would not normally cause a one-hit kill.
making a rocket do less damage then a grenadelauncher is just not right
I didn't even play the first game
but seeing rockets bouncing off buildings is just stupid
same goes for the autocannon it basically shoots 50cal rounds
a bullet which is designed to penetrate armor.
ricochet mechanics are nice idea
but why do they only effect more heavy weapons with long reloads
never seen medium-pen rounds ricochet off of anything.
500kg... yee we all know
some things just feel off
Enemy appearance and scaling I think does need some tweaking. I've gone into difficulty 8 bug extermination missions and have been met by 3-4 bile titans, sometimes even seconds after I drop in and if me and my friends do manage to take them out they spawn in again within 2-3 minutes. I heard they'll be adding even tougher enemies to each faction though so that'll screw with the difficulty even more until they buff existing tools or add better, newer ones.
The 500kg definitely needs to be fixed, IRL the blast radius of an explosives-only one would be roughly a kilometre, definitely enough for any buildings or nests.
I think the ship upgrades are fine but I do hope they either add new tiers (like up to 6 or 8 instead of 3 perhaps?) or somewhat buff the existing ones. 10% is helpful but not groundbreaking, if it were 25% or more it'd feel significant and like I've made proper progress.
10% is ♥♥♥♥ all but 40% would be pretty huge tho i guess.
However, considering that things like Eagle rearm almost certainly only affect the user, I think it's a safe bet that the rest of the upgrades do not stack. Maybe someone else here knows.
Since a lot of features of HD1 are still missing, I think this game is very far from being finished.
Skill issue.