HELLDIVERS™ 2

HELLDIVERS™ 2

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Akane Feb 24, 2024 @ 9:52pm
What is the best equip in dif 9 you think?
I know different people wear different gear depending on their taste.
I usually equip
Bugs : 500kg / orbital laser / laser gun / guard dog
Automatons : 500kg / orbital laser / lagser gun / shield dog
Any other combinations to recommend?
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Showing 1-15 of 26 comments
Monk Feb 24, 2024 @ 9:56pm 
A load out based around covering all bases with your team.

If you have only 'your loadout' you are doing it wrong.

Guard dogs and shield backpacks are a huge waste of space and a massive drop in fire power and tactical options, no one playing on the hardest difficulties should need those crutches.
Captain Furious Feb 24, 2024 @ 10:05pm 
Originally posted by Monk:
A load out based around covering all bases with your team.

If you have only 'your loadout' you are doing it wrong.

Guard dogs and shield backpacks are a huge waste of space and a massive drop in fire power and tactical options, no one playing on the hardest difficulties should need those crutches.

Guard Rover against bugs can be a lifesaver. Focus on the heavies while the takes out the trash
Red_Theory Feb 24, 2024 @ 10:05pm 
Originally posted by Monk:
A load out based around covering all bases with your team.

If you have only 'your loadout' you are doing it wrong.

Guard dogs and shield backpacks are a huge waste of space and a massive drop in fire power and tactical options, no one playing on the hardest difficulties should need those crutches.

Hard disagree on the backpacks being a hindrance in high difficulty, they can save you and your team a lot of ammo and prevent unnecessary deaths. Granted, it's still good advice to consider what your team is bringing. If heavy weapons/anti armor is already covered by at least half the team, it's not so bad to take a backpack or lighter secondary.
Willow Feb 24, 2024 @ 10:06pm 
What Monk said is right even if a lil hardly worded at the end, You need to balance loadouts as a team even in pug groups. a well balanced team will perform better then any 4 stack "meta" team. Having a Support, a horde clear, and two anti tank with a good kit on each for doing a specific job makes any engagement easier. I personally use Slugger Redeemer, and a Supply pack. and support my teams horde clearer feeding them ammo and taking out their hard targets, and when thats not needed the rest of my kit is built for stealth to get onto OBJ and clear them as the rest of the team pulls the enemy away.
AcidChalk Feb 24, 2024 @ 10:17pm 
I despise all drones as they seem to do more damage than help. I'd rather have the dude it decided to laser to death around than the 30 bugs it zaps.
Beravin Feb 24, 2024 @ 10:18pm 
Railgun or grenade launcher. Personal shield or the laser rover. Orbital railcannon, orbital laser, 500kg bomb. Most people run a combination of this + or - certain things.

Actually I still see a lot of eagles used too. Eagle airstrike or eagle cluster bomb. I'm a huge fan of the cluster bomb in particular, I just cant fit it into my build unfortunately.
Last edited by Beravin; Feb 24, 2024 @ 10:20pm
Eudicots Feb 24, 2024 @ 10:21pm 
If I am playing in a team one person having Orbital Gas Strike for bugs can make a world of difference. This orbital makes stationary objects easy as long as you have the heals to stay inside the gas.
Chaos Feb 24, 2024 @ 10:48pm 
4 man Breaker/Railgun/Shield pack is the core.
The other 2 strats
Bugs : cluster help cover your lack of aoe and railcannon/laser for those "oh ♥♥♥♥" moment.
Bots : rockets pods is actually decent against tanks and laser cannon but you need to isolate your target a bit and laser for the "oh ♥♥♥♥" moment or lazy base wiping.

Get very boring after a while but super effective if you don't want to sweat.
Last edited by Chaos; Feb 24, 2024 @ 10:50pm
Imnuktam Feb 24, 2024 @ 10:52pm 
Originally posted by AcidChalk:
I despise all drones as they seem to do more damage than help. I'd rather have the dude it decided to laser to death around than the 30 bugs it zaps.

Not a fan of the guard dog drones either. Really looked forward to getting it, thought it was my buddies not paying attention when I finally did and it started turning on them and melting their face, then played a few games where all three of them used them and it was obnoxious AF.

Solid round ones arent bad on FF, but they run out of ammo so fast that they are constantly back on your backpack reloading or sitting there waiting for you to pick some up again just for it while all your weapons are nearly fully clipped.
Last edited by Imnuktam; Feb 24, 2024 @ 10:54pm
Monk Feb 25, 2024 @ 5:58am 
Originally posted by Red_Theory:
Originally posted by Monk:
A load out based around covering all bases with your team.

If you have only 'your loadout' you are doing it wrong.

Guard dogs and shield backpacks are a huge waste of space and a massive drop in fire power and tactical options, no one playing on the hardest difficulties should need those crutches.

Hard disagree on the backpacks being a hindrance in high difficulty, they can save you and your team a lot of ammo and prevent unnecessary deaths. Granted, it's still good advice to consider what your team is bringing. If heavy weapons/anti armor is already covered by at least half the team, it's not so bad to take a backpack or lighter secondary.

Apart fromtge fact that the guard dogs don't focus on small stuff and an aggro extra groups, people with guard dogs tend to ignore actually killing the small guys who call in the breaches and it does nothing to brood commanders that call in titans.

You are far better off having an extra strategem and using your side arm on the small guys than stat padding as you run away.

The railgun is very good, but 1 or 2 is all you should EVER have on a mission and their job is to focus heavy armour, chargers, titans and help with brood commanders if there are too many or hulk weak points, they are too slow and too limited on ammo to handle all the medium armour threats.

On the note of medium armour threats, that is the real of the auto cannon and at times the grenade launcher, nothing else ckwars them as fast, same for bit weak points, be it a hulk, tank or tower.

VS bots a guy with fast aim and a recoiless or disposable is a must, 1 shot to a drop ship engine and bye bye hostiles.

The shield back pack, the number one over-rated crutch item in game.
Now that might sound harsh, but it's true, a full team taking these things is down so much fire power or tactical options it's ridiculous and it then forces you to run away the whole time because you don't have the tools to stay on top of the chaos.

Being chased by little guys and jumpers? Pull out your side arm and continue to run away at full speed while shooting behind you, congrats you o longer need the shield, anything bigger will kill you with or without it.

Against bots, the balistic shield is infinitely stronger than the energy shield!
Be the mobile rock your team can take cover behind, deflect unlimited number of laser rounds, survive rocket and tank blasts (albeit you will need to pick the shield back up after) and the defender smh is one of the best and most underused primary's in the game.

Oh and the stalwart lmg is great vs bots, they are far less accurate if something is firing towards them!

Strafe the horde with the lmg and massively increase your survivability, no need to focus on killing them personally, they are now missing 90% if their shots.

So avoid the pitfall that us the shield and railgun team and start controlling the chaos instead of just running from it, if you NEED the backpack shield, I am sorry, but you are not ready for that difficulty level.
Snobby Hobo Feb 25, 2024 @ 6:05am 
Railgun is the king of uncoordinated teams. The weapon has basically no significant downsides; reloads fast, ridiculous amount of ammo, non committal, takes no backpack slot. If you can't trust your team get the Railgun every game.

Rocket pods are ridiculous value, but similar to the 500kg they are janky beyond words and only work when the game feels like it. I will usually still take Pods over the Railcannon just because of value.

There are a few Stratagems that are actually detrimental: Mortars being the #1 offender. I will actually kick Mortar users in Helldive (except for Extermination) as they constantly trigger patrols. "Convenience Stratagems" I tend to avoid as well, which includes the Eagle carpet bomb; they're good, but they mostly deal with a threat you can already deal fairly easily with as is.
Monk Feb 25, 2024 @ 6:13am 
Originally posted by Snobby Hobo:
Railgun is the king of uncoordinated teams. The weapon has basically no significant downsides; reloads fast, ridiculous amount of ammo, non committal, takes no backpack slot. If you can't trust your team get the Railgun every game.

Rocket pods are ridiculous value, but similar to the 500kg they are janky beyond words and only work when the game feels like it. I will usually still take Pods over the Railcannon just because of value.

There are a few Stratagems that are actually detrimental: Mortars being the #1 offender. I will actually kick Mortar users in Helldive (except for Extermination) as they constantly trigger patrols. "Convenience Stratagems" I tend to avoid as well, which includes the Eagle carpet bomb; they're good, but they mostly deal with a threat you can already deal fairly easily with as is.

Railgun are great until you realise you have wayyyy to many targets for your slow fire rate low ammo cap, 10+ medium armour bugs and brood commanders will wreck a full railgun team leading to loads of breaches and only being able to run away.

I would highly recommend you stop playing quick play, get on the discord and find a group all using mics to co-ordinate loadout with.

Missions where everyone has shields and railguns are the worse and hardest runs, you don't have the tools to deal with the threats so you can only run away and thst leads to people thi king it us the only option, which it isn't!
Snobby Hobo Feb 25, 2024 @ 6:17am 
Originally posted by Monk:
Originally posted by Snobby Hobo:
Railgun is the king of uncoordinated teams. The weapon has basically no significant downsides; reloads fast, ridiculous amount of ammo, non committal, takes no backpack slot. If you can't trust your team get the Railgun every game.

Rocket pods are ridiculous value, but similar to the 500kg they are janky beyond words and only work when the game feels like it. I will usually still take Pods over the Railcannon just because of value.

There are a few Stratagems that are actually detrimental: Mortars being the #1 offender. I will actually kick Mortar users in Helldive (except for Extermination) as they constantly trigger patrols. "Convenience Stratagems" I tend to avoid as well, which includes the Eagle carpet bomb; they're good, but they mostly deal with a threat you can already deal fairly easily with as is.

Railgun are great until you realise you have wayyyy to many targets for your slow fire rate low ammo cap, 10+ medium armour bugs and brood commanders will wreck a full railgun team leading to loads of breaches and only being able to run away.

I would highly recommend you stop playing quick play, get on the discord and find a group all using mics to co-ordinate loadout with.

Missions where everyone has shields and railguns are the worse and hardest runs, you don't have the tools to deal with the threats so you can only run away and thst leads to people thi king it us the only option, which it isn't!

I literally said it's the king of uncoordinated teams... Of course you can get away with more efficient methods with an actual team.

The Railgun has the advantage that it requires zero communication to be effective, and it's no detriment to carry whatsoever. You just pop a hit into the nearest Armored threat and hope an ally does the same. I've literally never ran out of Railgun shots; in fact I think 20 is way more than it needs.
Monk Feb 25, 2024 @ 6:28am 
Then I am guessing you do a lot of running away, especially at extraction, if you were to take a grenade launcher, auto cannon or lmg to thin the masses instead of so few railgun shots that you don't run out of ammo, you and your team would have an easier time, plus, because everyone else is carrying one, you don't need to be also!

I usually carry the auto cannon, it has 60 rounds, I'll be reloading all the time and often find myself very near to empty keeping the hordes of brood commanders and other medium foes in check, of you have the railgun, EVERY charger should be dealt with, each one is 2-4 shots depending on your accuracy, if you are it burning through your 20 shots, you are not being useful to your team and you are not ready to be on the higher difficulties.

A good run is controlled chaos, even with randoms, communicate before you drop, a bad run is 40 minutes of running for your life and barely making it onto the drop ship because everyone thinks like you and are not ready for suicide, let alone helldive!
VoiD Feb 25, 2024 @ 6:38am 
In my experience:

Bugs
Primary: Breaker, incendiary breaker, Dominator
Secondary: P19
Support: Railgun (others work, but are nowhere near as effective), grenade launcher to clear nests/eggs.
Backpack: Shield generator or Guard dog

Bots
Primary: Scorcher, Slugger, Dominator, Diligence (if you're good, and stealthy)
Secondary: All of them can work
Support: Railgun, Assault Cannon (maybe), Disposable AT (Take down cargo ships)
Backpack: Shield, Ammo
Last edited by VoiD; Feb 25, 2024 @ 6:41am
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Date Posted: Feb 24, 2024 @ 9:52pm
Posts: 26