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If you have only 'your loadout' you are doing it wrong.
Guard dogs and shield backpacks are a huge waste of space and a massive drop in fire power and tactical options, no one playing on the hardest difficulties should need those crutches.
Guard Rover against bugs can be a lifesaver. Focus on the heavies while the takes out the trash
Hard disagree on the backpacks being a hindrance in high difficulty, they can save you and your team a lot of ammo and prevent unnecessary deaths. Granted, it's still good advice to consider what your team is bringing. If heavy weapons/anti armor is already covered by at least half the team, it's not so bad to take a backpack or lighter secondary.
Actually I still see a lot of eagles used too. Eagle airstrike or eagle cluster bomb. I'm a huge fan of the cluster bomb in particular, I just cant fit it into my build unfortunately.
The other 2 strats
Bugs : cluster help cover your lack of aoe and railcannon/laser for those "oh ♥♥♥♥" moment.
Bots : rockets pods is actually decent against tanks and laser cannon but you need to isolate your target a bit and laser for the "oh ♥♥♥♥" moment or lazy base wiping.
Get very boring after a while but super effective if you don't want to sweat.
Not a fan of the guard dog drones either. Really looked forward to getting it, thought it was my buddies not paying attention when I finally did and it started turning on them and melting their face, then played a few games where all three of them used them and it was obnoxious AF.
Solid round ones arent bad on FF, but they run out of ammo so fast that they are constantly back on your backpack reloading or sitting there waiting for you to pick some up again just for it while all your weapons are nearly fully clipped.
Apart fromtge fact that the guard dogs don't focus on small stuff and an aggro extra groups, people with guard dogs tend to ignore actually killing the small guys who call in the breaches and it does nothing to brood commanders that call in titans.
You are far better off having an extra strategem and using your side arm on the small guys than stat padding as you run away.
The railgun is very good, but 1 or 2 is all you should EVER have on a mission and their job is to focus heavy armour, chargers, titans and help with brood commanders if there are too many or hulk weak points, they are too slow and too limited on ammo to handle all the medium armour threats.
On the note of medium armour threats, that is the real of the auto cannon and at times the grenade launcher, nothing else ckwars them as fast, same for bit weak points, be it a hulk, tank or tower.
VS bots a guy with fast aim and a recoiless or disposable is a must, 1 shot to a drop ship engine and bye bye hostiles.
The shield back pack, the number one over-rated crutch item in game.
Now that might sound harsh, but it's true, a full team taking these things is down so much fire power or tactical options it's ridiculous and it then forces you to run away the whole time because you don't have the tools to stay on top of the chaos.
Being chased by little guys and jumpers? Pull out your side arm and continue to run away at full speed while shooting behind you, congrats you o longer need the shield, anything bigger will kill you with or without it.
Against bots, the balistic shield is infinitely stronger than the energy shield!
Be the mobile rock your team can take cover behind, deflect unlimited number of laser rounds, survive rocket and tank blasts (albeit you will need to pick the shield back up after) and the defender smh is one of the best and most underused primary's in the game.
Oh and the stalwart lmg is great vs bots, they are far less accurate if something is firing towards them!
Strafe the horde with the lmg and massively increase your survivability, no need to focus on killing them personally, they are now missing 90% if their shots.
So avoid the pitfall that us the shield and railgun team and start controlling the chaos instead of just running from it, if you NEED the backpack shield, I am sorry, but you are not ready for that difficulty level.
Rocket pods are ridiculous value, but similar to the 500kg they are janky beyond words and only work when the game feels like it. I will usually still take Pods over the Railcannon just because of value.
There are a few Stratagems that are actually detrimental: Mortars being the #1 offender. I will actually kick Mortar users in Helldive (except for Extermination) as they constantly trigger patrols. "Convenience Stratagems" I tend to avoid as well, which includes the Eagle carpet bomb; they're good, but they mostly deal with a threat you can already deal fairly easily with as is.
Railgun are great until you realise you have wayyyy to many targets for your slow fire rate low ammo cap, 10+ medium armour bugs and brood commanders will wreck a full railgun team leading to loads of breaches and only being able to run away.
I would highly recommend you stop playing quick play, get on the discord and find a group all using mics to co-ordinate loadout with.
Missions where everyone has shields and railguns are the worse and hardest runs, you don't have the tools to deal with the threats so you can only run away and thst leads to people thi king it us the only option, which it isn't!
I literally said it's the king of uncoordinated teams... Of course you can get away with more efficient methods with an actual team.
The Railgun has the advantage that it requires zero communication to be effective, and it's no detriment to carry whatsoever. You just pop a hit into the nearest Armored threat and hope an ally does the same. I've literally never ran out of Railgun shots; in fact I think 20 is way more than it needs.
I usually carry the auto cannon, it has 60 rounds, I'll be reloading all the time and often find myself very near to empty keeping the hordes of brood commanders and other medium foes in check, of you have the railgun, EVERY charger should be dealt with, each one is 2-4 shots depending on your accuracy, if you are it burning through your 20 shots, you are not being useful to your team and you are not ready to be on the higher difficulties.
A good run is controlled chaos, even with randoms, communicate before you drop, a bad run is 40 minutes of running for your life and barely making it onto the drop ship because everyone thinks like you and are not ready for suicide, let alone helldive!
Bugs
Primary: Breaker, incendiary breaker, Dominator
Secondary: P19
Support: Railgun (others work, but are nowhere near as effective), grenade launcher to clear nests/eggs.
Backpack: Shield generator or Guard dog
Bots
Primary: Scorcher, Slugger, Dominator, Diligence (if you're good, and stealthy)
Secondary: All of them can work
Support: Railgun, Assault Cannon (maybe), Disposable AT (Take down cargo ships)
Backpack: Shield, Ammo