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I have no idea how you came up with less than 1% chance of not hitting with a barrage.
Ultimately, I like to know what will happen when I do things, rather than hoping I'll get lucky this time and it will do what I hoped for it to do or even more.
Thing is, the mashine gun example, sure, but the reality is, it's not 10 mashine guns, it's 10 blind guys with very high caliber 1-shot rilfes that take 6 minutes to reload.
Sorry, I don't quite understand how this have anything to do with my post?
You gave a short list of orbitals you consider good, including gatling which I have a soft spot for.
I listed an orbital that is trash against bugs, but surprisingly effective against robots in spite of the sales pitch in game implying it would be bad against robots.
So, it has everything to do with your post.
People see speedy flashy Eagle drops and expect barrages to be the same. They're not, and they're supposed to be used differently.
They're amazing on huge bot bases. Even if you don't plan to engage that base just yet, pop it off and soften it up for later. You're going to destroy a ton of infrastructure.
Walking is amazing for covering retreats, especially when you're making a run for extraction and you've got things tailing you. I usually get 60-80 kills using it like that, and you can safely set up for the extraction timer.
Barrages are best paired with servo-assisted, the +30% throwing distance and elevation helps. You want huge hail mary throws, pre-emptively.
Tandem barrages with someone else in the squad are even better. Instead of two people throwing an Eagle in the same spot, throw two 380's. More bang for the buck, a bigger area, and less random dispersion. You WILL LEVEL EVERYTHING.
Stop being dumb, stop viewing barrages as another Eagle strike.
I see, thanks for clearing that up?
As my first post was to deny OP pitch that ALL orbital is "good" (even ♥♥♥♥♥♥♥ 120mm/380mm) and even better if you go all in despite their relatively garbage CD for their effectiveness.
So I give a short list of orbital I consider good, while implying that everything else not on it is not "good".
So your first reply to me kinda confuse me a bit, as I don't know if you agree or disagree with me or you just want to interject some new perspective.
https://youtube.com/shorts/nM3I1eRbAu4 vs bugs
https://youtube.com/shorts/z7RjAXziNGQ vs automatons
Both quick dives in dif9 I just did.
There's a point where you deliver so many high AoE shells to the same area that luck is no longer a factor, you're expecting everything in there to get hit, and even if a lone burrow or factory ends up getting lucky, surviving the bombardment, it doesn't matter as all the guards and structures around certainly didn't, so you could just walk in there to finish the base off with one grenade.
This is something you can do roughly every 5 minutes, so one player doing this can probably wipe out every base on the map without an actual fight, gretly decreasing enemy presence and making the rest of the mission very easy for the team.
Plus having to stack orbitals to get the same effect as a well placed eagle is inefficient and you have to deal with lengthy cooldowns.
Also I will not spawn in weapons for someone running those orbitals, as the cool down for support weapons is REALLY long.
There are 4 slots, and only 3 barrages
AA doesn't stop em like the planes.
They look cool though; I get why people like them.
Hey man you do you.
what if,
you throw both of them at the same place?