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- hard to pull with randoms, as it's unlikely they will gives you a spare weapon.
- You are left with nothing for a long time once you pull this.
- You need 3 stratagems to get the effect you would expect from a single one. AKA, destroying what you throw it at.
- Impossible to pull anywhere near allies (especially randoms), as the saturation fire has very wide spread.
- If the "increased bombardment spread" modifier is active, Not only you still risk missing your target, but you'll create an extremely wide no entry area for you and your allies for a long time.
When it comes to bases, once you git gud at estimating the throwing range and angle you can toss it right on top of fabricator rooftops and destroy spawners before getting close.
Eagle Airstrikes can do it too but they sometimes miss which seems entirely RNG.
I don't know if you play total war games, but it's the same idea there, if you bring 1 or 2 artillery regiments you'll relly on luck to hit some important targets before they reach your frontlines, if you bring half of your army as artillery you'll often level the entire battlefield before they can even start fighting, that's saturation fire.
Most issues are related to random teams, granted I don't usually play with randoms, but I've used it on solo play and premade teams, both at Helldiver dif, and they worked rather well, I'd imagine you'd often be able to get a good support weapon by waiting for some random to die, eventually, and get their gun, as they realize they can just summon another.
I should be bringing things like precision orbital because it is good. Not because it is a faster cooldown backup option than "So *half the barrage list* didn't break anything, and the rest of my strat list is a support weapon and emergency nuke for enemies"
But the skill issues brainworms are so deep, that people honestly are calling people getting close enough to slam dunk their orbital beacon, again, inside of the hole, "Skill issues should have thrown more carefully and in the right scenario. anyways if they miss that is realistic and immersive anyways"
You can't saturate a base by throwing one eagle strike, waiting for impact, waiting for cooldowns, then send another, wait for impact, wait for cooldowns, then throw in the 3rd.
If you throw all orbital barrages at once, when the first shell hits, all of them start landing all at once, guards often don't even have time to call reinforcements, everything in the area gets deleted. That's saturation fire.
Edit: Also, they are too precise to cover the entire area of a base like artillery can.
Yeah, but ultimately, I would and I think most people would, rather bring strategems that you know will hit what you use them on, when used correctly, rather than having to use 3 strategems for a decent dice roll of hitting something in larger area, regardless of how well or badly you used it.
The artillery example I get, but ultimatelly you know the area where it will hit and you can make you chances better in many ways. Here you drop a ball, hope it doesn't just keep hitting walls and then have nothing for the next 5 minutes.
Would you like a gun that has 50% chance to cause double damage and 50% chance to not shoot at all everytime you pull the trigger? I wouldn't.
Like how if you joke bringing up game breaking bugs feels like someone is hold a gun to the back of your head ready to kill you for reporting it, can get you temp banned for "Threatening others"
But somebody spamming an impolite word for mentally disabled a dozen times because they are super mad about your opinions on a videogame? nah, it's fine.
At some point you'd have to win the lottery to avoid every single shell.
IE: Imagine you're fighting with a squad in long range against one guy with a SMG, he empties his clip, very innacurate, there's a good chance he won't be hitting anyone at 200m.
Now imagine your same squad is being faced with 10 mounted machineguns emptying their 200 bullet clips each in your general area.
Even if every shot is wildly innacurate there comes a point where you'd need a miracle to not get hit by something, but all MGs need to be firing at your area, all at once for this to happen.
Pretty sure that's meant against malicious behavior actually trying to make people feel bad.
Anything else get beaten by either their eagle counter part or better off just using support weapon.
Actually only laser was good among the orbital, but it's got gimped by being limited use.
As another case of ass backwards logic. Even as a gatling appoligist, try bringing airburst against the robots.
Because of COURSE the 'bad against armor' orbital that sucks against the bugs due to staggered spawns and heavy armor spam, will erase every walker in the entire zip code thanks to the open air cockpits.
Hmm, skynet is attacking with terminators. Better use the hollowpoint rounds and barbed arrows... aw hell, squishy bugs with a wobbly bug butt? Gonna need the anti-tank rockets for this one.
I have try many times using 120 and 300 barrage but its all outclassed by eagle strat.
so yes once again orbital suck and you suck for assuming you know everything.