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Not to mention you have people eradication farming and not knowing how to play the actual game due to it.
Gatekeeping is silly and not very inclusive, which is insane to me for a pve game.
I play diff 6 at lvl 9, is that cool by you?
I have ALSO seen level 50s play like complete morons on anything except mortar defense maps, because that is all they have ever played.
So...
*shrug*
Locking the higher difficulty out just because you aren't X level feels a bit stiff. If you can complete your missions on current difficulty, it'd feel a bit bad that game wouldn't allow you to try harder content because of magical number.
A similar thing is on the bot side, from 7+ flares call in multiple dropships at once, which can also at that point deliver hulks and tanks right on top of you, you need specialized equipment that can hold its own when things get crazy.
But 4-6 is completely fine and imo should be the main focus while you're still unlocking new strategems and unlocking the tier 1 and 2 ship upgrades, which can also make a huge difference on 7+
But a guy with a half loaded machinegun can help immensely in keeping you from being interrupted by fodder, when the game is wasting your time with inconvenience based padding children think is a challenge these days. (Thanks for watching my back while it took literally eleven tries for the orbital rail to come up instead of airburst)
Please sign here on the dotted line blood pact that you understand no issues in this game are "skill issues". If they were skill issues instead of MMO grind based square peg into square hole design, then nothing but a machinegun and precision orbital with no 2nd or 3rd stratagem would get the job done on helldiver.
I... I'm not sure what you mean. Please, enlighten me, how is one supposed to deal with Bot Tanks without heavy armor piercing weapons or stratagems? Because even their weak point at the back of the turret isn't vulnerable.