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Can use the Diligence (DMR) with the R key changing its zeroing to max. This allows you to hit their heads a bit easier.
The railgun with ammo pack for constant supply of ammo is VERY affective, and does most damage on 'unsafe' mode. Shoot limbs off, or if you hit the head killing most bots in 1 shot.
An alternative option is smoke grenades. People aren't doing much with smokes, but they are EXSTREAMLY useful in higher difficulties. Basically breaking like of sight allows you to run to the next objective.
Defender has better odds of robo headshots in 3rd person than an assault rifle does with a scope. Hell, it is stable enough that you have decent odds of chain headshot multi taps for the kills while crouch strafing (it suffers at point blank pressure when they are on top of you, even if you are killing 80% of the trash bots before they enter breaker range)
The default marksman rifle works okay, (seems trying to attack from a side angle is iffy even with AMR). But the counter sniper seems super ♥♥♥♥♥♥, where again shots I can make in 3rd person with the basic marksman will botch in max zoom on counter sniper. Also do not trust people telling you it is secretly medium penetration, it still bounces off radiators.
The standard breaker does a pretty good job on anything man-sized.
I've used the railgun (found as a map drop) and found it somewhat inflexible due to its single-shot and charge-up action making it suitable for piercing occasionally heavy-armored tanks and hulks but it struggles with large quantities of enemies.
For those big cannon towers or annihilator tanks and hulks I'll often split off from the group to get behind them and shoot out their vent grille with the autocannon.
Impact hand grenades work on those, too.