HELLDIVERS™ 2

HELLDIVERS™ 2

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EvilShuckle Feb 23, 2024 @ 3:12pm
How to prevent the laser from overheating?
So I just got the LAS-98. It mentions it doesn't requiring reloading unless it overheats. In helldivers 1 you actually saw the weapon gradually turning red as you were shooting. Here, I'm trying to figure out how to see where it is at, but I can't find it. I'm guessing it has something to do with the aim itself?
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Showing 1-13 of 13 comments
Mosey Feb 23, 2024 @ 3:14pm 
It's a tiny icon where your ammo would normally be, or hold down reload to see the current heat.

You're not wrong that it's hard to see, but the sound the gun makes is the most obvious cue at the moment.
Rhudda Feb 23, 2024 @ 3:14pm 
In the bottom left, where other weapons show their clip, laser weapons show a coil that fills the longer you're shooting. You can also go by the sound of the weapon which will go up in pitch as it grows hotter, and just before it overheats you'll hear some beeping.
GWOP-W×TCH Feb 23, 2024 @ 3:14pm 
If it's what I'm thinking of, it could be if you miss vs if you hit a target.
Monk Feb 23, 2024 @ 3:15pm 
Look at the ammo counter, it turns red as you fire it, stop firing to let it cool off, on cold planets you can fire for ages, on hot ones it's seconds.

Only used it the once, but I think the gun ends up with steam coming off of it like the railgun.
Óld_Ṡmeister Feb 23, 2024 @ 3:16pm 
Little icon next to the gun in the hud where your magazine usually is. It slowly fills up and turns more red as you are closer to overheating. Also listen for the sound of the laser, it changes when it gets hotter.
[OTS]EchoZenLogos Feb 23, 2024 @ 3:16pm 
Ammo indicator, bottom left.

I hope they add an indicator in first-person view though at the very least. You can sorta tell by the noise of the firing how close you are to overheating from what I recall, too.

Though lasers need a buff regardless of overheating UI issues.
Khanwolf Feb 23, 2024 @ 3:18pm 
you can hear it at 50% heat and upwards. There is also a visual effect, the Laser gets a bit thicker and has some outlines. No need for the Hud.

This weapon is not very satisfying, use it on your own risk!
Prowler™ Feb 23, 2024 @ 3:22pm 
You get 6 spare heat sinks (reloads) with the weapon
It also starts smoking as it goes into overheat and the icon by your ammo counter turns red
Its an OK weapon...its biggest drawback is the lack of stagger on enemies, you will get cut to ribbons by robots whereas any bullet weapon will stagger them. :evadebullets:
Mad Max Feb 23, 2024 @ 3:28pm 
I heard the laser is really only good at hitting headshots and popping limbs off of bugs by aiming for their joints.
Monk Feb 23, 2024 @ 3:34pm 
It's lower damage than other options, but you potentially have unlimited ammo as a trade off.
EvilShuckle Feb 23, 2024 @ 3:50pm 
Ah, I had no sound for a bit. I should try it with sound on. Thanks!
Hortey Feb 23, 2024 @ 4:18pm 
Apparently the big indicator for being about to blow up with the rail gun or overheat the laser is that the controller shakes violently to give you a hint to lay off the trigger. They added a visual indicator for the first person railgun and I don't know about other people, but I really hate the first person mode.

Not only would I like some kind of visual cue for the rail and lasers, I would be really thankful if the anti material rifle got a hipfire indicator like the autocannon. It's the only gun in the game you can't see where you're shooting it unless you scope in.... like, can we just not have this be a thing? Some of us don't WANT to play a FPS
Neon Samurai Feb 23, 2024 @ 4:25pm 
The rifle laser and support weapon laser are both pretty crap, low damage output and poor armor penetration, for the dubious benefit of not having to reload unless you overload it.
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Date Posted: Feb 23, 2024 @ 3:12pm
Posts: 13