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Presumably they could be useful for smashing an approaching megahorde, but the various atmospheric effects really hurt barrage a whole lot.
I'm level 50 with everything unlocked, and feel there are just much better options than any barrage.
2. It depends on the mission. eradicate or evacuate missions, hell no. Blitz missions or destroy airbases, hell yeah.
3. The best way to get the most out of it is to make sure you are bringing it on missions that it's well suited to, and making sure your team is ready to back up your deficiencies, the barrages will struggle to take out patrols or approaching waves due to them being mobile meaning you are mostly limited to softening up hard targets before rushing in.
I would recommend making sure you have throw farther armour equipped with this to allow you to throw your strats from as far away as possible, instead of sneaking in it's usually better to just lob the artillery from a distance since you want rush in as soon as it stops.
Throwing from long range lets you keep running in the entire time to avoid wasting time.
I quit using the 380 barrage unless I am alone, you just cant out throw your team enough and even with my buddies in voice chat it feels like flipping a coin to see if they die or not half the time.
I hope they buff orbital call-ins to have shorter cooldowns and more power in general.
120 mm is decent enough for use on nests or when defending against large groups of incoming enemies in a small area over time (like when defending for an incoming escape).
380 is harder to take advantage of but can do massive damage if the shots land. Works best in my opinion if you also have EMS or other methods of keeping enemies in the kill zone though.
To maximize its use, having the extra throwing distance on armor could help so you can "fire and forget" to an extent more easily and move on. Also using it on objectives that it is useful for - such as bug nests, fabricators, and so on is probably ideal.
I wouldn't mind having someone with 3 of these on my team, as long as they are competent, but properly using those abilities is a bit tough.
2. Depends on the mission, depends on if you use them. There's some people who will take ""The Meta"" stratagems and only call them once a map. And do nothing with them. All in all: Depends on how you actually play.
3. Personally, I'd take Walking + Either or of the 380/120, then a more precise extra one like the eagle airstrike, and an anti tank on a 4th, then while your team inevitably gets bogged down fighting infinitely respawning enemies, you can either throw your stratagems to push to the objective at hand, or flank and toss some airstrikes (Or equivalent) precisely while your team is 'voluntary' bait.
The answer to all problems.
The barrages specifically? probably not, they have a really unreliable spread. You do you.
You'd probably want something like throw distance, and you'd likely want a dedicated support weapon like AC/GL/RG/EAT
The only Super Destroyer weapons that you should consider from a competitive standpoint are the Orbital Laser and the Railcannon - and honestly I think the Railcannon is pretty bad too (too little value). Skilled players will just stick to Eagle Stratagems for barrage needs.
The Ministry of War approves.
Carry on Helldiver.
To answer question 2 in particular, strat combos are good. Other things such as mortar + ems mortar or orbital ems + gas strikes on a bug breach to spawntrap the waves of bugs are good too.
As long as you learn the area of effect and can properly keep them away from your teammates I wouldn't mind having someone with a bombardment loadout on the team, but for gods sake use your mic and call out your explosives. Especially on higher difficulties where it's hectic and harder to pay attention to what the team is doing.
Just my two cents.
I haven't unlocked it yet though so if it doesn't protect against that, that's a shame.
Strange, I very rarely had even randoms walk into it...having said that, I do yell "BACK, BACK, BACK, RUN, RUN, RUN!" with Push-to-talk every time so maybe that helps?
Also, because of my scout armor, I usually get there first (also part of the idea), so by the time they get there they realise what I'm doing and so they stay away.
Yes, they can.