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This was stated to be an intended feature but couldn't be very easily implemented. Unfortunate.
Couple that with the Scout's armor from the Warbond + Stamina Booster and you have the best setup for the game at the moment until they fix armor rating.
Even then, I think that setup will still be the best one in the game when they fix it, the speed and stamina are irreplaceable. Especially against Terminids.
I do think they intend to make each helmet and cape provide special values later on. I'm guessing for now they just want to gauge how everything works live before they start adding more values and stats.
CEO said it was on the table alongside things like underbarrel weapons, but they left it in the writing room for now.
All i hope for is that when the time comes that i can just pick and choose between perks.
The scout helmet and the top tier heavy helmet from the Steel warbond.
Equip the helmet then click back to your armor screen and observe the change.
Still, it would be nice if more than TWO helmets had stats. It almost feels accidental that any of them do.
And stealth is viable, at higher difficulties sneaking past patrols is important.
Agree, would love helmets to have some functionality choices.
Nightvision
Heat vision
Weakspot highlighting
Predictability tracker showing where your deployable will land when thrown
A lot of choices could be added with each helmet getting one so its useful and has an actual choice to which one you use that goes beyond just cosmetic fluff.
this is needed.. with night missions or missions with biomes limiting vision. this is much needed