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Fun fact, Heavy armor isnt providing those extra bonuses as ALL armor is still bugged and not working correctly. This was even acknowledged in todays notes.
It's a game, not a job
Strange, I know armor stat itself is broken. But the perks seem to work because-
A: my love of extra grenade armor gives me extra grenades for engineer (Without extra survival)
B: When I use fortified (crouch recoil + explosive resist), I AM constantly surviving things that reduce the light armor scouts to paste (which would still kill heavy armor without the explosive resist perk)
I agree armor stat is busted. But the karmic retribution of light scout users talking ♥♥♥♥ about heavy armor dying a second later while I am merely ragdolled by the same explosion is INSANE. I have even survived small rocket launcher bots sneaking up on me sometimes. again, only when using fortified. (I still slam picked the executioner armor from the cash shop. looks cool, medium armor instead of heavy, AND my beloved fortified perk)
I think it is the extra padding that people are scratching their heads over asking "Okay so this does nothing because it was supposed to buff broken armor stat, right?" "My dad at nintendo assured me it still works"
EDIT: Yeah the patch notes reminds you it is specifically the ARMOR VALUE that is busted. not perks. Getting that right can be the difference between life and death.
Light armor is still great! Just remember the stealth perk-
A: proves you are bad at stealth if you NEED it to sneak past patrols.
B: does not do anything when the game spawns stuff directly aimed at, or already on top of, your objective computer/dropship beacon.
Remember that all videogames cheat stealth players where it counts, and you will be able to take advantage of your light scout armor better without being shocked when it fails you.
Now, map pins giving long range radar? Oh man, do I always miss that feature when not using scout perk. Thank god for destroyer radar upgrades and radar booster.
1 word
"Rockets"
Bugs lack weakpoints on their armored units (Yeah, those squishy parts you might think are weakpoints? They take 10% damage unless it's explosive.) necessitating anti-tank to blow open their armor to make them vulnerable.
Automaton heavy units have weakpoints vulnerable to small arms fire (Except the Turret, but that's a structure so I'm going to grit my teeth and give that clanker a pass.) A hulk's back grill, a tank's turret rear, the missile racks on rocket devastators, the ammo packs of the heavy devastator and both the head and waist of Berserkers and regular Devastators.
Meanwhile Chargers and Bile Titans are simply immune to small arms until a hole is blown open. Hive guards do have some vulnerabilities (Blast off the legs at the joint.) but much of their 'vulnerable' area is squishy instead of a weakpoint.
The amount of medium armor/light vehicles is skewed in favor of the Automatons as well, scout walkers and Devistators are significant targets that wear medium armor, so medium pen is quite useful. The medium armor of Bugs? Hive Guards... and some areas of Bile Spewers. (But given their weakpoint is their face... Which to be fair, they at least have one that isn't a tiny spindly limb.)
Plus let's put in perspective the enemy call in. Everything in Bugs can do it, there's little warning and once it's done there's nothing to do about it. Meanwhile, Clankers have a dedicated unit (Commisars) to do the job and while every infantry can do it, they rarely do so. More importantly, there is a viable response: Shoot down the dropship. (It takes anti-tank to an Engine.)
So yeah, while the Clankers have more varied ways to pressure you, you have more viable responses to use. Bugs don't have that, but I hope they revise them eventually. However, even if they don't, there's a design argument to be made for having it this way. They're thematically very different, Clankers reward accurate shooting, good use of cover and flanking. Bugs are about positioning, crowd control and volume of fire without precision.
I'm curious what the Illuminate will be like here, and if it'll be about using the right tools for a given job. (high RoF/Laser weapons vs shields for example.)
A horse incognito wrote this comment.
A lot of people just suuuuck at this game. I see it all the time. Oh well, thats the mobile infantry for you - most of them are born to be cannon fodder and distract the enemy while the real warriors get the objectives completed.