Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm rocking a 5800x3d with a 7900xtx and you'd think given the level of graphical quality on display that such a combo would easily handle 3440x1440p@160fps but it natively barely manages 100-120 with constant dips into the 50-70fps range.
Using frame generation (AMD fluid motion) helps alleviate some of the rough edges but it feels like the game shouldn't demand this much from our hardware. That and Helldivers 2 constantly crashes for me each play session without fail.
Tbh... Everyone should have a hard cap on desktop and app fps..
There's literally no reason to have no FPS cap or more frames than refresh rates...
All it does is cause more heat, more power draw and lesser GPU Lifetime.
So far I have found exactly one use for extra fps. I have a ♥♥♥♥♥♥ 60Hz 1440p monitor from a decade ago and I've found that if I can maintain 120 fps without dips then the game feels snappier and there is no tearing even if vsync is off compared to 60 fps
what settings?
wait till AMD gets zluda cores, nvidia fans will jump to AMD