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Quote:
"You've heard of Unreal Engine and Unity, two engine juggernauts that power most of your Steam library, but you've probably never heard of Bitsquid. It was an obscure game engine used in a handful of notable Swedish indies of the early 2010s. In 2014, Autodesk bought Bitsquid, renamed it Autodesk Stingray, then discontinued it in 2018.
One of the last games released using Stingray was Fatshark's Warhammer 40,000: Darktide in 2022. The newest Stingray game is Helldivers 2."
Further reading https://80.lv/articles/helldivers-ii-was-built-on-an-archaic-engine-that-you-can-t-access-anymore/
Tl;dr basically you have to be a specialised in bitsquid to do anything to begin with, so the amount of people actually able to do ANYTHING is like a minority of a minority. Most studios use common and easy to access engines, this is like the Temple OS of game engines
that's one less enemy faction