HELLDIVERS™ 2

HELLDIVERS™ 2

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Celkat Feb 22, 2024 @ 12:35am
BUFF The AR-23 Liberator EXPLOSIVE
this gun SUCKS! compared to the stock default option and ONE HANDED-SMG
Last edited by Celkat; Feb 22, 2024 @ 12:37am
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Showing 61-75 of 80 comments
Vlad_Tech Feb 22, 2024 @ 6:13am 
Like many weapons the liberator explosive is complete trash. It stems from an issue of many weapons not being up to par for the content, even in medium difficulties. It's really the only reason the breaker is so powerful is because most of the other options are terrible.

Also if you want a version of this gun that isn't this bad, try the slugger. It's still bad but better than the liberator explosive.

And to the people who are saying he's using it wrong, maybe the gun shouldn't have the recoil of a anti-material rifle with the same damage of the base liberator with less ammo.
Neon Samurai Feb 22, 2024 @ 6:15am 
Originally posted by Fannidan13:
It does knockback. Thats what it does and it does it well. And with the lower rate of fire you shouldn't ever need to pull it out of auto. It loses 15 rounds in the mag so down to 30 (not that big a deal, kinda standard for an AR), but gets 10 reloads. The Defender does more damage with a comparable ROF and a 50 rnd mag, yes, but it does not have the knockback.

EX knocks back everything that isn't either a heavy, or a walker. That is what it's place is. I enjoy the ♥♥♥♥ out of it actually.
Honestly I use full auto on everything that has it. Why? I have good trigger discipline and can do 1-3 shot bursts easily, and can use full auto when I suddenly need to. Switching out of full auto limits your ability to do damage quickly during an oh crap moment.
Korintheblack Feb 22, 2024 @ 6:16am 
Originally posted by Vlad_Tech:
Like many weapons the liberator explosive is complete trash. It stems from an issue of many weapons not being up to par for the content, even in medium difficulties. It's really the only reason the breaker is so powerful is because most of the other options are terrible.

Also if you want a version of this gun that isn't this bad, try the slugger. It's still bad but better than the liberator explosive.

And to the people who are saying he's using it wrong, maybe the gun shouldn't have the recoil of a anti-material rifle with the same damage of the base liberator with less ammo.
Tell us you've never used the EX-AR Liberator without telling us you've never used it.
Urmanin Feb 22, 2024 @ 6:18am 
Originally posted by Korintheblack:
Originally posted by Aedwynn:
How it is broken? Can you show?
Using Breaker doesn't turn Diff 7+ in a cakewalk.
Also why "Meta" is bad? It's your personal reasoning that has nothing to do with objective data.
Go to youtube. Type in "Helldivers 2 breaker". Then look at all the results that say "BEST WEPUN EV@R!11!!! BEST LODEOUT!!11!!" You'll see all the other "meta" items in there too.

Never said it did. Just makes the game significantly easier than using anything else.

Players are inherently lazy and generally unthinking. Cookie cutter builds that give you easy wins have always been a thing in all of gaming history. People equate winning to fun. Can't have fun without winning! Gotta make the wins FASTER! MUST WIN MOARMOARMOAR GOTTA GET TO THE ENDGAME

Then they whine incessantly that the game is now boring because they speedrun the thing in a day. Same problem that plagues MMOs.

People can't just be like... Aww this is cool shooting bugs and robutts. I'm enjoying myself despite losing sometimes. I'll experiment with stuff to see what I feel comfortable using and familiarize myself with that and examine how it stacks up against harder enemies, etc, etc.
The proble is that better explosive weapons (Dominator) exist, where you can shoot an enemy and actually kill it, as opposed to not. You can argue for variety all you want, but if you want to do suicide mission and above, you HAVE to take the strongest options available. Oh yeah, staggering that shield-bearer is really useful, especially when there are 6 more of him and two rocket devastators right there.
Besides, stunning an enemy and killing them in several shots is less valuable than just pulling out the breaker and creating a pile of corpses right away. The best crowd control has always been killing the crowd as fast as possible.
Aedwynn Feb 22, 2024 @ 6:19am 
Originally posted by Korintheblack:
Originally posted by Aedwynn:
How it is broken? Can you show?
Using Breaker doesn't turn Diff 7+ in a cakewalk.
Also why "Meta" is bad? It's your personal reasoning that has nothing to do with objective data.
Go to youtube. Type in "Helldivers 2 breaker". Then look at all the results that say "BEST WEPUN EV@R!11!!! BEST LODEOUT!!11!!" You'll see all the other "meta" items in there too.

Never said it did. Just makes the game significantly easier than using anything else.

Players are inherently lazy and generally unthinking. Cookie cutter builds that give you easy wins have always been a thing in all of gaming history. People equate winning to fun. Can't have fun without winning! Gotta make the wins FASTER! MUST WIN MOARMOARMOAR GOTTA GET TO THE ENDGAME

Then they whine incessantly that the game is now boring because they speedrun the thing in a day. Same problem that plagues MMOs.

People can't just be like... Aww this is cool shooting bugs and robutts. I'm enjoying myself despite losing sometimes. I'll experiment with stuff to see what I feel comfortable using and familiarize myself with that and examine how it stacks up against harder enemies, etc, etc.
That's just your warped ideas of what Meta is coupled with your personal delusions of why people play and how.
I'm not a Meta chaser, I enjoy game at my pace, I'm not some lvl 50 done-it-all nolifer.
But you again try to derail thread by going on and on about Meta something. It's your obsession, not mine. Forget that word. We are talking about guns. Not about what haunts you tonight.
I'm just a regular player, and it is quite obvious to me that Breaker is not OP. It's just what you normally would expect out of a Primary - to be useful, not useless. It doesn't oversimplify things, no. It just makes things viable and possible. It has it's own issues, like small overall ammo capacity and technically you are wasting shots if you shoot at Scavengers/Pouncers. Try doing that and you'll run out of ammo fast. What's so OP about that? Nothing.
SMG is also good, it is pretty much comparable to Breaker as it has it's own pro's and cons
It is way more ammo efficient while still being able to provide DPS if need be.
Plas Scorcher is okay too, a bit unsafe to use super close, but has decent ammo and actually has some AoE.
POOPENFARTEN Feb 22, 2024 @ 6:22am 
Originally posted by Korintheblack:
Originally posted by Poopenfarten:

>adhering to "duh meda"
>mfw i have slugger in my loadout lel

I tell you a secret (don't tell anyone please): the reason why breaker is a good weapon it's just because it's.... shotgun. End. You can't make shotgun weak just because otherwise it will be useless. Any shotguns right now kinda decent but breaker is the best and there's a reason why. For example: incendiary version has lower damage but applies fire dots which..... don't scaling at higher diffs.
What is this "slugger"?

Pump-action shotgun that shooting slugs. It's called SG-8S Slugger.

It's worse than any shotgun in a game right now because it's shooting not buckshots, but slugs - just ONE heavy projectile. And it's pump-action. It has decent damage, but low dps compared to even COUNTER SNIPER DMR. And i'm using it against automatons because i can. I have decent aim so it's no a big problem for me. But the game itself trying to troll me and spawns patrols of 10+ units out of nowhere in front of me. And here is the reason why any semi/automatic shotgun is better, or even any assault rifle: you can kill it faster than one-by-one using slug shotgun.

There's no meta weapons or stratagems. But there is a game meta which forces players on high diff to choose weapon and stratagems that inclining in that game-meta.
Korintheblack Feb 22, 2024 @ 6:24am 
Originally posted by Aedwynn:
Originally posted by Korintheblack:
Go to youtube. Type in "Helldivers 2 breaker". Then look at all the results that say "BEST WEPUN EV@R!11!!! BEST LODEOUT!!11!!" You'll see all the other "meta" items in there too.

Never said it did. Just makes the game significantly easier than using anything else.

Players are inherently lazy and generally unthinking. Cookie cutter builds that give you easy wins have always been a thing in all of gaming history. People equate winning to fun. Can't have fun without winning! Gotta make the wins FASTER! MUST WIN MOARMOARMOAR GOTTA GET TO THE ENDGAME

Then they whine incessantly that the game is now boring because they speedrun the thing in a day. Same problem that plagues MMOs.

People can't just be like... Aww this is cool shooting bugs and robutts. I'm enjoying myself despite losing sometimes. I'll experiment with stuff to see what I feel comfortable using and familiarize myself with that and examine how it stacks up against harder enemies, etc, etc.
That's just your warped ideas of what Meta is coupled with your personal delusions of why people play and how.
I'm not a Meta chaser, I enjoy game at my pace, I'm not some lvl 50 done-it-all nolifer.
But you again try to derail thread by going on and on about Meta something. It's your obsession, not mine. Forget that word. We are talking about guns. Not about what haunts you tonight.
I'm just a regular player, and it is quite obvious to me that Breaker is not OP. It's just what you normally would expect out of a Primary - to be useful, not useless. It doesn't oversimplify things, no. It just makes things viable and possible. It has it's own issues, like small overall ammo capacity and technically you are wasting shots if you shoot at Scavengers/Pouncers. Try doing that and you'll run out of ammo fast. What's so OP about that? Nothing.
SMG is also good, it is pretty much comparable to Breaker as it has it's own pro's and cons
It is way more ammo efficient while still being able to provide DPS if need be.
Plas Scorcher is okay too, a bit unsafe to use super close, but has decent ammo and actually has some AoE.
Uhh, no. It's an actual thing that people do. They burn through content as fast as humanly possible like some sort of drug fiend, then complain about being bored or not having anything to do afterward. It's a well documented phenomenon in MMOs.

Well, good for you. You aren't a "meta slave" as someone else put it.

All the weapons are useful in specific situations.
POOPENFARTEN Feb 22, 2024 @ 6:41am 
Originally posted by Korintheblack:
Originally posted by Aedwynn:
That's just your warped ideas of what Meta is coupled with your personal delusions of why people play and how.
I'm not a Meta chaser, I enjoy game at my pace, I'm not some lvl 50 done-it-all nolifer.
But you again try to derail thread by going on and on about Meta something. It's your obsession, not mine. Forget that word. We are talking about guns. Not about what haunts you tonight.
I'm just a regular player, and it is quite obvious to me that Breaker is not OP. It's just what you normally would expect out of a Primary - to be useful, not useless. It doesn't oversimplify things, no. It just makes things viable and possible. It has it's own issues, like small overall ammo capacity and technically you are wasting shots if you shoot at Scavengers/Pouncers. Try doing that and you'll run out of ammo fast. What's so OP about that? Nothing.
SMG is also good, it is pretty much comparable to Breaker as it has it's own pro's and cons
It is way more ammo efficient while still being able to provide DPS if need be.
Plas Scorcher is okay too, a bit unsafe to use super close, but has decent ammo and actually has some AoE.
Uhh, no. It's an actual thing that people do. They burn through content as fast as humanly possible like some sort of drug fiend, then complain about being bored or not having anything to do afterward. It's a well documented phenomenon in MMOs.

Well, good for you. You aren't a "meta slave" as someone else put it.

All the weapons are useful in specific situations.

I'll explain what he means. Firstly, the game pushes players to do things fast. There is a timer, and after you'll ran out of time you don't have any stratagems or reinforcements to call. Secondly, the basis of game consist of hordes of enemies marching at you (and even shooting at you).

So, if the game needs you to do things fast, then you need a solution for this. Here comes the buckshots shotguns, SMGs, auto-pistol as sidearm etc. There is literally no situations where LAS-5 Scythe are doing well, just because in that situations even sidearm is better lol.

Next major fact is progression in the game. You are already know about two battle-passes. So, if the player wants like LIBERATOR, he will rush it. I've almost bought all items from the "free" battle-pass (only last page remains, i've only bought scorcher). I don't have much time to farm SCs and unlock weapons from premium BP. But from my friends opinion which tested guns on helldive well... Yeah)

It's okay for players to rush content if they want to, especially in this game since core-aspect of it is proceduraly generated levels, multiple planets, affexes/postfixes/suffixes (you know what i'm talking about) and self-generated fun
Korintheblack Feb 22, 2024 @ 1:05pm 
Originally posted by Poopenfarten:
Originally posted by Korintheblack:
Uhh, no. It's an actual thing that people do. They burn through content as fast as humanly possible like some sort of drug fiend, then complain about being bored or not having anything to do afterward. It's a well documented phenomenon in MMOs.

Well, good for you. You aren't a "meta slave" as someone else put it.

All the weapons are useful in specific situations.

I'll explain what he means. Firstly, the game pushes players to do things fast. There is a timer, and after you'll ran out of time you don't have any stratagems or reinforcements to call. Secondly, the basis of game consist of hordes of enemies marching at you (and even shooting at you).

So, if the game needs you to do things fast, then you need a solution for this. Here comes the buckshots shotguns, SMGs, auto-pistol as sidearm etc. There is literally no situations where LAS-5 Scythe are doing well, just because in that situations even sidearm is better lol.

Next major fact is progression in the game. You are already know about two battle-passes. So, if the player wants like LIBERATOR, he will rush it. I've almost bought all items from the "free" battle-pass (only last page remains, i've only bought scorcher). I don't have much time to farm SCs and unlock weapons from premium BP. But from my friends opinion which tested guns on helldive well... Yeah)

It's okay for players to rush content if they want to, especially in this game since core-aspect of it is proceduraly generated levels, multiple planets, affexes/postfixes/suffixes (you know what i'm talking about) and self-generated fun
Yes, its fine that people rush content.

Whats not fine is rushing content and then complaining about there being nothing to do.
Chillermaschine Feb 22, 2024 @ 1:09pm 
It's colours match my drip so I'll take it along.
Dragon Feb 22, 2024 @ 1:13pm 
Explosive damage does more damage to weakpoints than regular guns. This makes any explosive weapon great against Spewer thorax, Charger thorax, Titan undersides, hulk backs, and even work on heatsinks from cannons/tanks.
Aedwynn Feb 22, 2024 @ 2:04pm 
Originally posted by Dragon:
Explosive damage does more damage to weakpoints than regular guns. This makes any explosive weapon great against Spewer thorax, Charger thorax, Titan undersides, hulk backs, and even work on heatsinks from cannons/tanks.
You mean dumping 2-4 full mags is that much of advantage?
I tested it on Spewers, it hardly makes any difference.
Korintheblack Feb 22, 2024 @ 2:51pm 
Originally posted by Aedwynn:
Originally posted by Dragon:
Explosive damage does more damage to weakpoints than regular guns. This makes any explosive weapon great against Spewer thorax, Charger thorax, Titan undersides, hulk backs, and even work on heatsinks from cannons/tanks.
You mean dumping 2-4 full mags is that much of advantage?
I tested it on Spewers, it hardly makes any difference.
Ive dropped fatbugs rather quickly with the ex-ar liberator.

Only time you dump multiple mags into them is if you shoot them in the face.
Aedwynn Feb 23, 2024 @ 2:25am 
Originally posted by Korintheblack:
Originally posted by Aedwynn:
You mean dumping 2-4 full mags is that much of advantage?
I tested it on Spewers, it hardly makes any difference.
Ive dropped fatbugs rather quickly with the ex-ar liberator.

Only time you dump multiple mags into them is if you shoot them in the face.
No, I wasn't shooting in the face. Specifically for this discussion I made a test, dropping with EM strike to stun them and shooting it from side. It took ~2 mags to kill one, with halved RoF it wasn't swift at all. If you are firing at a moving one and can't consistently hit one side it may take up to 4 mags. In fact, you kill them faster by shooting in the face, which takes ~ 1 mag.
Last edited by Aedwynn; Feb 23, 2024 @ 2:26am
Bloodman Feb 23, 2024 @ 2:34am 
Originally posted by Korintheblack:
Originally posted by Pctechnik:
I agree, as a weapon locked behind a 1k super credit paywall and a stack of medals, it should be better than the AR-23 Liberator... And whilst we are at it, the penetrator should cause more damage for a round that penetrates.

Also, the slugger is pretty sweet, but against the Chargers squishy rear end, it should deliver 100% damage like explosives do. I mean, it can drop a hunkered-down hive guard with 3 shots to the front! It really shouldn't take as many rounds to a charger as it does with the slugger.
P2w is not the goal here.

Explosive liberator is fine.

And more penetrating power does not necessarily mean more damage caused.
I paid nothing but time for the premium warbond and I still feel cheated. I literally use none of what I unlocked, superstore and regular warbond equipment are all significantly better. Pay to lose shouldn't be a goal for the devs either
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Date Posted: Feb 22, 2024 @ 12:35am
Posts: 80