HELLDIVERS™ 2

HELLDIVERS™ 2

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Zarius Feb 21, 2024 @ 10:27pm
Higher difficulty should increase liberation rate
Devs should try increasing the liberation rate for completing higher difficulties level like helldive. So underwhelming when you fight through those mission and earn peanut in liberation rate.
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Showing 1-14 of 14 comments
FurryFailure Feb 21, 2024 @ 10:30pm 
It's like this for HD1, would be nice to have a similar system here, with how tough some of the missions are, having to go through hell for 3 missions for a miniscule amount of contribution is almost demoralizing in a way
ZealousSteven Feb 21, 2024 @ 10:31pm 
I mean it's 3 times the easier difficulties lol
Zarius Feb 21, 2024 @ 10:31pm 
Originally posted by FurryFailure:
It's like this for HD1, would be nice to have a similar system here, with how tough some of the missions are, having to go through hell for 3 missions for a miniscule amount of contribution is almost demoralizing in a way

Exactly, it make it pointless to play those high difficulties when u have unlock most of the gear. Other than increase multiplier for exp and reward there’s no point playing it.
Dragon_Dude1 Feb 21, 2024 @ 10:37pm 
Suicide diff, getting rammed by chargers and bile titans with infinite spawns just to do 0.00002%
Indigo Feb 21, 2024 @ 10:37pm 
Truth, spamming trivials shouldn't be the best.
St0rmFury Feb 21, 2024 @ 10:37pm 
Originally posted by Dragon_Dude1:
Suicide diff, getting rammed by chargers and bile titans with infinite spawns just to do 0.00002%
It's a big planet, ok?
This would be nice, but then liberating planets would be significantly faster as well.

To balance it out, failing missions on higher difficulties should have a worse penalty, actually resulting in helping the enemies win.
Indigo Feb 22, 2024 @ 12:12am 
Originally posted by Chronic Complainer Reviews:
This would be nice, but then liberating planets would be significantly faster as well.

To balance it out, failing missions on higher difficulties should have a worse penalty, actually resulting in helping the enemies win.

yep.
Chaos Feb 22, 2024 @ 12:23am 
You mean it didn't work like that right now?
wtf?
Iron Horse Feb 22, 2024 @ 12:24am 
Originally posted by FurryFailure:
It's like this for HD1, would be nice to have a similar system here, with how tough some of the missions are, having to go through hell for 3 missions for a miniscule amount of contribution is almost demoralizing in a way

Honestly, I haven't even been paying attention to the liberation. I've just been grinding for medals to unlock new ways to show off my patriotism.
Zarius Feb 22, 2024 @ 1:34am 
Increasing difficulties

Originally posted by Chaos:
You mean it didn't work like that right now?
wtf?

Unfortunately yes it not like that right now..so other than rewards multiplier for exp and cash there’s no point doing it for liberation rate..

Would be great if dev adjust the percentage gained when attempting these missions. Or even give a penalty for failing them.
Originally posted by Dragon_Dude1:
Suicide diff, getting rammed by chargers and bile titans with infinite spawns just to do 0.00002%
helldive difficulty is easier, because total trash players usually won't make it to helldive.
NUKEM98 Feb 29, 2024 @ 4:01am 
Originally posted by Indigo:
Truth, spamming trivials shouldn't be the best.
Id say ive npticed doing suicide missions and above is giving roughly the same as hard difficulty atm
BEEP! Feb 29, 2024 @ 4:04am 
I'm pretty sure I seen one of the devs or CEO said something about changing it up so higher difficulty do that exact thing but with no clear idea of when it'l happen just a they know about it and want to change it.
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Date Posted: Feb 21, 2024 @ 10:27pm
Posts: 14