Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Challenging can be soloed easily if you take the right tools. Sentries and guard dog to control crowd and keep things off you, then run to extract civilians (press the three buttons). You can extract about 10 of them before even one enemy enters the area.
Don't try to kill everything, you'll get overwhelmed fast if you do. Focus on the objective, then defend the extraction zone.
This is my guess. Same reason why Creek has never been taken, even with the memes and people playing on it since launch.
Different mission types have different timers. "Standard" missions have a 40 minute timer, Eradicate, Blitz and Defense seem to have 12-15 minutes.
Yeah absolutely, but before this apparent patch that fixed it, that match type still thought it was the normal 40 minutes, and that's what screwed it up
It absolutely was, but yes has been fixed
> 24 Meatsaws per square millimetre
> 1 Dropship spawning 6-12 units per 5 seconds
> Always at least 2 live tanks on the base at any given time
Yeah, definitely fixed.
The best performance I've seen is two weapons teams with Recoilless and Grenade Launcher/Railgun, that focus on keeping the civis moving and downing dropships, with the RR's loader dumping grenade launcher rounds into clearing anything that survives. with 4-8 mortars (EMS mortar helps) plus some dropship interceptions, numbers are kept down to somewhat manageable levels.
Keep in mind, a weapons team means one person brought the Recoiless, the other brought a supply pack and the weapon user carries the supply pack so you can resupply rockets to the loader as needed. (both bringing mortars and with one free stratagem slot to use for whatever they like... except 120/380mm artillery, those will not help.)
Mind you, I'm not trying 7+ even with that setup and a full team on voice-coms.