HELLDIVERS™ 2

HELLDIVERS™ 2

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Lorethys 20 fev. 2024 às 20:26
So what percentage of people do you think are clogging the servers with idling?
i've seen posts about a lack of an idle timeout feature and stepped away for upwards of a half hour myself without losing connection. How many people do you think leave the game running so they don't have to wait in queues, or start the queue before leaving for their daily nine-to-five?

The average gamers can be pretty hard on their machines, especially those with high-end equipment on the assumption it's meant to be abused. i wouldn't be surprised if the count of idlers is as high as 20% of server cap, perhaps even higher.
Obviously this would mean there's less room on the gamer throughfare for gamer vagrants (casuals and variety-enjoyers) but also means those who play long sessions or dedicate their time to one game at a time but don't idle ALSO spend more time clogging queues and server capacity.
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Cryptic 20 fev. 2024 às 20:28 
Definitely not as many as what some people are making it seem like. According to some, it's like 80% of the people who are in the game lol. It's probably less than 15%.
Dootslayer 20 fev. 2024 às 20:29 
I’d say not more than 5 on pc, at least 30-40% on ps5. ( putting their console on sleep mode keeps them logged in)
Toastman 20 fev. 2024 às 20:29 
My buddy is doing it right now, been away for since 5pm. Makes me so angry.
Última alteração por Toastman; 20 fev. 2024 às 20:40
TJL 20 fev. 2024 às 20:29 
Don't know, but people like that are trash humans.
LocalDaddy 20 fev. 2024 às 20:30 
And idling isn't the problem, it's a symptom. People wouldn't feel a need to idle if they could reliably log on to play when they have time to play.
Peanuts 20 fev. 2024 às 20:30 
Idk, I think it's more than expected.
Because personally I try to join the game and get 'Server at capacity' and just leaves my PC on the retry screen, and go do some chores and get grocery, or get some lunch and do some work.

Sometimes I get in within 15mins, sometimes I don't get in even after 2 hours.
I can imagine a lot more people doing the same as I do.
Lorethys 20 fev. 2024 às 20:35 
Originalmente postado por Measles:
And idling isn't the problem, it's a symptom. People wouldn't feel a need to idle if they could reliably log on to play when they have time to play.

This is 100% true but also creates a vicious cycle. Less space means longer queues means more people deciding to idle so they don't have to sit in queues means we've created a loop. So it's a symptom of a problem that only serves to exacerbate the problem, becoming a problem in and of itself.
vishuspuss 20 fev. 2024 às 20:37 
i dont know if we are actively clogging the game server?

its the login process that is having issues. they put out a patch that fixed matchmaking about... 12 hours? ago. anyone can easily join the game right now by clicking on someones steam profile that is playing

sooo its just an issue with the login

EDIT: why is the player count always higher than what is assigned to PC? weve been way beyond the cap devs set
Última alteração por vishuspuss; 20 fev. 2024 às 20:38
Lorethys 20 fev. 2024 às 20:42 
To be clear, i'm blaming everybody but also nobody.
The devs grossly undershot because, historically, OG Helldivers never hit more than about 2% of HD2 current capacity at peak popularity.
We gamers have been largely starved for a fun-first AAA-quality game for years and HD2 delivers exactly the kind of product we want, so we draw in friends and they draw in their friends, and on the chain goes.
Of course there are problems, you've got the perfect equation for it.
Shogun Gunshow 20 fev. 2024 às 20:42 
Originalmente postado por Lorethys:
Originalmente postado por Measles:
And idling isn't the problem, it's a symptom. People wouldn't feel a need to idle if they could reliably log on to play when they have time to play.

This is 100% true but also creates a vicious cycle. Less space means longer queues means more people deciding to idle so they don't have to sit in queues means we've created a loop. So it's a symptom of a problem that only serves to exacerbate the problem, becoming a problem in and of itself.
I mean, it's a classic collective action problem. It's the exact thing AFK timeouts work towards solving, because most people aren't going to go through the trouble of running a script to stop the idle timer.
The Jeff 20 fev. 2024 às 20:49 
Originalmente postado por Measles:
And idling isn't the problem, it's a symptom. People wouldn't feel a need to idle if they could reliably log on to play when they have time to play.

This is only true for people that are intentionally going afk to hold their spot. I bet most people think nothing of it to leave their game running while they go get dinner or run to the store when they are on the ship by themselves. And then their wife wants to watch a movie etc. It's probably just ignorance for most of them...but either way it's on the devs.

I estimate at least 25-50% afk, or at least solo on their ship checking loadouts at any given time. Better game design would not require server space for people playing solo or just on their ship between missions.
Codester 20 fev. 2024 às 20:50 
Doesn't matter who's "idling"
You can join instantly even when "Server is at capacity" if you know how.
The Jeff 20 fev. 2024 às 20:52 
Originalmente postado por vishuspuss:

EDIT: why is the player count always higher than what is assigned to PC? weve been way beyond the cap devs set

I believe the steam player count shows everyone including those sitting on the loading screen waiting for the servers. Steam still thinks you are in the game.
MrSoul 20 fev. 2024 às 20:55 
Originalmente postado por vishuspuss:
i dont know if we are actively clogging the game server?

its the login process that is having issues. they put out a patch that fixed matchmaking about... 12 hours? ago. anyone can easily join the game right now by clicking on someones steam profile that is playing

sooo its just an issue with the login

EDIT: why is the player count always higher than what is assigned to PC? weve been way beyond the cap devs set
At least for the steam #’s it doesn’t care what you’re doing, whether sitting in a game’s launcher or main menu etc, that counts towards active player count. Legit why some of my playtime hours are so massive on some games too, especially 4X strategy ones, as often just exit to main menu, and leave it running in background overnight and pick it right back up in morning on weekends etc. but that counts towards active players, and my playtime. It’s especially an on/off check and a timer.
Última alteração por MrSoul; 20 fev. 2024 às 21:05
Ogie 20 fev. 2024 às 20:56 
I have sysadmin duties at my job as an IT admin.
I have idle and disconnected timers to terminate user sessions for any of our RDP users.
If they are idle or disconnected from their session for two hours group policy kills their server session.

Any service that has users actively connecting in to it should have some type of idle timeout.
Even if it only catches a very small percentage of users idling too long, there's no reason to not just garbage collect and regain the resources anyway.

The literal only downside is the labor time to set that up in the first place.
I don't know how great that would be in this case not knowing how this game is coded, but it does blow me away a bit this one doesn't have any type of idle timeout.
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Postado a: 20 fev. 2024 às 20:26
Comentários: 21