HELLDIVERS™ 2

HELLDIVERS™ 2

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The cap of resource
money cap at 50,000
common sample at 500 , rare at 250 and super at 100

I think rare sample should be cap at 500 since it use nearly the same as common
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Showing 1-15 of 16 comments
VelxraTV Feb 20, 2024 @ 6:25pm 
I really dislike the capacity limits. They are small and dont leave us much to work towards once filled. While also making campaign awards and other general awards meaningless.

Caps
Metals: 250
Common sample: 500
Rare sample: 250
Super rare sample: 100
Rec slips: 50,000
Last edited by VelxraTV; Feb 20, 2024 @ 6:27pm
Hariol Feb 20, 2024 @ 6:30pm 
I understand the complaint, but at the same time I don't think it's worth addressing right now. They have bigger issues and you only need so many samples at the moment before you have nothing to spend them on, so there's no real need to have more than those limits.
RayRay Jackson Feb 20, 2024 @ 6:33pm 
I assume this is for people who have unlocked everything, and want to horde currency for the vehicle update?
VelxraTV Feb 20, 2024 @ 6:34pm 
If there is no need. then I rather be allowed to earn/keep what I find in game. than merely ignoring 90% of the map exploration.
Originally posted by RayRay_Jackson:
I assume this is for people who have unlocked everything, and want to horde currency for the vehicle update?
yes I horde those resource for vehicle update but found out that I hit the limit nearly everything (except medal). it make me feel empty right now....
Originally posted by Wu Shu Skittles:
https://steamcommunity.com/app/553850/discussions/0/7599331480045379434/

read and spread democracy doods
WTF ? how is this even relate to my post. I have right 120 hours of game now
Cryptic Feb 20, 2024 @ 8:04pm 
Caps are lame honestly. Not a fan of this
Bryan Feb 26, 2024 @ 10:24am 
I wish there wasn't a cap. I have been at cap for a while and it feels bad that your rewards are nonexistent. Ultimately if you wish to unlock all/most of the warbonds you will watch a large amount of all resources/currencies being thrown in the void. You spend so long after extracting watching the numbers roll in to not actually receive anything in the end.
VelxraTV Feb 26, 2024 @ 12:54pm 
Originally posted by Bryan:
I wish there wasn't a cap. I have been at cap for a while and it feels bad that your rewards are nonexistent. Ultimately if you wish to unlock all/most of the warbonds you will watch a large amount of all resources/currencies being thrown in the void. You spend so long after extracting watching the numbers roll in to not actually receive anything in the end.

That might be the worst part. We cannot skip this minute long screen. As it means nothing to us at this point. We just want to see our score on the ship.
InColius Apr 13, 2024 @ 5:47pm 
Originally posted by Velxra:
If there is no need. then I rather be allowed to earn/keep what I find in game. than merely ignoring 90% of the map exploration.
Originally posted by Bryan:
I wish there wasn't a cap. I have been at cap for a while and it feels bad that your rewards are nonexistent. Ultimately if you wish to unlock all/most of the warbonds you will watch a large amount of all resources/currencies being thrown in the void. You spend so long after extracting watching the numbers roll in to not actually receive anything in the end.
Originally posted by Cryptic:
Caps are lame honestly. Not a fan of this

It is to avoid players (like myself and many of you guys in the thread here) getting too far ahead of the other players. I've been capped for ages on medals, common, rare and nearly capped on supers and even longer on requisition slips which was the first resource I hit the cap on

It also means when new content drops like the t4 upgrades you have all the players like us actively participating in clearing the map, which makes the experience with randoms a lot better

If there was no cap then it would mean I would already have been able to immediately unlock all the tier 4 upgrades and the entire warbond as soon as it released. Which is fun for me but it means when I then go to play with other random players who did not have a resource hoard I would no longer be actively searching every POI and every outpost for samples while they would be trying to do that

So if there was no cap it would ruin the experience for everyone else who did not play as much when they then get randoms like me and you guys in their game as we'd have already unlocked everything and thus not be fussed about the samples

Whereas now due to the cap we are all actively hunting samples the same as those who played a lot less than us. But the cap did still allow us to get 2 upgrades right away which is great and it was ample medals to unlock a bunch of stuff right away on the warbond so we did still benefit from the small hoard of resources we had, while the cap prevented us from overly benefiting from the hoard we would have had otherwise without the cap

And even once we finish getting all the upgrades we will still be hunting samples as we will want to cap ourselves out again

So it ensures quite a long period of even the most dedicated players continuing to participate in the same activities that less dedicated random players also need to do now
gachi is manly Apr 13, 2024 @ 6:00pm 
The rare sample cap is pretty rough, ngl.

The other ones are more reasonable. You can afford two of the new modules if you're capped other than rare samples.

Originally posted by InColius:
it ensures quite a long period of even the most dedicated players continuing to participate in the same activities that less dedicated random players also need to do now

I agree. You kind of have to have the cap otherwise the people who played a lot would amass so many samples, they'd never help get more samples for the newer players.

It already was happening before this patch where many people were capped and not bothering grabbing them. At least this way, people (like me) have to go back to hunting for them again.

Otherwise I'd just have so many by now, I could just buy the new modules and go back to ignoring them. I still liked to grab them when I was on a team with lower level dudes I know still need them, but from what I've seen most people just start ignoring them.
Last edited by gachi is manly; Apr 13, 2024 @ 6:02pm
Xan84 Apr 23, 2024 @ 3:54am 
Originally posted by gachi is manly:
The rare sample cap is pretty rough, ngl.

The other ones are more reasonable. You can afford two of the new modules if you're capped other than rare samples.

Originally posted by InColius:
it ensures quite a long period of even the most dedicated players continuing to participate in the same activities that less dedicated random players also need to do now

I agree. You kind of have to have the cap otherwise the people who played a lot would amass so many samples, they'd never help get more samples for the newer players.

It already was happening before this patch where many people were capped and not bothering grabbing them. At least this way, people (like me) have to go back to hunting for them again.

Otherwise I'd just have so many by now, I could just buy the new modules and go back to ignoring them. I still liked to grab them when I was on a team with lower level dudes I know still need them, but from what I've seen most people just start ignoring them.

Unless they plan on releasing new ship upgrades really often, this is a detriment. I mean think about it, if you could store samples, you would be far more inclined to do so, as it is, you only do that for the small time it takes to farm the ship components. Right now I have no need for samples, medals or credits, feels bad wasting all that. Only thing I need is XP to get to 150. Of course those people where ignoring them, you get NOTHING, why would you bother? At least if you would store them, you would get SOMETHING.
Slider Jun 4, 2024 @ 2:53pm 
the main issue i have with the cap is iv played for played a month or two and just hit pretty much every unlock and during that time id find matches where higher levels just didn't seem to care about samples or credits or medals just ignoring everything, i am not even faulting them a lot of them were nice or would help if you pointed out you needed them but i only recently got everything and within a couples i almost hit resource cap on everything but super credits and i can see how if you have played since launch you probably don't have much reason to go out of your way.
ObsidianKey Jun 4, 2024 @ 3:00pm 
people that are capped do play differently than people that aren't, but i will never understand the farmer. you get capped very quickly with minimal gameplay effort along the way.

raising the cap wouldn't prevent people from still having nothing to spend it on.
Last edited by ObsidianKey; Jun 4, 2024 @ 3:00pm
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Date Posted: Feb 20, 2024 @ 6:21pm
Posts: 16