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While we're on the subject, give the Peacemaker and the Verdict Medium 1 penetration, bump the Senator to Medium 2. That actually gives people a reason to use those two over the Redeemer and gives the Senator a bit more love.
Not really sure what to do about the Penetrator and Adjudicator, though. Giving them Medium 2 penetration seems a bit... much? Definitely think the Stalwart should have Medium 1 penetration, though, and maybe bump the damage on the MG a little conpensate.
If you wanna fix Assault rifles, the first thing you need to do is make it so every assault rifle has 30 or 35 rounds per magazine BASE. Thats a good starting spot, then they need to work on damage numbers.
Medium Armor is not difficult to deal with, most support weapons are designed for them or alternatively hit them with a grenade.
Giving high damage primaries medium pen would make far to many support weapons and alternative primaries not worth using; just trading one problem for another.
Primary and secondary weapons need more identity, but they can't overshadow support weapons called down via stratagems.
Far better that the LACK of medium penetration have a more recognizable cost and the weapons are statted accordingly.
Medium armor is also way too important to deal with and has too much overlap with Heavy armor answers, primaries and secondaries by proxy feel weak because they don't plink off of only 1/3rd of the forces.
It makes sense, it's just not communicated in game at all. Armor pen should be a listed stat.
it kinda already is but only for grenades for some reason, you can see a number of penetration when comparing their stats that ranks from 1 to 9
If "Medium armor penetration" meant exactly that and not "Oh only up to this sort of armor" then people would know what they're dealing with reliably, as it currently stands HD2 has the Warframe issue of "Too damn many health/armor/shielding types" which causes players to just default to "Do enough damage/penetration to not care anymore".
It doesn't need to be this complex, all the complexity it does is create a different "minimum" standard every weapon has to live up to, hell that much should be obvious since nobody complains about anything that is "light" armor type since every single weapon damn near actually works against them.
Not to mention how much of a resource drain hardware wise it must be having to calculate all the different armor types and hit locations...