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The gunships aren't going to go away just because the factory is hard to take out.
Better as a team but there is the option if your teammates are being dumb.
Additionally, there's a bit of random chance to it too. i just tried to solo a double gunship fabricator spawn, and the laser cannon, with a fresh hellbomb drop, will lose the DPS race against 2 or more gunships. I.E. the ability to solo them drops catastrophically if two or more fabricators spawn on the same tile, because you can't reliably kill multiple gunships fast enough to protect the bomb, so you are incentivized to bring the shield generator relay or smoke bomb stratagems on missions that are already bottlenecked down to 3 stratagems, just for the off chance of running into an unlucky spawn.
The overall issue is that they are already oddly difficult compared to the rest of the game to the point of sticking out from a development side, and I don't get why teams don't acknowledge that, nor why they were designed like that in the first place
Sure would be nice to be able to 380mm them. I've yet to see a team completely ignore one though. Sounds like console peasant behavior. Turn off your crossplay.
Regrettably, I have to agree with your example. Call it a skill issue on my part, but unless I had enough foresight to bring an HMG, I don't think I can handle 2 fabricators side-by-side unless I came prepared. One time on an 8-dive, our team was unlucky enough to go up against 3 fabricator structures at each corner or the map, put us all on edge.
I recommend experimenting with the HMG for your bot dives, as it can destroy the gunships easily and maybe out DPS a swarm of them (at least better than the AC and AMR can...for sure).
1. 170m is aggro range for fabricator.
2. small contingent of troopers at base of fabricator (will trigger bot drop)
a) trigger a botdrop nearby, and eliminate quickly. (or cheese it with smoke)
b) you have 2 mins*** approach/eradicate troopers at base of tower to avoid dropship.
c) use smoke nade or shieldgenerator to protect hellbomb from drones
d) run
*** 2min 30sec with localized confusion
I've seen one guy use Quasar/EAT-combo successfully on VIPlaunch missions (from extract helipad overlooking approach).
1. the first time I used quasar on a bot'n'gun left me with trauma to this day.
2. the second time I used quasar. I was stubborn, slow-on-the-uptake, didn't learn my lesson from (1)
You can't claim that "oh yea they're easy if you have these stratagems and this team behavior" because neither of those things are guaranteed, unless you are in a lobby with friends, and have specifically tailored your own loadout to one random chance objective, neither of which are things that anything else in the game requires to do effectively. One side objective shouldn't decide the meta for bot missions
And if we are precise all automatons special facilities really need a brady guide, a jammer needs a small puzzle and also call a hellbomb unless the fabricator is attached to the jammer, airship factories are not more complicated in this sense.
Gunship factory, on the other hand
- Cannot be stealthily shut down with a convenient little console next to it
- Cannot be damaged by almost anything. Most of the time, you have to call in the hellbomb, and the gear/stratagems you have will not open up any new ways. If you are lucky, you might get artillery with a mini-nuke. If you are extremely lucky, you might get a wild defective hellbomb close enough to the fabricators
- And for all of your efforts, you still get the same rewards as the illegal broadcast or rogue research side missions. Hilarious, I know
Possible improvements, obviously 1 or 2 of these should suffice to make those fabricators more fun/manageable:
- Add a console like one on sabotage enemy air assets which would cause fabs to detonate?
- Add a shutdown console like one for a jammer?
- Add a weakspot of some sort to allow AT weapons take them out with careful aiming and timing? Like when they open up to release a new ship
- Make them vulnerable to the heavy hitters like 380 or 500kg? Can still require 2 hits or so per fabricator to not make it too easy, of course
- Give them an Eye of Sauron which only sends out gunships if it sees you?
Bonus: Add some valuables storage to the fabricators so you'd get something extra for risking your neck? Like a POI container with stuff to loot