HELLDIVERS™ 2

HELLDIVERS™ 2

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Why does Automatons seems to have INFINITE resources?
...i can see the argument for bugs being that they are a type of species that expands relentlessly, which moreover adapts the environment to their liking, it makes sense they'd be everywhere all at once.

Hence, we would need more "extreme" measures to take them out, like the black hole on Meridia. or that chemical we used in the early stages of the war.

What i don't get is where the heck the Automatons keep finding the resources to field a never-ending tide of Tanks, Devastators,Factory Striders etc.etc.

They don't seem to have any logistical limits, cooldowns or resource issues at all!

This isn't me complaining about difficulty it's just that i feel we could use more tactical elements and strategic objectives that actually hinder the Automatons

Like, "sabotaging X facility causes them longer to call reinforcement" or "conquering a certain key sector on the surface of the planet map/mission select causes them to suffer progress" etc etc.

Maybe it's just me, but from an enemy that can pull legions of bots out of thin air, i'd expect at least a tangible way to actually hinder their progress instead of
"Planet X is important because the developers says so"
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Automatons aren't a visually finished faction. I assume in the future the planets they occupy will be transformed by their presence similarly to how bugs transform their environment. Covering the surface in factories, mining facilities, shield generators, ground to space guns, etc. (more than they do now) And maybe even fielding some sort of a field in the atmosphere that prevents intense bombardment which in the current game seems to be just a not utilised solution to their presence. As Automatons having surface infrastructure could most likely be simply bombed from orbit. Unlike bugs which are mostly present underground.

However, another answer to this question, though not entirely, is the fact that Automatons are most likely a very significant existential threat to Super Earth and their forces that came from beyond the visible sector are of a very significant size. And that the amount of planets they own and manufacture ships and infantry on could be greater than that of Super Earth's.
LoboFH 10 iun. 2024 la 15:16 
Because socialism is more efficient technologically than managed "democracy" and all the community works happily for the common good and a greater cause.
Postat inițial de LoboFH:
Because socialism is more efficient technologically than managed "democracy" and all the community works happily for the common good and a greater cause.
if you're implying non-authoritarian societies are better at science due to the fact that the basis of science is dissidence and experimentation, then sort of. But the issue with Automatons is that they seem to be a programmed society at least from our perspective.

I had a question in my head... Who the ♥♥♥♥ made the Automaton logo? It's their own design. They put it on their buildings. How did they make their chant? Are they sentient or are they programmed? The guys we have on Cyberstan are their creators, and I assume they're human-like. Cyborgs. Most likely more advanced or at least more biological than the Automaton forces.

And if Automatons are sentient, and they are like human in that they are all individuals who simply work together, then why do they behave like they have no brain. And why can they be so easily outsmarted. And why is it that a bunch of Helldivers can defeat a whole army of intelligent, heavily armed, organised machines.

And also, wouldn't that imply that the Automaton population of intelligent beings is large enough that they would probably technologically accelerate at paces significantly faster than that of Super Earth?
You know, that'd actually make for some interesting strategic objectives if the enemy had supply lines too. For example, if the MO is to capture planet X, we can first liberate planet Y to cut off tank reinforcements to X so there's less armor spawning. If we liberate planet Z there will be less AT-ATs and Hulks on X.
Mepho 10 iun. 2024 la 15:22 
Postat inițial de Cadwell:
[...]
This isn't me complaining about difficulty it's just that i feel we could use more tactical elements and strategic objectives that actually hinder the Automatons
[...]
I find this point very interesting.
So far the only interactions we have are nests/factories that work counter-intuitively and shrieker/stalker nests and gunship factories (maybe more? Haven't played bots in a long time) that all stop the spawning of a specific enemy type.

There could be way more interactions.
From actually reducing the spawns to unlocking stratagems. Like you destroy an AntiAir position and you get a free eagle stratagem for the mission.
Or you destroy something and it drops a socialist/fascist support weapon that isn't normally equippable.

More interaction with the map would be good me thinks.
Postat inițial de Singularity's Marauder:
Snip

Some of their buildings also feature writing on the sides of them and the crane building has warning signs on it that seem to caution against overhead safety.
Editat ultima dată de Chaos Epoch; 10 iun. 2024 la 16:00
Postat inițial de LoboFH:
Because socialism is more efficient technologically than managed "democracy" and all the community works happily for the common good and a greater cause.

Please tell me this is a Poe.
Oobaneko 10 iun. 2024 la 16:41 
Thermids are movie Starship troopers, while Automatons are more book bugs, who borns with gun in hands.
Postat inițial de LoboFH:
Because socialism is more efficient technologically than managed "democracy" and all the community works happily for the common good and a greater cause.

Calling in orbital railgun on your IP address
they look like they're made from scrapmetal... we make ALOT of scrap metal when we liberate a planet... i think they are farming us for materials like we are the bugs. Probably a cyborg plan tbh, a plan to win at the game super earth plays best... attrition.

Basically i think the robots are like skeletons from a necromancer, every time we blow them up they just reform into a new one. Thats probably why they also kind of have that "necromancer's army" look to them and have a sauron eye for their towers.
Editat ultima dată de Wingnut Mcmoomoo; 10 iun. 2024 la 16:57
I think it's because the planet you're fighting on is like this big: O
But the entire area your operation takes place in is like this big: .

Big ol' planet of robots. You can see the dropships come from outside the mission area.
Jiffypop 10 iun. 2024 la 16:54 
They get their "resources" from off of the map. Like, their home planet and mines and whatnot are the same place wherever that invasion fleet that respawned the automatons on the map were from.

But I do agree, progressing on in game stuff should let us hinder both bots and bugs.
Even for bugs they presumably need organic matter and probably water. Both factions endless population booms seem like pure fantasy.

I guess one possibility is the planets we fight over are only one planet in a resource rich island of planets, moons or asteroids that humans, bugs and bots harvest from off camera.
Editat ultima dată de LoveTruffle; 10 iun. 2024 la 17:08
Postat inițial de LoveTruffle:
Even for bugs they presumably need organic matter and probably water. Both factions endless population booms seem like pure fantasy.

I guess one possibility is the planets we fight over are only one planet in a resource rich island of planets, moons or asteroids that humans, bugs and bots harvest from off camera.
There is a countless mass of diver corpses to be consumed or re-purposed

and oats.
Editat ultima dată de ObsidianKey; 10 iun. 2024 la 17:15
LoboFH 10 iun. 2024 la 17:43 
Postat inițial de Dreyfus0414:
Postat inițial de LoboFH:
Because socialism is more efficient technologically than managed "democracy" and all the community works happily for the common good and a greater cause.

Calling in orbital railgun on your IP address
We will deflect it with our superior shield domes.
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Data postării: 10 iun. 2024 la 15:04
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