HELLDIVERS™ 2

HELLDIVERS™ 2

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SilentHero Jun 5, 2024 @ 7:53pm
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HOT TAKE:I'm tired of pretending that Diligence/Diligence Counter Sniper are good
These two just feel like straight-down grades and pee shooters.

The Anti-Material Rifle is the only true markman rifle that anyone should carry into battle.


When combined with a supply pack, the anti material becomes the ultimate primary. Fighting bots prevent you from having the luxury of standing about and aiming since they can quickly cause you to stumble. The Diligence/Diligence Counter Sniper requires you to hit head shots in order for them to be effective, which is an impossible undertaking when under fire from several directions, and the worst part is that you may need to hit two on the same target. Never encounter this issue while using the AMR.

If you want to be a legitimate sniper in Difficulty 9, the AMR is the obvious pick.

I never asked for DMR to be competitive, and it doesn't have to be because there's only one sniper worth utilizing. You decide to keep ignoring the fact that the ARM and supply pack are so superior that it begs the question, "What's the point of does two other sniper rifle?"

Technically speaking, the AMR mix with supply pack is an auto cannon with additional perks.
You receive a 200-meter sight, you can reload while sprinting, and you don't have to worry about running out of ammo; if you hit your shots, you'll have plenty ammo and additional stims.
Furthermore, you can aid others by handing them a supply pack rather than worrying about your egotistical teammates who like to call in supplies just to get one pack.

I utilized the AMR throughout the most of my mission, and having a reliable weapon that can damage, stagger, and penetrate tiny foes means I don't have to shift weapons much.
This allows me to introduce a choice of primaries that are far superior to DMR. Weapons like Plasma Punisher which excels against Bots, Scorcher, Jar 5 ,Scythe and Sickle. My favorite is the Plasma Punisher since it deals consistent damage and can be really potent when used properly and with good accuracy.

I think it's ludicrous to complain about it consuming a stratagem slot, which will most likely be occupied by something like an auto cannon/back pack, unless individuals truly require a bubble shield to survive in difficulty 9.
To me, the Eruptor was only useful when I needed to take out a bot fabricator from a great distance. Sadly, this requires some luck, with the building's location being the main problem.
If you are not fortunate enough to have it facing you, you will be forced to choose a better position. This prevented me from taking it on any further missions, and I instead used an eagle air strike for that purpose. This merely highlights the untrustworthy information provided by those who disagree, highlighting my employment of a set weapon while ignoring its drawbacks.

Honestly, this entire conversation was never meant for you if you only occasionally use DMR; it was intended solely for those who are serious about long-distance game-play.
It's regrettable that some felt offended by my criticism of the DMR's inconsistent and disappointing performance.
Please abstain from simply putting a few paragraphs that explain nothing and make you look silly.

I'll ignore the nah-huh arguments.

Originally posted by retroquark:
So the complaint is really about how the armor and hp changes has completely destroyed the utility of a bunch of weapons. That all should be on the category of "difficult, takes time, but can pay off in the right circumstances" - as opposed to where they are now, which is "difficult, needs incredible skill -- to merely be ok".
Last edited by SilentHero; Jun 7, 2024 @ 2:28pm
Originally posted by New To This:
Originally posted by Forblaze:
Originally posted by SilentHero:
snip

The AMR replaces the autocannon in all of these situations, not the counter sniper. The counter sniper and the AMR can be run together just the same with the same dynamic. They aren't in conflict in any way. As I keep saying, you can't compare a primary weapon to a support weapon this way.

I never suggested I'm a perfect player. But for every devastator I spend nine shots on, there's one I one shot. And when I do spend nine shots on a single enemy, I'm not stressing over where my next resupply is going to be like I would with something like a scorcher.
His original loadout as an example was.
AMR+SupplyBackpack = best sniper loadout in game.

The whole point is the Snipers are still weak.

The funnest sniper, is a support weapon, and makes the other 2 feel like semi-auto high penetration assault rifles.
Not sniper rifles.

Sniper rifles are typically HIGH target priority weapons.

The easiest way to fix the primary snipers?
Would be give them more armor pen, so they would be one of few Primary weapons able to damage/intentionally target all heavy targets.

They lack a role right now, which is why there are a lot of complaints.

They "Work" However other things work better.
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Showing 1-15 of 141 comments
TamTroll Jun 5, 2024 @ 7:55pm 
the counter sniper i'll agree with you is trash. I look at an enemy, and the gun looks at it two seconds later. A gun isn't good if it's not pointing where you're aiming it.

Standard Dilligence I've been enjoying though, it's accurate, has some good power, and takes out Automotons good.

That said, i still bring the Anti-material rifle with me for the heavier targets.
SilentHero Jun 5, 2024 @ 8:05pm 
Originally posted by Hero Element:
I think the Diligence is "decent" as in it's on par with the Liberator as a weapon. Both are inferior to the Scorcher though which kills both light and medium enemies. Compare the Diliigence directly to the Scorcher, they're both semi-autos with high damage per shot. Scorcher mogs it. Can frontal kill Striders in 3 shots, body kill Devastators, 3-5 shots, 3 hit kill Nursing Spewers, etc.
I pair the Scorcher and the AMT, and I forget Diligence/Diligence Counter Sniper exist.
Forblaze Jun 5, 2024 @ 8:09pm 
The anti-material rifle is a support weapon, so of course it's better than either of them.

The Counter Sniper is a primary weapon that can one shot devastators and it has good ammo efficiency. You do need to put in some work to land the headshots, but it's a solid option. What else do you want a primary weapon to be doing?

IMO, it's one of the best primary weapons to take against bots. Probably second place behind the punisher plasma. If you're really good at clicking heads, it's probably the best option.

The regular diligence I haven't touched since the counter sniper was buffed.
SilentHero Jun 5, 2024 @ 8:43pm 
Originally posted by Forblaze:
The anti-material rifle is a support weapon, so of course it's better than either of them.

The Counter Sniper is a primary weapon that can one shot devastators and it has good ammo efficiency. You do need to put in some work to land the headshots, but it's a solid option. What else do you want a primary weapon to be doing?

IMO, it's one of the best primary weapons to take against bots. Probably second place behind the punisher plasma. If you're really good at clicking heads, it's probably the best option.

The regular diligence I haven't touched since the counter sniper was buffed.
That is the precise opinion I am tired of.


When combined with a supply pack, the anti material becomes the ultimate primary. Fighting bots prevent you from having the luxury of standing about and aiming since they can quickly cause you to stumble. The Diligence/Diligence Counter Sniper requires you to hit head shots in order for them to be effective, which is an impossible undertaking when under fire from several directions, and the worst part is that you may need to hit two on the same target. Never encounter this issue while using the AMR.

Power-wise, AMR does everything you need it to do and more, and when combined with the Scorcher and resupply back, you are the Ultimate sniper.

The Plasma Punisher demonstrates how pointless Diligence is... Lighter foes may be dispatched with a single shot, and it's much better when they're grouped together to take out multiple enemies. Larger targets can be staggered, and you can move quickly in and out of cover to shoot securely without having to be exact.

Last edited by SilentHero; Jun 5, 2024 @ 8:53pm
Anson Jun 5, 2024 @ 8:51pm 
Marksmen rifles shouldn't have any damage drop off until 125 m at least imo.
Forblaze Jun 5, 2024 @ 9:03pm 
Originally posted by SilentHero:
[
That is the precise opinion I am tired of.


When combined with a supply pack, the anti material becomes the ultimate primary. Fighting bots prevent you from having the luxury of standing about and aiming since they can quickly cause you to stumble. The Diligence/Diligence Counter Sniper requires you to hit head shots in order for them to be effective, which is an impossible undertaking when under fire from several directions, and the worst part is that you may need to hit two on the same target. Never encounter this issue while using the AMR.

Power-wise, AMR does everything you need it to do and more, and when combined with the Scorcher and resupply back, you are the Ultimate sniper.

Of course the counter sniper is worse than a combination of *two* stratagems. This is an unrealistically high bar to expect a primary weapon to clear.

I personally don't like the scorcher because it's so ammo hungry. I use the counter sniper as more of an initiator/default weapon and switch to the autocannon during more intense fights. The counter sniper here is just serving as more of a weaker version of the autocannon to preserve its ammo. The scorcher works mostly the same, you just have to be a lot more considerate of its ammo.

Counter Sniper kills devastators in one head shot, not two.
SilentHero Jun 5, 2024 @ 9:31pm 
Originally posted by Forblaze:
Originally posted by SilentHero:
[
That is the precise opinion I am tired of.


When combined with a supply pack, the anti material becomes the ultimate primary. Fighting bots prevent you from having the luxury of standing about and aiming since they can quickly cause you to stumble. The Diligence/Diligence Counter Sniper requires you to hit head shots in order for them to be effective, which is an impossible undertaking when under fire from several directions, and the worst part is that you may need to hit two on the same target. Never encounter this issue while using the AMR.

Power-wise, AMR does everything you need it to do and more, and when combined with the Scorcher and resupply back, you are the Ultimate sniper.

Of course the counter sniper is worse than a combination of *two* stratagems. This is an unrealistically high bar to expect a primary weapon to clear.

I personally don't like the scorcher because it's so ammo hungry. I use the counter sniper as more of an initiator/default weapon and switch to the autocannon during more intense fights. The counter sniper here is just serving as more of a weaker version of the autocannon to preserve its ammo. The scorcher works mostly the same, you just have to be a lot more considerate of its ammo.

Counter Sniper kills devastators in one head shot, not two.
When all three guns are regarded as Sniper Rifles, it is not.

The Scorcher is a significantly superior sniper rifle to both Diligence; it can also shoot down airships and is a much better stealth weapon.

If you're using AC, replacing the Diligence with the Plasma Punisher will be more effective.
IMO

That's what I occasionally run.

Originally posted by Forblaze:

Counter Sniper kills devastators in one head shot, not two.
This has happened to me several times with normal bots. The weapon was inconsistent.
Last edited by SilentHero; Jun 5, 2024 @ 9:51pm
Silent_Shadow Jun 5, 2024 @ 9:46pm 
Both diligence DMRs are pretty good for bots, and both can be hip fired or point snapped on target for close combat. The real advantage is being able to pick off a bunch of bots at a distance without starting a firefight and then closing to finish off any bot forces left standing with a stratagem or a support weapon, which is great when you play alone or with stealth.

Of the two, I prefer the counter sniper diligence DMR because it can kill most trooper bots with a body shot and devastators with one headshot. I don't really notice the slower handling of the counter sniper variant (it is no worse than the AMR), but I don't see the point in bringing either DMR if you're bringing an AMR. That doesn't mean the DMRs are bad though; the AMR is better than both DMRs but at the cost of a stratagem slot and a support weapon slot.
ShockedHearts Jun 5, 2024 @ 9:52pm 
they used to be garbage, after buffs they were made... alright. 4-5 range. mid tier. not amazing options but there are worse to choose.

i thought everyone knew this?
atleast they are better than smgs now tho lol. those are still low low tier.
Last edited by ShockedHearts; Jun 5, 2024 @ 9:52pm
Wutever Jun 5, 2024 @ 9:53pm 
Originally posted by SilentHero:
These two just feel like straight-down grades and pee shooters.

The Anti-Material Rifle is the only true markman rifle that anyone should carry into battle.
Have you seen what the bullet of a DMR and that of an AMR looks like in real life?
The Diligence CS does exactly what it is supposed to be doing - kills chaff in (mostly) one shot.
The AMR does exactly what it is supposed to be doing - kills lightly armored "vehicles" in a few shots.
Last edited by Wutever; Jun 5, 2024 @ 9:53pm
Billy Jun 5, 2024 @ 10:10pm 
I feel like you're sleeping on the fact that the CS can one-shot devastators in the face and all lesser bots beneath them just about anywhere (the regular diligence one-taps the regular bots in most areas too). I really enjoy the CS myself, after its buff it went from real weird and awkward w/ no benefit compared to the diligence to an actually really awesome anti-dev weapon on the botfront (and with how many devs you get in the higher difficulties, anti-dev is real important)
SilentHero Jun 5, 2024 @ 10:20pm 
Originally posted by Billy:
I feel like you're sleeping on the fact that the CS can one-shot devastators in the face and all lesser bots beneath them just about anywhere (the regular diligence one-taps the regular bots in most areas too). I really enjoy the CS myself, after its buff it went from real weird and awkward w/ no benefit compared to the diligence to an actually really awesome anti-dev weapon on the botfront (and with how many devs you get in the higher difficulties, anti-dev is real important)
When I joined the random D9 bot games, I never saw anyone using it, Now that I think about it, I never saw anyone run it, and yet, it is promoted as a useful weapon.

Originally posted by Wutever:
Originally posted by SilentHero:
These two just feel like straight-down grades and pee shooters.

The Anti-Material Rifle is the only true markman rifle that anyone should carry into battle.
Have you seen what the bullet of a DMR and that of an AMR looks like in real life?
The Diligence CS does exactly what it is supposed to be doing - kills chaff in (mostly) one shot.
The AMR does exactly what it is supposed to be doing - kills lightly armored "vehicles" in a few shots.
AMR provides all of this and more, making DMR a problematic pick.
LoboFH Jun 5, 2024 @ 10:26pm 
The Countersniper is awesome against the bots after the last balance patch. Not the terrible handling anymore, good damage, medium penetration and something very useful...it's like a silenced weapon, you can get a lot of minion kills in stealth.
Wutever Jun 5, 2024 @ 10:26pm 
Originally posted by SilentHero:
Originally posted by Billy:
I feel like you're sleeping on the fact that the CS can one-shot devastators in the face and all lesser bots beneath them just about anywhere (the regular diligence one-taps the regular bots in most areas too). I really enjoy the CS myself, after its buff it went from real weird and awkward w/ no benefit compared to the diligence to an actually really awesome anti-dev weapon on the botfront (and with how many devs you get in the higher difficulties, anti-dev is real important)
When I joined the random D9 bot games, I never saw anyone using it, Now that I think about it, I never saw anyone run it, and yet, it is promoted as a useful weapon.

Originally posted by Wutever:
Have you seen what the bullet of a DMR and that of an AMR looks like in real life?
The Diligence CS does exactly what it is supposed to be doing - kills chaff in (mostly) one shot.
The AMR does exactly what it is supposed to be doing - kills lightly armored "vehicles" in a few shots.
AMR provides all of this and more, making DMR a problematic pick.
Your thinking is what is problematic. The AMR is a damn support weapon designed for mediums. The DMR is a primary weapon designed for infantry. It's a literal apples to oranges comparison unless you are also willing to compare the Crossbow to an RR. I mean, they both explode, right?
Billy Jun 5, 2024 @ 10:27pm 
Originally posted by SilentHero:
Originally posted by Billy:
I feel like you're sleeping on the fact that the CS can one-shot devastators in the face and all lesser bots beneath them just about anywhere (the regular diligence one-taps the regular bots in most areas too). I really enjoy the CS myself, after its buff it went from real weird and awkward w/ no benefit compared to the diligence to an actually really awesome anti-dev weapon on the botfront (and with how many devs you get in the higher difficulties, anti-dev is real important)
When I joined the random D9 bot games, I never saw anyone using it, Now that I think about it, I never saw anyone run it, and yet, it is promoted as a useful weapon.

Originally posted by Wutever:
Have you seen what the bullet of a DMR and that of an AMR looks like in real life?
The Diligence CS does exactly what it is supposed to be doing - kills chaff in (mostly) one shot.
The AMR does exactly what it is supposed to be doing - kills lightly armored "vehicles" in a few shots.
AMR provides all of this and more, making DMR a problematic pick.
idk how saying you don't see anyone using it means it's automatically bad. randos will always gravitate towards the easy "i don't need to rely on my teammates" picks. The CS is better when you have a team that specialize in roles. Being a long-ranged sniper with a lot of ammo and something like a spear or LC to be the team's "Annoying Bot Deletion" person is really fun and your team will thank you for getting rid of the rocket devs before they can even breathe.
Last edited by Billy; Jun 5, 2024 @ 10:28pm
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Date Posted: Jun 5, 2024 @ 7:53pm
Posts: 141