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And to this day Elden Ring still has more players than HD2.
Is this really the W you were hoping for?
The open world did it no real favors and a LOT of things are just reused (side dungeon themes, bosses in said side dungeons) and I still think the overall balance is wack because they put way too much emphasis on the grand scale rather than the tight design like the prior games.
There’s no diff really, all games drop off, but only great games come back to the charts or stay for longer than a year.
Sony shovelware? Well. Simply isnt made to have that kind of shelf life.
But go back to mindlessly blasting bugs. If what you enjoy, power to ya op. I still enjoy the mindless loot grind of Diablo style games. We all have our guilty pleasures right.
The other thing, the player base for HD2 dropped 50% between the time it announced 8 million units sold and 12 million units sold, which should be the most massive red flag to look at. Unlike other similar games, sales didn’t start going down while the player counts did, the player base was dropping NEGATING the continued blistering sales, which speaks volumes,
And for he best reference, the other horde based extraction shooter for 4 players based around around objective based missions and battling bugs, Deep Rock Galactic has over 5 times the active player base in its 6th year than it did in its 2nd year.
24 hour peak is still higher for HD2, and Elden Ring had twice as many sales as HD2. I'm not saying HD2 is the best game ever, just that it's normal to lose a lot of players after a while
Ok, lets compare it to something like Palworld.
https://steamcharts.com/app/1623730#All
Released in January 2024 with peak of 2,101,535 players, come April 2024 it only had a peak of 128,481. That's a 94% decrease over 3 months.
According to industry professions these 2 games faced similar challenges with content updates and retaining players - https://gamerant.com/helldivers-2-palworld-live-service-early-access-content-good-bad/
If you have a better comparison that you would like to make please do so.
Helldivers 2 is a live service coop shooter meant to be replayed constantly
Glad I could clear things up
Yes, yes, yes, what you said makes sense.
This is all normal. right?
Our latest MO failed again, which is also normal. right?
The endless Nerf of weapons is correct. right?
Continue to strengthen the enemy and let the enemy chase us all over the map is correct. right?
Countless errors and crashes are also normal. right?
You like the game the way it is now, right?
Listen to what nonsense you are talking about?
Before someone flings a Palball at me and sends me to work on the assembly line, it needs to be mentioned that Palworld was only as wildly successful as it was because of its extreme simularities to Pokemon, an already well established and beloved (albeit lacking quality itself recently) franchise that has reached billions of players. Pokemon + Guns is a novelty that many cannot resist the allure of.
Helldivers 2 is a live service game that is designed to be always online and massively multiplayer. The health of the game directly corresponds to the amount of players still in circulation, which has been plummeting massively. The same cannot be said about Palworld which has a cemented start and finish in a similar vein to Terraria.
I don't agree with either of the posts suggesting Palworld is similar to Helldivers 2. That's Apples to freakin Basketballs. You want a better comparison, go for other games in the horde shooter genre. Yes, Helldivers 2 is one of the best selling games of all time in that genre, but the burn off as a percent of the playerbase is not nearly as flagrant in a game such as DRG or KF2 as it is here.
Something is clearly going wrong if your fans are already tired of the game 3 months in when your game is designed around the idea of many people sticking around for Major Orders to progress the game's state. The most similar thing to this concept is if WoW couldn't keep its players around to do the latest raids. The thing that keeps the game alive between massive content drops is failing.
I agree that HD2 could have been so much better if it wasn't plagued with technical issues at launch, bad communication from devs, and the whole PSN debacle among other things. People around here just act like the sky is falling because we are experiencing a somewhat normal drop in players.
DRG is a masterpiece that slowly rose from Early Access back when people were still skeptical about Early Access games...now it seems like most games on steam launch in early access. It's been a slow burn tho, 46k peak ever, even tho it's sold 8 million units.
I can only hope Arrowhead pulls inspiration from DRG and keeps updating the game and making it better.