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Scripted breaches and bot drops, like a detector tower, ore survey drill or similar are NOT effected.
The intervals of waves within a breach/flare event are similarly not affected. If they were going to have 3 ships with 2 tanks and a bunch of devs, they still will booster or not.
It literally only slows down how often a patrol can become a problem.
If you want to bring it, bring it on the 40min maps where everyone spreads out alot.
I'd honestly rather run UAV to see patrols from longer away than Localization Confusion.
so it doesn't even slow the breach/bot drop from wall defense i assume?
Not a bad option.
Myself, I'd like it to actually slow or reduce the spawns. Like, if a breach was gonna have 3 packs of trash, 3 chargers, 2 packs of spewers and a titan. Either make the booster cut down how many are in the packs, or cut the number of packs in a horde, or even just slow them down. Like if the whole breach would be done in 30 seconds, make it a minute, so the booster lets you deal with fewer enemies at a time, but over more time.
Like the local resistance is confused or something, so it takes them longer to reinforce and get in that breach. Lower the tempo of the fight, as it were.
Correct.