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If they have a roadmap for these MO story events, then our efforts don't really matter, we could literally never engage with the MO and the story will move along, unless they stall it out of spite.
They alienated the playerbase with their "Difficult = fun" mentality and the terrible balance patches, now they are stuck with a small and polarized playerbase comprised of "git gud"s, malcontents, the indifferent, and a shrinking population of average players.
The rewards are not incentive enough to engage in events that are boring meatgrinder missions whose challenge is simply "more enemies".
So either they will continue locking content behind MOs, which will end up the same as the recent ones, or they may simply release them freely on a schedule. Even then it will be difficult to draw players back in, unless they release a WIDELY well received balance patch along with a major content update.
The MO was working flawlessly, no bugs at all to require them to adjust for. I'm pretty sure the people who put in a lot of effort to complete that objective would disagree about the desire to contribute to the war effort though.
If you feel like the event and rewards feel cheap, that fighting to unlock new gear that everybody gets regardless if they contribute provides you no incentive to play than that sucks. It truly does, because that's a highlight for me and a great method to introduce new tools to play with. If they could just test them first, than it would be even better.
People think that there's some unique and crazy branching story line going on in the game. No, there isn't. If we fail some important MO, they're just gonna kick the can down the road or do some minor improv before steering us back to where we were. They have the story all written out already. Failing this MO would've just resulted in us coming back to it in x amount of time, much like how the AT mines are being handled.
Btw...player count. Were there really over 100k players online yesterday because when i checked the planes the numbers didn't add up. Last time i looked it was around 62k that day.
Don't forget that in-game count also includes PS5 players...
YT channels even made a post that historically this looks impossible and the Devs stated that yes, you guys are bad at these, and we're assuming you're going to lose but should you win we've already made the content for that also.
YT and other forums like Discord later pushed for everyone to focus together on completing the 10 planets and guess what - we won... and then the devs released the next batch of updates revolving around the victory.
This is always the problem with these type of open-ended games. People start walking around in tin foil hats.