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Certainly, and i think that is probably the weighted balance. I think a "Command" game mode that gives player groups that ability. but also you could run the CO/NCO with 2 enlisted or choose to run the match as a 4 man enlisted.
maybe 5/6 trigger more mission objectives?
But i worry that if the devs consider this they will further reach into the bag of "bullet-sponge" enemies.
Making the game less action and more "walking your elite" while you backup and shoot.
On-top-of i rarely have a mission where someone doesnt disconnect back to a 3/4.
-still no "rejoin" option either.
Idk, im bias, iv seen how poorly the galaxy is introduced to the player.
Its got 1 superstore with fake reviews.. while we have what 15-20 planets, which makes zero sense.
We can't even build up reputations on those planets and view other helldivers accomplishments.
The game can't even calculate the elite kills at the end of a mission, its all 1 "kills" total.
Am not sure how bad the networking is behind the scene for something as cool as a 6/6 squad.
Game depth is certainly important. And yes stability is something we would all like to see addressed. I dont think the base game needs to be 6 player squads but giving larger player ground even a horde clone is maybe something that would be able to scratch the 5/6 friends looking to play together.
I absolutely do not want bullet sponges lol
This is one of the more difficult aspects of game design that people overlook. Developers would have to juggle the balance for 2 different versions of the game. Something not so easily done.
Buffing a weapon that is underperforming in 4 player lobbies might become incredibly overpowered when 6 players are using it instead of 4. When mechs and vehicles finally come into the game, how will that look? The game might become incredibly trivial if they don't have separate balances for either.
This basically doubles the amount of work load for the developers in charge of something like this.
I'm not trying to say it can't happen. But i think people need to understand that a wish like this isn't easy as editing the number 4 in the "max lobby size file" into a 6. Just food for thought
Oh no that's not what I mean or think. Just a pipe dream. there are plenty of other things to address and look at first but if DLC or something comes that adds significantly to the game down the line its something I'd love to see.
its a want not a need :)
I wasn't accusing you personally of thinking that. More so speaking about people generally. It's just something I see others discuss so nonchalantly in certain games
No worries didnt take it that way. You presented me something i didnt fully consider
Oh! that is probably also a way to get the higher player count and add a fun dynamic to the game. Sure hope they continue down that thought path.
The real issue is performance. Extra duplication between 2 new players to the host and engine performance of the extra enemies, effects and physics.