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EAT you press 3 then wait a subjective eternity for it to allow you to fire (or get the 'invisible guns' glitch switching back to your primary in a hurry).
Recoilless I can push three then 180 no-scope a dropship out of the sky in 3rd person.... which proved to be a waste of time due to jank yeah.
Plus later debuffs to recharge and randomizers make the EAT lose all the reasons to bring an eat... Recoilless may have a garbage reload time solo, AND is woefully weak for such a weapon (but so is the eat, regardless of my feeding a titan one kills in lower difficulty). But the game does not go out of it's way to ♥♥♥♥ you over for using it as much as it starts doing to EAT users. ("Just bring it as a second support weapon idiot!" "three strat slot limit debuff")
"Why not use a Railgun?" That's a fair point, though I've honestly been trying to use other Support weapons. As effective as the Railgun is, I'm tired of using it.
IMO recoiless should 2 shot anything in the game, or 1 shot anything against a weak point.
Spear should 1 shot anything in teh game no matter what, and should have its lock on method changed, It should work like the rail canon.
When you fire a sspear, it just shoots stright up into the air, then comes down on the biggest target in the path of where you launched it just like a rail canon. thats how it should work.
that 20 ammo capacity you REALLY feel when you are a railgun user vs bots, and every other autocannon player is making it their mission in life to ignore walkers while watching people's back at an objective. "So I hear everyone hates rocket bots" "uh huh" You gonna shoot any of them?... yeah didn't think so."
Plus hogging a support pack to yourself on a team just proves ammo capacity is trash. (see also, grenade launcher)
Run the plas 1 + ammo pack + grenade launcher against bugs, you just run around being a personal air strike. Its great. you can deliver so much AOE damage.
Addition on the breaker :
- reach further than breaker
- Can destroy shrooms from across the map in 5-6 shots
- can kill bile spewers in 5-6 shots on the big acid part.
- can easily kill armored bugs from the front
- can kill charger in a pinch in 1 mag and a little more if you shot the butt.
- can easily destroy bile titans weak points in AOE
- can stunlock most ennemies, including stalkers, and even kill them in 5-6 head centered shots.
- can AOE kill small bugs
- Will literally MURDER egg nest missions
- can kill walkers from the front in 2-4 shots
- can kill most robots in one hit, maybe 2, even from afar.
- can kill shield bearers and medium armored robots about as fast than breaker, and melt them if you hit their backpack/missile pods.
- can kill hulks in the back really easily, even when trying to go around it, because AOE damage
- Can kill tanks in about 10 shots in the heat sink
- will destroy a heavy cannon turret in a single mag aimed at the heatsink.
- Can destroy AA guns and mortars in a dozen hits or so in the heatsink.
Disadvantages are :
- a little more clunky than breaker
- can kill you if you shoot point blank.
- Has noticable spread at mid range but not that much
- less DPS against charger legs, stalkers and medium armor bots, but still kill efficiently enough.
- "bullet" speed is not hitscan
- Its pewpewpew sounds like a wet noodle hitting the ennemy.
- Unless their shield is almost full, It will insta gib any ally in case of friendly fire, especially if they do not wear a 50% explosive damage reduction armor
You shoot in the butt (the glowing one where you should usually not shoot with normal weapons)
The thing is, scorcher is explosive damage so double damage on it, and AOE insure most hits will actually deal damage, unlike normal ammo where a lot of them will just bounce over the armored bit just besides. If you hit a full magazine or a little more if you miss some, it will pop out the butt part, then you just let it bleed to death in a dozen seconds or a little more.
Again, it's to do in a pinch, as it takes longer and more ammo tahn dedicated weapons. It's still easier and faster to hit the front leg with heavy explosive or railgun, then shoot at the leg. Again, double damage from explosives means you'll kill in about half or 3/4 of a magazine, just like with the breaker.
Bot its no contest. Scorcher is the best primary. Its the only one that can easily kill tanks/cannons/secondary objectives in their heatsinks, scout striders through the front without even needing to aim, and still pretty effectively kills all the devastators.
Well, the thing is, it's still an almost guaranted 200 DMG per shot on the butt part, compare that to the breaker that is 320 + 10% IF every single pellet hit the weak part (which never happens).
Also, unlike the explosive liberator for exemple, it has enough explosive damage to actually relatively quickly pop the part just like a grenade launcher or autocanon does with enough damage, meaning that it dies faster than how it should, assuming you let it bleed out.
It's indeed quite redundant with the railgun, and having one makes it a little less usefull. Still, having more ammo for priority targets is always good. And if you take someting else as support, like recoil-less or EATs or grenade launcher for nests & factories, it will really shine as a main weapon. I personally keep the railgun against bots for targets that need to disapear NOW, like hulks, devastators and shield bearers, and use scorcher against walkers and other ennemies.