HELLDIVERS™ 2

HELLDIVERS™ 2

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BlackNyasher Mar 5, 2024 @ 1:04pm
2
Helldivers 2 is bad Helldivers game
It could sound harsh but i didn't mean it a bad game, but... It just worse than Helldivers 1 in aspects that made 1 so great:

So first of all... Visualy game fails to look like "Helldivers" as you look at 99% of players who dressed whatever but not canonical "black+yellow" color-schemed armor. Other armor usullay have some very little "piece of helldivers" in it like a little skull on the belt or little winged skull somewhere nobody will ever look at, but mostly it looks taken from some Destiny or Call of duty and mixed in UE5 to get H2. In H1 most of the suits and hats been sharing the same grey-black armor and black uniform colors, even if you could find some coats and suits lacking any yellow in them you could see there still used the same color scheme as black+yellow armors, so it still barely different from the promo-arts and trailers featuring canonical heldivers, which is not the case in H2... Also weapon is sharing the same problem - H1 had it's guns painted the same scheme as armor looking like it belongs to the same universe and the same military formation, while in H2 it... again looking like taken from some other game, especially due to the fact it aint looking any futuristic at all.

Music, since old composer isn't here anymore, while original game followed the ideas of heroism and overcoming first of all ("Become more than you are"), in H2 suddenly trying to stimulate some PTSD-horror vibes in battle ("Only miracle will save you"), and as you call for evacuation even more suddenly switches to super-agent or spy action theme, while in gameplay it is the part where most deaths and failures happening and it doesn't make sense to sound as it sounds instead of sounding more, well, horrific or heroic (only for my taste ofc). But this is understandable and tolerable due to the direction game took in H2, which is the biggest problem of H2...

Well, idea of the game now is not "Become more than you are" as it was in H1 where you always knew and could see where you can do better and how you could avoid dying there and there, and even what could you do more as you arleady bleeding on the ground, surrounded and about to die (not to mention you been actually learning new stratagems because you needed to use them alot)... Now Arrowhead introduced random unavoidable insta-kills (hello rockets in face from across the map), eternity-long cooldowns with no way to duplicate stratagems, and player-stunlocks (god i hate it) and so made the idea of constantly dying the main "fun" feature, and the main measure of player's skill now is his accuracy with the railgun since most of the enemies now are shameless bullet and rocket sponges (i swear this bug charger have more HP than bile titan) leaving no room for teamplay since, well, railgun is better than recoiles-rifle team or dude full of explosive stratagems, and if you didn't pick the railgun there is a great chance to be kicked after first mission...

I am not even talking about weapon balance since even perfect one will not cure the lack of idea other than "learn to aim weakspot fast", opposite to "learn to think fast" and "think of new ways for helping your team" since thinking is not what the game is about currently... Yea, you still need to walk and dive right directions, use stims in time and throw stratagem and even not to kill teammate with it, but it is about accuracy first and only of all while stratagem is to buy you more time for aiming weakspots... Yea, stealth also, but it doesn't matter since it will be in vain if you fail the evacuation (which you most likely do if you not a cybersportsman from Apex Legends or CoDWarzone, taking aim on next weakspot's red dot faster than your railgun reloads). And to strengthen my point i will just mention now how absurdly a lot of debuffs for stratagems missions are having (especially this genious one that cuts 1/4 of fun from the game by locking 1/4 of stratagem slots)

And this is shame since i was very impressed with the game and how much fun fighting cyborgs and bugs can be first hours... before same borgs and bugs became "little annoyance that disturbing my aiming at boss's weakspots through the whole 40 minutes of mission nonstop".

Just compare and try to see if anything of Helldivers left in new game...
https://www.youtube.com/live/o5kHMK8QK5Q?si=XbNdkaZ6Y-L0mcO8&t=165

And i barely have ideas how to cure the Helldivers 2 formula... Maybe boosting rocketlaunchers to kill minibosses in one hit, flamethrowers to paralize enemies and emplacements to not die from one rocket will make the trick (alltogether with removing this awkwardly long cooldowns from stratagems and debuffs affecting it), but it seems like there mostly will be more new "railguns" to aim at weakspots for all the lifetime of the game, since this is what newcomers love.
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Showing 1-15 of 45 comments
The Greg Machine Mar 5, 2024 @ 1:05pm 
L + skill issue.
reaper557 Mar 5, 2024 @ 1:07pm 
Cry + Cope + Seethe
Glenn Gorblin Mar 5, 2024 @ 1:07pm 
I'm not reading all of that, so sorry that happened to you, or I'm really happy that happened to you.
BlackNyasher Mar 5, 2024 @ 1:08pm 
Originally posted by The Greg Machine:
L + skill issue.
Dude, right after i sent my text i started to re-read it and you left this valuable message before i even finished 1/3 of it... (and another 2 before i finished this message...)
Last edited by BlackNyasher; Mar 5, 2024 @ 1:08pm
Ice-Nine Mar 5, 2024 @ 1:11pm 
The game isn't Helldivers because some of the armor isn't purely black and yellow?

Of all the dumb things I've read on the internet today, this one wins.
The Greg Machine Mar 5, 2024 @ 1:12pm 
Originally posted by BlackNyasher:
Originally posted by The Greg Machine:
L + skill issue.
Dude, right after i sent my text i started to re-read it and you left this valuable message before i even finished 1/3 of it... (and another 2 before i finished this message...)

Fastest s.h it-post in the west lol
Last edited by The Greg Machine; Mar 5, 2024 @ 1:12pm
Carlytos Mar 5, 2024 @ 1:13pm 
In Game, Playing Helldivers 2. take this jester.
way too long and rambling op sorry dont care about your manifesto
Fṛee Mar 5, 2024 @ 1:16pm 
hmm yes...complain the game is bad but play anyway

hmm yes such "bad" ( ͡° ͜ʖ ͡°)
BlackNyasher Mar 5, 2024 @ 1:17pm 
Originally posted by Ice-Nine:
The game isn't Helldivers because some of the armor isn't purely black and yellow?

Of all the dumb things I've read on the internet today, this one wins.
Sorry about your starting to screech after reading first 2 lines of text (if not had intention to read why even started then).

Game not looks like helldivers, not sounds like helldivers, not plays like helldivers, but called helldivers... And people who doesn't care since it never bothered them are still coming here and leaving their genious commentaries for what? :emocompy:
BlackNyasher Mar 5, 2024 @ 1:18pm 
Originally posted by Free:
hmm yes...complain the game is bad but play anyway

hmm yes such "bad" ( ͡° ͜ʖ ͡°)
Simply researching to prove myself right or wrong there and there :V
NaRf Mar 5, 2024 @ 1:19pm 
Sure... How many awards will you farm? Lets see.
Sylphie Fioré Mar 5, 2024 @ 1:24pm 
Helldivers 1 was very team dependant and regularly saw people actually work together and energise. The balance of this game is so out of whack that people mostly play lone wolf style and the charn has been lost largely, really sucks. I'm looking forward to the vehicles that hold several people and I really hope they bring back the healing gun, I loved that so much.
Player One Mar 5, 2024 @ 1:26pm 
That read is a big ask. Maybe later.
BlackNyasher Mar 5, 2024 @ 1:32pm 
Originally posted by Sylphie Fioré:
Helldivers 1 was very team dependant and regularly saw people actually work together and energise. The balance of this game is so out of whack that people mostly play lone wolf style and the charn has been lost largely, really sucks. I'm looking forward to the vehicles that hold several people and I really hope they bring back the healing gun, I loved that so much.
It is because Helldivers 1 simply forced players to stay together, no matter how much they hate each other and want to split :microraptor:
Helldivers 2 allowed to split and yet didn't managed to motivate players to stay together, but motivated to split as often as possible since it pretty time-limited now to waste time at one objective at a time, and alerts are being triggered only in one place at a time so the rest of the map is free to vacumpolish for loot...
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Date Posted: Mar 5, 2024 @ 1:04pm
Posts: 45