HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Percival Mar 5, 2024 @ 11:58am
Armour stats question
It seems to me like the armour that gives you extra health, does so at the cost of dramatically screwing your mobility, and beyond easy difficulty things tend to just wipe you out instantly, so my question is, what's the point of picking the armours with high health?

Just to walk around in easy difficulty tanking one extra shot from things that shouldn't even be getting close to you anyway?

I feel like I got the best armour already at level 5 lol.
< >
Showing 1-7 of 7 comments
rdkehoe Mar 5, 2024 @ 12:00pm 
Armor is bugged. Armor rating does nothing. How that made it through testing to launch is beyond me lol.
Ice-Nine Mar 5, 2024 @ 12:00pm 
Right now armor does nothing, because apparently the game is bugged and every enemy has 100% armor penetration. So armor means nothing in the current version of the game.

But once that gets fixed, the armor should serve a useful point. I imagine that people wearing medium/heavy armor will no longer feel the need to carry around a Shield Generator Backpack, for example, freeing them up for more destructive stratagems.
Ironwithin Mar 5, 2024 @ 12:02pm 
No point in picking anything other than light armor for the speed except when you REALLY want one of the specials a specific armor gives you because armor values are bugged right now and have no effect. Light has the same protection as medium or heavy until that bug is fixed.
ΣrratiC Mar 5, 2024 @ 12:06pm 
Originally posted by nazrat:
It seems to me like the armour that gives you extra health, does so at the cost of dramatically screwing your mobility, and beyond easy difficulty things tend to just wipe you out instantly, so my question is, what's the point of picking the armours with high health?

Just to walk around in easy difficulty tanking one extra shot from things that shouldn't even be getting close to you anyway?

I feel like I got the best armour already at level 5 lol.

Neither enemy health nor damage scales with difficulty, what scales is enemy amount and which enemy types spawn (more armored, heavy hitters spawn more frequently at higher levels). So its not that things "wipe you out instantly" beyond easy difficulty, since again, damage doesn't scale, it's just that as of right now armor values don't work, so heavy and medium armor are quite literally useless for now until they fix it.

This bug has been present since release and it is honestly shameful that it has yet to be resolved, since it makes like 3/4 of the armors actually useless and forces everyone into the scout playstyle.
Last edited by ΣrratiC; Mar 5, 2024 @ 12:08pm
ImHelping Mar 5, 2024 @ 12:08pm 
Heavy armor still technically "works" against Robots, because the fortified perk (explosive resistance) will still often save you while a light scout is reduced to paste and a tear stained thread calling robots harder than bugs.

Because while armor stat is busted, the perks still work. And without the cash shop suits, fortified is only on heavy armor in the warbond. (Good thing I like the look of the exterminator and 'what if scout trooper but green' cash shop suits!)

But against the bugs, unless acid is secretly explosive damage type, fortified explosive resist is worthless, so against bugs heavy suits are still worthless (even if crouch recoil control is great, engineer +2 grenades suits also have recoil control)
Last edited by ImHelping; Mar 5, 2024 @ 12:09pm
Creaky Chair Mar 5, 2024 @ 12:11pm 
Originally posted by -ΣrratiC-:
Originally posted by nazrat:
It seems to me like the armour that gives you extra health, does so at the cost of dramatically screwing your mobility, and beyond easy difficulty things tend to just wipe you out instantly, so my question is, what's the point of picking the armours with high health?

Just to walk around in easy difficulty tanking one extra shot from things that shouldn't even be getting close to you anyway?

I feel like I got the best armour already at level 5 lol.

Neither enemy health nor damage scales with difficulty, what scales is enemy amount and which enemy types spawn (more armored, heavy hitters spawn more frequently at higher levels). So its not that things "wipe you out instantly" beyond easy difficulty, since again, damage doesn't scale, it's just that as of right now armor values don't work, so heavy and medium armor are quite literally useless for now until they fix it.

This bug has been present since release and it is honestly shameful that it has yet to be resolved, since it makes like 3/4 of the armors actually useless and forces everyone into the scout playstyle.

I'm pretty sure ennemy health and damage does scale with difficulty. Else I'm just really lucky when I play with my low level friend at difficulty 5 instead of 7 or 8.

Edit: To clarify, in my experience on lower difficulty a railcannon or 500kg bomb will kill a titan in 1 shot, while it consistently takes two on high difficulties. Although, it is possible i'm just unlucky with my positioning and all.
Last edited by Creaky Chair; Mar 5, 2024 @ 12:16pm
Ice-Nine Mar 5, 2024 @ 12:12pm 
Originally posted by ImHelping:
Because while armor stat is busted, the perks still work. And without the cash shop suits, fortified is only on heavy armor in the warbond. (Good thing I like the look of the exterminator and 'what if scout trooper but green' cash shop suits!)
It's not a cash shop, it's the Superstore. And it is very easy to earn super credits without spending money. I bought the premium warbond and a few premium armor pieces and still have 1500+ super credits, without spending any money.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 5, 2024 @ 11:58am
Posts: 7