HELLDIVERS™ 2

HELLDIVERS™ 2

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robert.s_a Mar 5, 2024 @ 11:56am
So what do you lot think of the Scorcher?
Yeah, I know not many people are going to have this yet, but I'm genuinely curious if its any good, considering all the medals you have to throw out to get it.
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Showing 1-7 of 7 comments
Pinhead Larry Mar 5, 2024 @ 11:59am 
It's about on par with the Jar-5 Dominator I'd say. Maybe a bit better since it seems to have faster reload and I think more ammunition in a mag? Otherwise it feels very similar to me
PhellAsleep Mar 5, 2024 @ 12:00pm 
Originally posted by Syzygy:
It's about on par with the Jar-5 Dominator I'd say. Maybe a bit better since it seems to have faster reload and I think more ammunition in a mag? Otherwise it feels very similar to me

Both are 15 round capacity.
Solitas Mar 5, 2024 @ 12:35pm 
It has several distinct advantages over the Jar 5, namely the weapon sway and aim catchup is non-existent, so you acquire and fire at rapid moving enemies. Most enemies are one and two taps take down, great range with slightly slower velocity than a dmr.
The rounds are explosive, similar to the autocannon, which means the splash will deal damage to most everything. Particularly hive guards you can easily remove with four shots to their chin, Bot walkers 3 shots dead on will still kill. Spewers will take full damage from the rounds, a few shots to the mouth generally downs them. Also you can detonate charger arses effectively.
Plus you can remove several clusters of eggs with a single shot, very easy to clear entire hatcheries without ever setting foot inside from 100m.
There are downsides to all this: One - Explosive rounds means like the autocannon you'll kill yourself if you fire pointblank at anything.
Two - 6, 15 round mags do not go as far as you might think, especially on higher difficulties where you're dealing with far more spawns.
Great weapon honestly. Just be aware of your spacing, ammo management and bring something to switch to when Hunters or Berzerkers get right on top of you.
Pinhead Larry Mar 5, 2024 @ 12:38pm 
Originally posted by Solitas:
It has several distinct advantages over the Jar 5, namely the weapon sway and aim catchup is non-existent, so you acquire and fire at rapid moving enemies. Most enemies are one and two taps take down, great range with slightly slower velocity than a dmr.
The rounds are explosive, similar to the autocannon, which means the splash will deal damage to most everything. Particularly hive guards you can easily remove with four shots to their chin, Bot walkers 3 shots dead on will still kill. Spewers will take full damage from the rounds, a few shots to the mouth generally downs them. Also you can detonate charger arses effectively.
Plus you can remove several clusters of eggs with a single shot, very easy to clear entire hatcheries without ever setting foot inside from 100m.
There are downsides to all this: One - Explosive rounds means like the autocannon you'll kill yourself if you fire pointblank at anything.
Two - 6, 15 round mags do not go as far as you might think, especially on higher difficulties where you're dealing with far more spawns.
Great weapon honestly. Just be aware of your spacing, ammo management and bring something to switch to when Hunters or Berzerkers get right on top of you.

I've always fired the Jar-5 in first person which bizarrely seems to eliminate the slow weapon sway/turn speed. I completely forgot that was a thing. I guess you trade snap targeting for the ability to kill yourself with it.
Last edited by Pinhead Larry; Mar 5, 2024 @ 12:39pm
Jacodile Mar 5, 2024 @ 12:39pm 
Scorcher is a better Dominator. Less kick, better fire rate, more damage (practical application, not on paper).

It is phenomenal against bots, mediocre against bugs (Not enough ammo and shooting any point-blank bugs will melt your own face off from the explosion radius)
Eudicots Mar 5, 2024 @ 12:41pm 
It has the damage and fire rate but Just needs more ammo to be great.
Solitas Mar 5, 2024 @ 2:01pm 
Originally posted by Syzygy:
Originally posted by Solitas:
It has several distinct advantages over the Jar 5, namely the weapon sway and aim catchup is non-existent, so you acquire and fire at rapid moving enemies. Most enemies are one and two taps take down, great range with slightly slower velocity than a dmr.
The rounds are explosive, similar to the autocannon, which means the splash will deal damage to most everything. Particularly hive guards you can easily remove with four shots to their chin, Bot walkers 3 shots dead on will still kill. Spewers will take full damage from the rounds, a few shots to the mouth generally downs them. Also you can detonate charger arses effectively.
Plus you can remove several clusters of eggs with a single shot, very easy to clear entire hatcheries without ever setting foot inside from 100m.
There are downsides to all this: One - Explosive rounds means like the autocannon you'll kill yourself if you fire pointblank at anything.
Two - 6, 15 round mags do not go as far as you might think, especially on higher difficulties where you're dealing with far more spawns.
Great weapon honestly. Just be aware of your spacing, ammo management and bring something to switch to when Hunters or Berzerkers get right on top of you.

I've always fired the Jar-5 in first person which bizarrely seems to eliminate the slow weapon sway/turn speed. I completely forgot that was a thing. I guess you trade snap targeting for the ability to kill yourself with it.

I've often wondered if fp shooting actually eliminates sway in weapons or just removes the ability to notice it as much, since you're essentially aligned with the barrel as you move.
Honestly the self exploding I've only really encountered with Hunters, simply for the "surprise now I'm in your face" aspect of them, usually from off-screen.
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Date Posted: Mar 5, 2024 @ 11:56am
Posts: 7