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Both are 15 round capacity.
The rounds are explosive, similar to the autocannon, which means the splash will deal damage to most everything. Particularly hive guards you can easily remove with four shots to their chin, Bot walkers 3 shots dead on will still kill. Spewers will take full damage from the rounds, a few shots to the mouth generally downs them. Also you can detonate charger arses effectively.
Plus you can remove several clusters of eggs with a single shot, very easy to clear entire hatcheries without ever setting foot inside from 100m.
There are downsides to all this: One - Explosive rounds means like the autocannon you'll kill yourself if you fire pointblank at anything.
Two - 6, 15 round mags do not go as far as you might think, especially on higher difficulties where you're dealing with far more spawns.
Great weapon honestly. Just be aware of your spacing, ammo management and bring something to switch to when Hunters or Berzerkers get right on top of you.
I've always fired the Jar-5 in first person which bizarrely seems to eliminate the slow weapon sway/turn speed. I completely forgot that was a thing. I guess you trade snap targeting for the ability to kill yourself with it.
It is phenomenal against bots, mediocre against bugs (Not enough ammo and shooting any point-blank bugs will melt your own face off from the explosion radius)
I've often wondered if fp shooting actually eliminates sway in weapons or just removes the ability to notice it as much, since you're essentially aligned with the barrel as you move.
Honestly the self exploding I've only really encountered with Hunters, simply for the "surprise now I'm in your face" aspect of them, usually from off-screen.