HELLDIVERS™ 2

HELLDIVERS™ 2

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Partial reloading autocannon seems to work?
Whenever I reload an autocannon from empty, if I stop reloading for whatever reason before it actually loads the first clip in, it seems like when I start reloading again it happens much quicker, as if that first unsuccessful reload reduces the time of the second reload. It's quite handy.

And no, I'm not talking about the fact you can reload it any time below half ammo for a much quicker reload than if it's empty. I'm talking strictly when you're reloading it from empty, but stop the reload before it actually loads a clip in (gun still shows as red/empty). The next time I go to reload it, it's as if it includes the time from that last one.
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Showing 1-6 of 6 comments
Budnick Mar 4, 2024 @ 5:13pm 
yeah its just finishing the reload. happens on guns too. you can see your character finish the animation from where it left off.
Last edited by Budnick; Mar 4, 2024 @ 5:13pm
gachi is manly Mar 4, 2024 @ 5:15pm 
Originally posted by Budnick:
yeah its just finishing the reload. happens on guns too. you can see your character finish the animation from where it left off.

Oh, good to know it's not just autocannon. I guess I haven't noticed it on other guns because I usually never stop their reloads midway through.
Budnick Mar 4, 2024 @ 5:20pm 
Originally posted by gachi is manly:
Originally posted by Budnick:
yeah its just finishing the reload. happens on guns too. you can see your character finish the animation from where it left off.

Oh, good to know it's not just autocannon. I guess I haven't noticed it on other guns because I usually never stop their reloads midway through.
it doesnt happen often. sometimes when i need to switch to my secondary in a oh sh*t moment during my primary reload.
Dust Mar 4, 2024 @ 5:25pm 
Originally posted by Budnick:
Originally posted by gachi is manly:

Oh, good to know it's not just autocannon. I guess I haven't noticed it on other guns because I usually never stop their reloads midway through.
it doesnt happen often. sometimes when i need to switch to my secondary in a oh sh*t moment during my primary reload.

Feels like half my deaths are due to having replaced the magazine in my primary but not having let my character rack the bolt before the moment I really needed to shoot something in the face. Fun detail. Insane detail to have in a game like this, but I really like that kind of non-standard design.
Flo Mar 4, 2024 @ 5:27pm 
It happens all the time. Whenever you get hit, bumped, slowed, check the map, dial stratagems, activate something, use a stim, dive or crouch while reloading.

Also the Autocannon reloads twice, you can reload only half the chamber (or reload as soon as you are at half) and it will only use half the ammo on the backpack.
Zeddy Mar 4, 2024 @ 5:37pm 
Reloading guns has a lot of steps. These steps are definitely included in Helldivers:
  • Eject the mag, happens almost as soon as you hit the button. One bullet will remain in the chamber if you had one.
  • Insert new mag. Your mag count doesn't go down until this step is finished I think. I'm not sure if your mag can get lost during this or not should you get ragdolled.
  • Pull the charging handle or racking the slide or whatever. This inserts a bullet into the chamber so it's skipped if there was one there already, meaning it's optimal to reload with one bullet left since no ammo is lost and you get the fastest reload.
Of course not all guns are equal, things like the flamethrower and machine guns might work differently, not using standard box magazines/closed bolt setup.
Last edited by Zeddy; Mar 4, 2024 @ 5:37pm
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Showing 1-6 of 6 comments
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Date Posted: Mar 4, 2024 @ 5:09pm
Posts: 6