HELLDIVERS™ 2

HELLDIVERS™ 2

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FoxyBox Mar 3, 2024 @ 10:38pm
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*Rant* Team weapons reward team gameplay. The Buddy System is not hard.
This is definitely easier to do with friends but if DRG can teach players some basic teamwork and cooperation then by gum I'm going to try with HD2.

The Autocannon and Recoilless Rifle are undoubtedly better handled by a pair of Divers working as a heavy weapons unit. To the point that I will confidently say that you are realising only 5-10% of these weapons' potential by carrying them solo. The fact is, the devs didn't just put it in as an option - the game signals to you very clearly that doing it as a team is the way they're meant to be used, and using them solo will cripple their effectiveness.

If you carry the backpack and the weapon alone you're already aware of the painfully slow reload times. Even with the comparably faster Autocannon loading can take long enough to kill you in a heated moment. But did you know that both of these items encumber your movement and reduce your stamina? And if you carry both, the drop to movement speed and stamina is noticeable and quite possibly fatal. Team reloading can be done while moving (you move together; the loader doesn't have to do anything except be there and press 'E') and a simple button press and you can stop loading your teammate's weapon and you can take care of threats that are closer at hand. With a mic you can coordinate even better.

Bonus options: the personal shield generator's bubble covers two Divers standing next to each other, and will not encumber you nearly as much as the backpack will. Guard dogs and the "Rover" variant are also possible to ensure maximum jolly cooperation.

It is not difficult to stick to a fellow player. You pick your partner and check with them (and they with you) as you both move. This is called the "buddy system" in real life and is surprisingly easy to learn and keep up with. I've been told this is complex and difficult to do by people who just don't try. I've done it numerous times with a friend and it is *easy as piss.* Use your camera - it's third person, their name is labeled, you also have a map. The hardest this will ever be is when Chargers come in and split every player up. But even then, good positioning and situational awareness will have you regrouping and taking it out in no time.

Please, I just love these guns so much, and working with a pair is why. The community is sleeping on this synergy and I'm really hoping players will realise how simple it actually can be to just, well, stick together.

[Edit] As of this edit I've received one award for being a clown, and another for being helpful. This demonstrates to me a real split in the community.

There are a few replies in here from people that see what I'm talking about - mostly people who've had success with these weapons, who know that it isn't as slow or as difficult as you all seem to think it is, or in some cases, DRG vets who have agreed with me about teamwork and the lack thereof in HD2. The bulk of the replies that are hating on me over these ideas argue from a place of hypothetical and of fundamentally misunderstanding the thrust of the game. They talk about mobility being king (it isn't, teamwork is), how the meta nerf was unfair (it wasn't, people weren't playing as a team), or that you have to be "glued to someone" (you don't, just play as a team).

My conclusion really is that most of you are dogsh*t at teamwork. Based on the conversation here, and playing this game in general in PUGs... This community sucks. It's genuinely awful and took less than 2 weeks to get like this. This is the least cooperative spirit I've seen in any online team game, including the worse ones like League and Dota.

Play with friends or not at all. This community is the worst.
Last edited by FoxyBox; Mar 11, 2024 @ 4:09am
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Showing 1-15 of 318 comments
Korintheblack Mar 3, 2024 @ 10:52pm 
Recoil-less is really good even if youre the only one manning it. Need an organized team for supporting those weapons unfortunately.
Tenebris Mar 3, 2024 @ 11:04pm 
The most efficient way to clear maps at any difficulty is to split into two fireteams, that way if one of you dies, you can respawn the other. Being able to do team reloads is just a bonus
Plagues Mar 3, 2024 @ 11:09pm 
They just need to let temamtes load from your backpack.

Team weapons are cool but require way too much work to be effective. You basically need to be glued together or it falls apart.
bwc153 Mar 3, 2024 @ 11:13pm 
TBH they need to buff team weapons heavily, while also nerfing self-reload times. Make the team weapon worth tying up two players for
BaconX Mar 3, 2024 @ 11:14pm 
In lower difficulties, you can definitely have a great time with the whole buddy reload strategy.

On higher difficulties, even if it's really good, standing still is a death trap waiting to happen so having two person just standing at one place shooting at one direction is a recipe for death.

Don't get me wrong, I love the concept of the whole buddy reload system as it promotes teamwork.
the biggest thing i have with the team reload is that the other guy needs the backpack and not you why cant we team reload when someone has the backpack on? it`s such a waste then maybe people would actually teamreload you
gachi is manly Mar 3, 2024 @ 11:17pm 
Brother I am here to shoot big guns, not hold another mans willy while he sprays it everywhere.

The thing with DRG is I can play my role without essentially being relegated to an ammo feeder. I don't think you'll ever find many people wanting to co-operate on that level with random players in this game.

I feel like it would be a lot better if you could help assist aim for a person without having to wear the backpack. It's not like it's any harder to reach the ammo on their back as it is on yours. It just seems like a rather arbitrary barrier. It's not like it would be busted if you could assist aim no matter who's wearing the pack.

And, honestly, there's not a huge amount of situations where you both can stand there when playing on the higher difficulties. Not enough that I'd want to be there whenever they need to reload.
Last edited by gachi is manly; Mar 3, 2024 @ 11:20pm
Monk Mar 3, 2024 @ 11:18pm 
Unfortunately on higher difficulties, even if you are on top of stuff, keeping that co-ordination is far harder than finding the few seconds to reload solo.

What would really help, would be of people could just help you if you have your own pack.

Plus, 4 support weapons going at once is far more useful than 2.

Now, if you chose to run 2 autocannons, recoiless or spears, then joining forces as needed could work wonders.
BaconX Mar 3, 2024 @ 11:18pm 
Originally posted by gachi is manly:
Brother I am here to shoot big guns, not hold another mans willy while he sprays it everywhere.

Lol well said
Originally posted by gachi is manly:
Brother I am here to shoot big guns, not hold another mans willy while he sprays it everywhere.

The thing with DRG is I can play my role without essentially being relegated to an ammo feeder. I don't think you'll ever find many people wanting to co-operate on that level with random players in this game.

I feel like it would be a lot better if you could help assist aim for a person without having to wear the backpack. It's not like it's any harder to reach the ammo on their back as it is on yours. It just seems like a rather arbitrary barrier. It's not like it would be busted if you could assist aim no matter who's wearing the pack.
it`s the opposite actually you would reach there back rly easy but your back would need some crazy flexibility
Phishfood Mar 3, 2024 @ 11:22pm 
I don't think I've ever come across a situation where I thought "we could really do with an auto-cannon shooting 20-30 rounds at maximum rate of fire" same with recoiless rifle.
Originally posted by Phishfood:
I don't think I've ever come across a situation where I thought "we could really do with an auto-cannon shooting 20-30 rounds at maximum rate of fire" same with recoiless rifle.
recoilless for bile titans and the autocannon sometimes for robots
gachi is manly Mar 3, 2024 @ 11:24pm 
Originally posted by Troja:
it`s the opposite actually you would reach there back rly easy but your back would need some crazy flexibility

True. It does seem like a more natural motion to reload from their pack.
Monk Mar 3, 2024 @ 11:29pm 
Originally posted by Phishfood:
I don't think I've ever come across a situation where I thought "we could really do with an auto-cannon shooting 20-30 rounds at maximum rate of fire" same with recoiless rifle.

In 140 ish hours mostly carrying the autocannon, Ive had the need a handful of times and pulled it off 3 times and, it was glorious.

But, that's a total of, what, 45-60 seconds out of... Half a million seconds?!?!
pi73r Mar 3, 2024 @ 11:35pm 
I havent really used those weps much but the idea of having 2 people on 1 weapon seems very weak at endgame difficulty.
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Date Posted: Mar 3, 2024 @ 10:38pm
Posts: 318