HELLDIVERS™ 2

HELLDIVERS™ 2

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The Monkey Mar 3, 2024 @ 7:37pm
So can we agree that hunters and all the other jumping bugs suck ass?
These little bastards are the reason I prefer fighting automatons. I don't care how much ordnance they throw at me, how many hulks I have to take down, or how many dropships come in to pester me with more reinforcements. When I fight the bots, I don't have these jumping little wank stains eating half a breaker mag, instantly closing the distance, and stunlocking me out of basic ♥♥♥♥ like popping a stim when I'm low. They even slow you down to a crawl so you can't kite a bit while you heal up. May every god known to man curse whoever designed these bugs to be assailed by hordes of ♥♥♥♥-covered cockroaches both day and night.
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Showing 16-30 of 31 comments
Timmer120 Mar 3, 2024 @ 8:04pm 
I don't know what Ya'll are high on

The Bot jumpers are worse, considering that if one of their jump packs blow up next to you you get instakilled, and often I find that either the bots will seemingly shoot them in the back to get the packs to explode or when they come in groups one pack exploding far too often sends another at my face to delete me
Nurrai Mar 3, 2024 @ 8:07pm 
Originally posted by Timmer120:
I don't know what Ya'll are high on

The Bot jumpers are worse, considering that if one of their jump packs blow up next to you you get instakilled, and often I find that either the bots will seemingly shoot them in the back to get the packs to explode or when they come in groups one pack exploding far too often sends another at my face to delete me

Both are bad in their own right. Bot jumpers just immediately jumping and exploding in your face, to instant delete you, and the hunters just jumping at you in a group of 3-4, tongue so you practically have 8 seconds of slow and stunlock you from attacking / stimming, allowing every single bug to close the distance in seconds and instant delete you.
Bill Waggoner Mar 3, 2024 @ 8:09pm 
Originally posted by The Monkey:
These little bastards are the reason I prefer fighting automatons. I don't care how much ordnance they throw at me, how many hulks I have to take down, or how many dropships come in to pester me with more reinforcements. When I fight the bots, I don't have these jumping little wank stains eating half a breaker mag, instantly closing the distance, and stunlocking me out of basic ♥♥♥♥ like popping a stim when I'm low. They even slow you down to a crawl so you can't kite a bit while you heal up. May every god known to man curse whoever designed these bugs to be assailed by hordes of ♥♥♥♥-covered cockroaches both day and night.

It's moronic when you're hosing them down with the flamethrower and they jump at you with no worry. GTFO with that ♥♥♥♥.
Salty Slothy Mar 3, 2024 @ 8:10pm 
I think they have too much range and are too accurate with their jump. If they jump, they will hit you. It’s one of the reasons I bring a shield generator. Because some ♥♥♥♥♥♥♥♥ decided jumping enemies should slow you.
Nah, we can't agree on that.

The jumping bugs are actually one of the the most interesting things for me to fight. They are fast and unpredictable in attacking you - in stark contrast to normal smaller/medium sized bugs. Without killing them, you will be slowed and ripped to shreds - making them a high priority target that actively moves side to side as they approach you to avoid getting spotted or to surround you.

You can kill them fairly easily.

Hunters (the medium sized ones - smaller ones are even weaker and Stalkers are slower) take no more than 2-3 Diligence shots, 1-2 shotgun blasts, and so on to kill. They are easy and quick to kill - they don't take "half a breaker mag" unless your aim is absolutely atrocious. If they get close to you, your best strategy is to dive away while shooting them until you can get enough distance, shooting behind you with your sidearm or other one-handed weapon to finish them off if needed. If they aren't close yet, you'll want to kill them first as priority targets.

They are a fun challenge, and nothing is more satisfying than shooting them out of the air as they try jumping at you - over and over again.

Originally posted by Salty Slothy:
I think they have too much range and are too accurate with their jump. If they jump, they will hit you. It’s one of the reasons I bring a shield generator. Because some ♥♥♥♥♥♥♥♥ decided jumping enemies should slow you.

This is false - they can miss you when they jump, they simply jump towards the direction you are moving at the time of the jump (basically they seem to be smart enough to try to catch you in movement). You can avoid their jump by changing direction suddenly right as they jump, giving you just enough distance to avoid their initial attack and kill them.

Honestly it feels like most people's complaints with these enemies is a legitimate skill issue. It's true that they are more dangerous than most bug enemies - but that's because most bug enemies are slow (compared to you) melee enemies that you could easily run away from forever. Without hunters, spitters, and so on to distract you and hinder your movement - the bugs would be a joke to fight.

Hunters are easy to kill and as long as you are paying attention you should be able to kill them reliably before they can get you killed. If you're using the breaker it's trivial - but I even manage to fight them off point blank with hip-fired shots from assault rifles and the diligence and such very often, or I switch to my backup pistol and run/dive as I shoot.
Last edited by [OTS]EchoZenLogos; Mar 3, 2024 @ 8:17pm
St0rmFury Mar 3, 2024 @ 8:19pm 
Originally posted by Salty Slothy:
I think they have too much range and are too accurate with their jump. If they jump, they will hit you. It’s one of the reasons I bring a shield generator. Because some ♥♥♥♥♥♥♥♥ decided jumping enemies should slow you.
I thought of diving towards them before they land, hoping that it will negate their attack but never tried it before.
Nurrai Mar 3, 2024 @ 8:23pm 
Originally posted by OTSEchoZenLogos:
If they get close to you, your best strategy is to dive away while shooting them until you can get enough distance, shooting behind you with your sidearm or other one-handed weapon to finish them off if needed. If they aren't close yet, you'll want to kill them first as priority targets.

This is false - they can miss you when they jump, they simply jump towards the direction you are moving at the time of the jump (basically they seem to be smart enough to try to catch you in movement). You can avoid their jump by changing direction suddenly right as they jump, giving you just enough distance to avoid their initial attack and kill them.

Hunters almost never miss. Even if you are running or swap direction, they practically hitscan you by following your motion. Even if they do miss their jump, they land right next to you, and will immediately turn in a second to hit you with their tongue / strike you.

And diving when dealing with a group of them is a death sentence. You can dive and have 1 hunter miss their attack, but another 2-3 will be jumping or even right in the direction you are diving. Diving when dealing with multiple hunters definitely is going to kill you.

Almost every single planet now has every single patrol, bug breach, hive and all entirely littered with hunters. You'll face entire swarms of hunters, with only 2-3 warriors / sentinels, 1-2 commanders, 1-3 chargers or 1-4 bile spewers with very very little scavengers. Hunters aren't a challenge nor fun to deal with in multiple groups that close the gap in seconds, slow you, stunlock you from doing anything and allow even the most slowest of bugs to reach and kill you. Its practically asking to stratagem yourself at that point.
Anndy578 Mar 3, 2024 @ 8:24pm 
Originally posted by Salty Slothy:
It’s one of the reasons I bring a shield generator. Because some ♥♥♥♥♥♥♥♥ decided jumping enemies should slow you.

and that right there is the core issue. the slow and stagger makes the shield pretty much mandatory. of course that means you can't use all the other things that require a backpack. and people wonder why it's always railgun + shield. nothing else is even remotely viable
Penaldo Mar 3, 2024 @ 8:32pm 
just carry a shield
problem solved
ImHelping Mar 3, 2024 @ 8:35pm 
At least hunters are not immune to 9mm bullets.

I won't deny they are annoying, that would mean no satisfaction shooting them out of the sky. But with so many things reliant on being overtuned instead of a challenge, hunter spam is probably the lesser sin.

That said, it does seem the amount of rage over hunters increases if you fell for the "Stealth solo meta overpowered, working together in a team game is for suboptimal idiot casuals you should kick!" ♥♥♥♥♥♥♥♥♥.
Last edited by ImHelping; Mar 3, 2024 @ 8:37pm
Originally posted by PunkKapra:
Hunters almost never miss. Even if you are running or swap direction, they practically hitscan you by following your motion. Even if they do miss their jump, they land right next to you, and will immediately turn in a second to hit you with their tongue / strike you.

And diving when dealing with a group of them is a death sentence. You can dive and have 1 hunter miss their attack, but another 2-3 will be jumping or even right in the direction you are diving. Diving when dealing with multiple hunters definitely is going to kill you.

Almost every single planet now has every single patrol, bug breach, hive and all entirely littered with hunters. You'll face entire swarms of hunters, with only 2-3 warriors / sentinels, 1-2 commanders, 1-3 chargers or 1-4 bile spewers with very very little scavengers. Hunters aren't a challenge nor fun to deal with in multiple groups that close the gap in seconds, slow you, stunlock you from doing anything and allow even the most slowest of bugs to reach and kill you. Its practically asking to stratagem yourself at that point.

They can miss if you time your dodging right - it isn't "practically hitscan" - you can avoid it.

If they miss their jump, they land near you - but not near enough to hit you with their claws typically. They'll run towards you, but that extra second or two of time (especially assuming you kept running) can give you enough time to reload or pull out another weapon or so on to deal with them.

If there's a group of them, you need to kill them. Whether that's before they get close to you or not doesn't matter, the end result does. In my experience, if I let groups of 3-4 hunters get close to me - I get the most luck by sprinting around and killing the closest one, using dives while shooting to kill others and avoid their attacks, getting back up immediately, and basically repeating the process until I am able to kill them all and/or get distance.

You shouldn't have more than 3-4 hunters on you pretty much ever unless you get blindsided by an entire hunter patrol and didn't bother to start shooting before they get close, and 3-4 hunters you can kill in a couple of seconds with something like the auto pistol sidearm (assuming you can hit them).

Hunters are a fun challenge to deal with, and their low health pool makes them very easy to kill in most situations long before they can close the gap. The only time they are a problem is when you are running away without actively picking them off, and even then you can still do certain things in close quarters. If you have something like the Breaker you can annihilate entire groups of them with ease as well.

Them being able to close the gap, slow you, and allow other bugs to reach you unless you deal with them is literally the entire point of their existence as well as what makes them fun to fight for people like me. If your idea of "fun" though is to not have enemies that are ever able to catch you or be any threat to you (most bugs you can just outrun forever), then we have different ideas here.
Last edited by [OTS]EchoZenLogos; Mar 3, 2024 @ 8:48pm
shield against hunters is a massive crutch. use laser rover instead so you dont even have to shoot them. ujse the brain nature gifted you to avoid friendly fire like you do with everything else in the game.
BigCatRob Mar 3, 2024 @ 9:17pm 
If they ain't jumping me they're taking their tongues, violating my suit, and slinging me 200 meters into the nearest wall to die from impact
Nurrai Mar 3, 2024 @ 9:29pm 
Originally posted by OTSEchoZenLogos:

You shouldn't have more than 3-4 hunters on you pretty much ever unless you get blindsided by an entire hunter patrol and didn't bother to start shooting before they get close, and 3-4 hunters you can kill in a couple of seconds with something like the auto pistol sidearm (assuming you can hit them).

Hunters are a fun challenge to deal with, and their low health pool makes them very easy to kill in most situations long before they can close the gap. The only time they are a problem is when you are running away without actively picking them off, and even then you can still do certain things in close quarters. If you have something like the Breaker you can annihilate entire groups of them with ease as well.

Them being able to close the gap, slow you, and allow other bugs to reach you unless you deal with them is literally the entire point of their existence as well as what makes them fun to fight for people like me. If your idea of "fun" though is to not have enemies that are ever able to catch you or be any threat to you (most bugs you can just outrun forever), then we have different ideas here.

If you play on difficulty 4+, practically all patrols are hunters, often meaning there are not 1-3 you are dealing with, there are 10-15 of them. Combine this with all hives, objectives, patrols practically being hunters meaning, every single area that should be considered "easy" is not, as the scavengers have been replaced with hunters. So yes, on higher difficulties, it is practically impossible to not have 3-4 hunters on you, instead, you will have 10-15+. Nor can you deal with a patrol unless you got 4 people all perfect shots who can take out every single one, before 1 starts a bug breach. Moment that bug breach is called, more and more hunters join in. Combine this with the current rate of patrols, and you'll often have an unending swarm of hunters combined with all manner of specials for 10 minutes straight. It seems the fact that you only insist on there being 1-3 hunters at a time, means you haven't played higher difficulty levels or you would know that every single patrol and area is hunter city.

The argument is not regarding their health pool, nor regarding how hard it may be to kill them. The argument is how difficult it is to deal with their attacks and how many there are at a single time. Again, their attacks are practically hitscanners.. sure, you can try to dodge, sure, you can try to change direction, but they almost always hone in on you, no matter what you do. And no, even if they do miss their jump, or you manage to hit them, they will almost always still hit you. Be it before they technically die in the air or even when they land and switch immediately to hitting you. The argument is how difficult they are combined with everything else that is already difficult, you can't run nor deal with chargers, bile titans, bile spewers, and all sorts when you got 10-15 hunters all jumping on you with bile attacks, allowing anything and everything to reach and hit you.

And the argument of "its fun to have 15+ enemies all jump at you and kill you within a single second" is not fun for others. If its fun for you, that's for you. I've enjoyed and had more of a challenge dealing with 1-2 bile titans at a time, than dealing with 15+ hunters. If you play on difficulty 4+, all of their tongue attacks apply bile, bile slows you for 2+ seconds. Every hunter that hits you when you have bile, stacks on that, tongue attack or not.. so even a single hunter can slow you to the point where your diving is pointless and when dealing with 15+ of them who can dodge, jump and all sorts, is a death sentence.

And not every single player, new or not is going to use the weapon you uses. Its unrealistic to say "Just use this cause I know it, so everyone should automatically know it" when they aren't familiar, know the game or what is the best way of doing things. Its a massive difficulty curve to go from 1-3 hunters in a group at level 3, that is just a pest at best, to practically everything being a hunter in level 4 and higher that 1 attack will stunlock / slow you. It'd be like changing the bile spewer who is a bit of an annoying pest at best, suddenly having charger armor and needing stratagems to deal with. Or the brood commander going from calling in 3 warriors as backup, suddenly calls in bile titans. Its introducing an enemy as a flanker / pest with a certain gimmick.. to suddenly being the frontline / main enemy and with a special attack thrown on that will almost always lead to your death.
Originally posted by PunkKapra:
SNIP

This legitimately sounds like a skill issue, not a problem with the game design.

If having enemies that are hard to deal with the attacks of is a problem on higher difficult missions - then isn't that the point of playing on a higher difficulty level? Them being able to slow you and catch up to you when you are dealing with other enemies is precisely their niche - it requires you to be more skilled in picking them off and coordinating with your team to wipe out other threats as well and not get overwhelmed.

I have solo'd level 5/6+ missions vs bugs plenty of times where I have had to deal with hunter patrols very often, and you can always see them coming on the map from really far away or kill the vast majority of them before they get close if you are paying attention. It doesn't require a highly coordinated team to do so - if you need that, then you might want to play on a lower difficulty level until you have improved a bit.

1-2 bile titans are easy to deal with - you simply run away and dodge their vomit until you have some tool capable of managing them.

Hunters are meant to slow you down and overwhelm you in numbers if you don't spot and deal with them aggressively.

Bile titans aren't even that hard on their own - they are hard when backed up by a wide variety of other bugs, and in the same way hunters are easily dealt with unless you let yourself get swarmed by tons of other stuff too.

A single hunter can slow you, but you can kill a single hunter with about any weapon in the game in a fraction of a second before it can slow you.

I would rather deal with a hundred hunters than 2 or 3 bile titans, even if the bile titans are more easily avoided, because the hunters I could easily spot and kill with endless stratagem options, a machine gun, arc thrower, flamethrower with the right spacing, etc.

It isn't about using the same weapon I use when basically any primary weapon in the game can kill them about instantly.
Last edited by [OTS]EchoZenLogos; Mar 3, 2024 @ 9:37pm
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Date Posted: Mar 3, 2024 @ 7:37pm
Posts: 31