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For a few moments I thought it was GM interventing.
You will get a tiny little tooltip say some stuff from time to time.
And planets will gain and lose a health bar that we are meant to care about, but there is no reputation system to get you interested in caring for the planets other than free stims.
The game does an extremely poor job of communicating how many of the systems work but especially the war map.
The point is that defensive operations, at least civ escort missions (In Automaton systems) are under heavy critisism for high difficulty due to babysitting mindless NPCs while you're swarmed by a horde of enemies which normally wouldn't be encountered in such numbers, and replenished at such rate as during escort missions.
So far the only working strategy I know is having the majority of the team fighting enemies as far from the civilian structures as possible while 1-2 people quietly escort the civs but doing something like that IS NOT enjoyable.
From my point of view unless there are changes to defensive ops (AND ESPECIALLY) escort missions we will be failing every single defensive order.
It also suffer from being boring as ♥♥♥♥, it's just not a fun mission type to keep doing repeatedly, even when successful.
At this moment it acts like killswitch that signifies that no matter what, the planet will be seized by an enemy.
I was wondering why we some planets are inaccessible while we are winning. This should be communicated better to players in game.
Hopefully we will be able to send a relief force once Mantes is liberated.